OpenRAM/compiler/base/hierarchy_layout.py

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import itertools
import geometry
import gdsMill
import debug
from tech import drc, GDS
from tech import layer as techlayer
import os
from globals import OPTS
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from vector import vector
from pin_layout import pin_layout
import lef
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class layout(lef.lef):
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"""
Class consisting of a set of objs and instances for a module
This provides a set of useful generic types for hierarchy
management. If a module is a custom designed cell, it will read from
the GDS and spice files and perform LVS/DRC. If it is dynamically
generated, it should implement a constructor to create the
layout/netlist and perform LVS/DRC.
"""
def __init__(self, name):
lef.lef.__init__(self, ["metal1", "metal2", "metal3"])
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self.name = name
self.width = None
self.height = None
self.insts = [] # Holds module/cell layout instances
self.objs = [] # Holds all other objects (labels, geometries, etc)
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self.pin_map = {} # Holds name->pin_layout map for all pins
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self.visited = False # Flag for traversing the hierarchy
self.is_library_cell = False # Flag for library cells
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self.gds_read()
############################################################
# GDS layout
############################################################
def offset_all_coordinates(self):
""" This function is called after everything is placed to
shift the origin in the lowest left corner """
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offset = self.find_lowest_coords()
self.translate_all(offset)
return offset
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def get_gate_offset(self, x_offset, height, inv_num):
"""Gets the base offset and y orientation of stacked rows of gates
assuming a minwidth metal1 vdd/gnd rail. Input is which gate
in the stack from 0..n
"""
if (inv_num % 2 == 0):
base_offset=vector(x_offset, inv_num * height)
y_dir = 1
else:
# we lose a rail after every 2 gates
base_offset=vector(x_offset, (inv_num+1) * height - (inv_num%2)*drc["minwidth_metal1"])
y_dir = -1
return (base_offset,y_dir)
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def find_lowest_coords(self):
"""Finds the lowest set of 2d cartesian coordinates within
this layout"""
if len(self.objs)>0:
lowestx1 = min(obj.lx() for obj in self.objs if obj.name!="label")
lowesty1 = min(obj.by() for obj in self.objs if obj.name!="label")
else:
lowestx1=lowesty1=None
if len(self.insts)>0:
lowestx2 = min(inst.lx() for inst in self.insts)
lowesty2 = min(inst.by() for inst in self.insts)
else:
lowestx2=lowesty2=None
if lowestx1==None:
return vector(lowestx2,lowesty2)
elif lowestx2==None:
return vector(lowestx1,lowesty1)
else:
return vector(min(lowestx1, lowestx2), min(lowesty1, lowesty2))
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def find_highest_coords(self):
"""Finds the highest set of 2d cartesian coordinates within
this layout"""
if len(self.objs)>0:
highestx1 = max(obj.rx() for obj in self.objs if obj.name!="label")
highesty1 = max(obj.uy() for obj in self.objs if obj.name!="label")
else:
highestx1=highesty1=None
if len(self.insts)>0:
highestx2 = max(inst.rx() for inst in self.insts)
highesty2 = max(inst.uy() for inst in self.insts)
else:
highestx2=highesty2=None
if highestx1==None:
return vector(highestx2,highesty2)
elif highestx2==None:
return vector(highestx1,highesty1)
else:
return vector(max(highestx1, highestx2), max(highesty1, highesty2))
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def translate_all(self, offset):
"""
Translates all objects, instances, and pins by the given (x,y) offset
"""
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for obj in self.objs:
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obj.offset = vector(obj.offset - offset)
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for inst in self.insts:
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inst.offset = vector(inst.offset - offset)
# The instances have a precomputed boundary that we need to update.
if inst.__class__.__name__ == "instance":
inst.compute_boundary(inst.offset)
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for pin_name in self.pin_map.keys():
