Entity generics are easily implemented as module parameters, so make
it so. Give the parameters their default values from the generic declaration.
Array bounds may use values that cannot be evaluated right away, so
put off their evaluation.
This patch makes the code consistently use struct/class in the C++ files,
it removes a couple shadow warnings and where a class pointer is passed to
the C routines, it defines the pointer as a class for C++ and as struct for
C and it removes a namespace std duplication.
Type cast expressions and some function calls are syntactically
identical to array element select, so we can only tell the difference
by looking up the name of the identifier being selected. If it is a
type name, then create an ExpCast instead of an ExpName object.
Also, parse and emit vector part selects.
Named libraries are similar to the work library, but they are not
written to implicitly, or imported implicitly. They are only brought
in by a "library" clause, the the packages within the library are
brought in by a "use" clause.
Presumably, the user will want the ability to explicitly set the
working library location, so create a +vhdl-work+ plusarg setting
for exactly that purpose.
Port map aspects were held in std::maps. Because
of that, in case of multiple assignments to the same
port, some assignments were lost and in effect vhdlpp
produced correct verilog code from a buggy VHDL.
Std::map was replaced by std::multimap. Thanks to it
we can gather this multiple assignments and detect them
in the elaboration phase.
This patch introduces in ScopeBase separate containers
for declarations coming from the current scope and from
the previous scopes.
Until now, in one scope, all objects were kept in an stl map.
When a scope was created inside other scopes, a shallow
copy of the map was made. This solution was nice for
name shadowing (in new scopes, when a name was
encountered, the old objects were overridden by a new
one), but didn't allow for distinguishing where the objects
were allocated. As a result, it is impossible to know who
the owner is and who should delete them.
In this commit ScopeBase gets two containers: for old
and new objects. If a ScopeBase is made from another
ScopeBase object, all objects from the copied object
go to an old_XXX container, where XXX depends on the
type of the copied objects. When a ScopeBase object
is deleted, the objects from new_XXX are deleted and
the ones from old_XXX are not touched.
This patch adds some complexity to the internals
of ScopeBase, but leaves its interface unchanged.
This is rather a cosmetic change. The patch changes
the container used for stack of scopes from std::list
to std::stack. It suits this particular application
a bit better.