There were a couple corner case bugs in V3Inline, and one in Dfg when
dealing with inlining of modules/variables.
V3Inline:
- Invalid code generated when inlining an input that also had an
assignment to it (Throws an ASSIGNIN, but this is sometimes reasonable
to do, e.g. hiererchical reference to an unonnected input port)
- Inlining (aliasing) publicly writeable input port.
- Inlining forcable port connected to constant.
Dfg:
- Inining publicly writeable variables
The tests that cover these are the same and fixing one will trigger the
other bug, so fixing them all in one go. Also cleanup V3Inline to be less
out of order and rely less on unique APIs only used by V3Inine (will
remove those in follow up patch).
Small step towards #6280.
Rewrite with much less running around in the templates. Use private
methods only + friend functions that do the actual type check. This
avoids cppcheck warnings.
Added cppcheck-suppressions.txt in the repo root. You can add new
patterns in there instead of having to parse the XML output.
Also configure to add the -D__GNUC__ preprocessor macro, which makes it
understand UASSERT (it understands the 'noreturn' function attribute).
Added some case by case specific suppressions and fixed up other code,
especially in V3Ast*h and V3Dfg*.h, including code generated by astgen
that had some no-ops that irks cppcheck.
One thing it does not seem to like is `const` class members with default
initializers in the class. It will assume that's always the value, even
if overridden in the constructor. We had few so removed them.
With that a lot of files in `src/` are now clean or only have a handful
of issues. Therefore, I have also deleted cppcheck_filtered, and made it
produce human readable output straight to the terminal.
Regarding cleaning up the reported nits, I kind of got bored after
V3[A-E] so pausing here. Apologies for the merge conflicts.
Tested with cppcheck 2.13.0
This patch adds DfgLogic, which is a vertex that represents a whole,
arbitrarily complex combinational AstAlways or AstAssignW in the
DfgGraph.
Implementing this requires computing the variables live at entry to the
AstAlways (variables read by the block), so there is a new
ControlFlowGraph data structure and a classical data-flow analysis based
live variable analysis to do that at the variable level (as opposed to
bit/element level).
The actual CFG construction and live variable analysis is best effort,
and might fail for currently unhandled constructs or data types. This
can be extended later.
V3DfgAstToDfg is changed to convert the Ast into an initial DfgGraph
containing only DfgLogic, DfgVertexSplice and DfgVertexVar vertices.
The DfgLogic are then subsequently synthesized into primitive operations
by the new V3DfgSynthesize pass, which is a combination of the old
V3DfgAstToDfg conversion and new code to handle AstAlways blocks with
complex flow control.
V3DfgSynthesize by default will synthesize roughly the same constructs
as V3DfgAstToDfg used to handle before, plus any logic that is part of a
combinational cycle within the DfgGraph. This enables breaking up these
cycles, for which there are extensions to V3DfgBreakCycles in this patch
as well. V3DfgSynthesize will then delete all non synthesized or non
synthesizable DfgLogic vertices and the rest of the Dfg pipeline is
identical, with minor changes to adjust for the changed representation.
Because with this change we can now eliminate many more UNOPTFLAT, DFG
has been disabled in all the tests that specifically target testing the
scheduling and reporting of circular combinational logic.
Rewrote V3LifePost to not depend on having AstAssignPre and
AstAssignPost types, but work with generic AstNodeAssign. There is an
extra flag in AstVarScope to denote it's part of an NBA and should be
considered.
Step towards #6280.
NBAs targeting a variable in a different scope are now allocated
temporary variables for captured values in the scope of the NBA, not the
scope of the target variable.
Fixes#6286
Both V3DfgBreakCycles.cpp and V3DfgDecomposition.cpp used to contain an
implementation of the same algorithm to color strongly connected
components. Now there is only one, and it lives in V3DfgColorSCCs.cpp.
After making a cyclic DFG component acyclic, merge that component back
into the acyclic sub-graph of the input graph. This enables optimizing
through the components that were made acyclic in their larger context.
Store all flags in a DfgVertexVar relating to the underlying
AstVar/AstVarScope stored via AstNode::user1(). user2/user3/user4 are
then usable by DFG algorithms as needed.
When we had a `{a, b} = ...`, and the DFG conversion of `a = ...`
succeeded, but `b = ...` failed, we still used to include `a = ...` in
the DFG, which then caused a spurious multi-driver error for `a` on
a subsequent DFG pass, as the original `{a, b} = ...` was still present
in the Ast, but we also had the extra `a = ...` from converting out of
DFG on the previous pass.
In this patch we only convert assignments with a concatenation on the
LHS, if all target LValues can be converted into DFG.
This is the proper fix for #4231
Introduce V3OutStream as a V3OutFormatter that writes to a stream
instead of a file. This can be used to emit formatted code fragments
e.g. in debug prints and graph dumps.