# All the pins are absolute coordinates that need to be updated.
pin_list = self.pin_map[pin_name]
for pin in pin_list:
pin.rect = [pin.ll() - offset, pin.ur() - offset]
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def add_inst(self, name, mod, offset=[0,0], mirror="R0",rotate=0):
"""Adds an instance of a mod to this module"""
self.insts.append(geometry.instance(name, mod, offset, mirror, rotate))
debug.info(3, "adding instance {}".format(self.insts[-1]))
debug.info(4, "instance list: " + ",".join(x.name for x in self.insts))
return self.insts[-1]
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def get_inst(self, name):
"""Retrieve an instance by name"""
for inst in self.insts:
if inst.name == name:
return inst
return None
def add_rect(self, layer, offset, width=0, height=0):
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"""Adds a rectangle on a given layer,offset with width and height"""
if width==0:
width=drc["minwidth_{}".format(layer)]
if height==0:
height=drc["minwidth_{}".format(layer)]
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# negative layers indicate "unused" layers in a given technology
layer_num = techlayer[layer]
if layer_num >= 0:
self.objs.append(geometry.rectangle(layer_num, offset, width, height))
return self.objs[-1]
return None
def add_rect_center(self, layer, offset, width=0, height=0):
"""Adds a rectangle on a given layer at the center point with width and height"""
if width==0:
width=drc["minwidth_{}".format(layer)]
if height==0:
height=drc["minwidth_{}".format(layer)]
# negative layers indicate "unused" layers in a given technology
layer_num = techlayer[layer]
corrected_offset = offset - vector(0.5*width,0.5*height)
if layer_num >= 0:
self.objs.append(geometry.rectangle(layer_num, corrected_offset, width, height))
return self.objs[-1]
return None
def add_segment_center(self, layer, start, end):
""" Add a min-width rectanglular segment using center line on the start to end point """
minwidth_layer = drc["minwidth_{}".format(layer)]
if start.x!=end.x and start.y!=end.y:
debug.error("Nonrectilinear center rect!",-1)
elif start.x!=end.x:
offset = vector(0,0.5*minwidth_layer)
return self.add_rect(layer,start-offset,end.x-start.x,minwidth_layer)
else:
offset = vector(0.5*minwidth_layer,0)
return self.add_rect(layer,start-offset,minwidth_layer,end.y-start.y)
def get_pin(self, text):
""" Return the pin or list of pins """
try:
if len(self.pin_map[text])>1:
debug.error("Should use a pin iterator since more than one pin {}".format(text),-1)
# If we have one pin, return it and not the list.
# Otherwise, should use get_pins()
return self.pin_map[text][0]
except Exception as e:
#print e
self.gds_write("missing_pin.gds")
debug.error("No pin found with name {0} on {1}. Saved as missing_pin.gds.".format(text,self.name),-1)
def get_pins(self, text):
""" Return a pin list (instead of a single pin) """
return self.pin_map[text]
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def copy_layout_pin(self, instance, pin_name, new_name=""):
"""
Create a copied version of the layout pin at the current level.
You can optionally rename the pin to a new name.
"""
pins=instance.get_pins(pin_name)
for pin in pins:
if new_name=="":
new_name = pin.name
self.add_layout_pin(new_name, pin.layer, pin.ll(), pin.width(), pin.height())
def add_layout_pin_segment_center(self, text, layer, start, end):
""" Creates a path like pin with center-line convention """
debug.check(start.x==end.x or start.y==end.y,"Cannot have a non-manhatten layout pin.")
minwidth_layer = drc["minwidth_{}".format(layer)]
# one of these will be zero
width = max(start.x,end.x) - min(start.x,end.x)
height = max(start.y,end.y) - min(start.y,end.y)
ll_offset = vector(min(start.x,end.x),min(start.y,end.y))
# Shift it down 1/2 a width in the 0 dimension
if height==0:
ll_offset -= vector(0,0.5*minwidth_layer)
if width==0:
ll_offset -= vector(0.5*minwidth_layer,0)
# This makes sure it is long enough, but also it is not 0 width!
height = max(minwidth_layer,height)
width = max(minwidth_layer,width)
return self.add_layout_pin(text, layer, ll_offset, width, height)
def add_layout_pin_rect_center(self, text, layer, offset, width=None, height=None):
""" Creates a path like pin with center-line convention """
if width==None:
width=drc["minwidth_{0}".format(layer)]
if height==None:
height=drc["minwidth_{0}".format(layer)]
ll_offset = offset - vector(0.5*width,0.5*height)
return self.add_layout_pin(text, layer, ll_offset, width, height)
def remove_layout_pin(self, text):
"""Delete a labeled pin (or all pins of the same name)"""
self.pin_map[text]=[]
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def add_layout_pin(self, text, layer, offset, width=None, height=None):
"""Create a labeled pin """
if width==None:
width=drc["minwidth_{0}".format(layer)]
if height==None:
height=drc["minwidth_{0}".format(layer)]
new_pin = pin_layout(text, [offset,offset+vector(width,height)], layer)
try:
# Check if there's a duplicate!
# and if so, silently ignore it.
# Rounding errors may result in some duplicates.
pin_list = self.pin_map[text]
for pin in pin_list:
if pin == new_pin:
return pin
self.pin_map[text].append(new_pin)
except KeyError:
self.pin_map[text] = [new_pin]
return new_pin
def add_label_pin(self, text, layer, offset, width=None, height=None):
"""Create a labeled pin WITHOUT the pin data structure. This is not an
actual pin but a named net so that we can add a correspondence point
in LVS.
"""
if width==None:
width=drc["minwidth_{0}".format(layer)]
if height==None:
height=drc["minwidth_{0}".format(layer)]
self.add_rect(layer=layer,
offset=offset,
width=width,
height=height)
self.add_label(text=text,
layer=layer,
offset=offset+vector(0.5*width,0.5*height))
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def add_label(self, text, layer, offset=[0,0],zoom=-1):
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"""Adds a text label on the given layer,offset, and zoom level"""
# negative layers indicate "unused" layers in a given technology
debug.info(5,"add label " + str(text) + " " + layer + " " + str(offset))
layer_num = techlayer[layer]
if layer_num >= 0:
self.objs.append(geometry.label(text, layer_num, offset, zoom))
return self.objs[-1]
return None
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def add_path(self, layer, coordinates, width=None):
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"""Connects a routing path on given layer,coordinates,width."""
debug.info(4,"add path " + str(layer) + " " + str(coordinates))
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import path
# NOTE: (UNTESTED) add_path(...) is currently not used
# negative layers indicate "unused" layers in a given technology
#layer_num = techlayer[layer]
#if layer_num >= 0:
# self.objs.append(geometry.path(layer_num, coordinates, width))
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path.path(obj=self,
layer=layer,
position_list=coordinates,
width=width)
def add_route(self, layers, coordinates):
"""Connects a routing path on given layer,coordinates,width. The
layers are the (horizontal, via, vertical). add_wire assumes
preferred direction routing whereas this includes layers in
the coordinates.
"""
import route
debug.info(4,"add route " + str(layers) + " " + str(coordinates))
# add an instance of our path that breaks down into rectangles and contacts
route.route(obj=self,
layer_stack=layers,
path=coordinates)
def add_wire(self, layers, coordinates):
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"""Connects a routing path on given layer,coordinates,width.
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The layers are the (horizontal, via, vertical). """
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import wire
# add an instance of our path that breaks down into rectangles and contacts
wire.wire(obj=self,
layer_stack=layers,
position_list=coordinates)
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def add_contact(self, layers, offset, size=[1,1], mirror="R0", rotate=0, implant_type=None, well_type=None):
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""" This is just an alias for a via."""
return self.add_via(layers=layers,
offset=offset,
size=size,
mirror=mirror,
rotate=rotate,
implant_type=implant_type,
well_type=well_type)
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def add_contact_center(self, layers, offset, size=[1,1], mirror="R0", rotate=0, implant_type=None, well_type=None):
""" This is just an alias for a via."""
return self.add_via_center(layers=layers,
offset=offset,
size=size,
mirror=mirror,
rotate=rotate,
implant_type=implant_type,
well_type=well_type)
def add_via(self, layers, offset, size=[1,1], mirror="R0", rotate=0, implant_type=None, well_type=None):
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""" Add a three layer via structure. """
import contact
via = contact.contact(layer_stack=layers,
dimensions=size,
implant_type=implant_type,
well_type=well_type)
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self.add_mod(via)
inst=self.add_inst(name=via.name,
mod=via,
offset=offset,
mirror=mirror,
rotate=rotate)
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# We don't model the logical connectivity of wires/paths
self.connect_inst([])
return inst
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def add_via_center(self, layers, offset, size=[1,1], mirror="R0", rotate=0, implant_type=None, well_type=None):
""" Add a three layer via structure by the center coordinate accounting for mirroring and rotation. """
import contact
via = contact.contact(layer_stack=layers,
dimensions=size,
implant_type=implant_type,
well_type=well_type)
height = via.height
width = via.width
debug.check(mirror=="R0","Use rotate to rotate vias instead of mirror.")
if rotate==0:
corrected_offset = offset + vector(-0.5*width,-0.5*height)
elif rotate==90:
corrected_offset = offset + vector(0.5*height,-0.5*width)
elif rotate==180:
corrected_offset = offset + vector(0.5*width,0.5*height)
elif rotate==270:
corrected_offset = offset + vector(-0.5*height,0.5*width)
else:
debug.error("Invalid rotation argument.",-1)
#print(rotate,offset,"->",corrected_offset)
self.add_mod(via)
inst=self.add_inst(name=via.name,
mod=via,
offset=corrected_offset,
mirror=mirror,
rotate=rotate)
# We don't model the logical connectivity of wires/paths
self.connect_inst([])
return inst
def add_ptx(self, offset, mirror="R0", rotate=0, width=1, mults=1, tx_type="nmos"):
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"""Adds a ptx module to the design."""
import ptx
mos = ptx.ptx(width=width,
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mults=mults,
tx_type=tx_type)
self.add_mod(mos)
inst=self.add_inst(name=mos.name,
mod=mos,
offset=offset,
mirror=mirror,
rotate=rotate)
return inst
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def gds_read(self):
"""Reads a GDSII file in the library and checks if it exists
Otherwise, start a new layout for dynamic generation."""
if OPTS.netlist_only:
self.gds = None
return
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# open the gds file if it exists or else create a blank layout
if os.path.isfile(self.gds_file):
debug.info(3, "opening %s" % self.gds_file)
self.is_library_cell=True
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self.gds = gdsMill.VlsiLayout(units=GDS["unit"])
reader = gdsMill.Gds2reader(self.gds)
reader.loadFromFile(self.gds_file)
else:
debug.info(4, "creating structure %s" % self.name)
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self.gds = gdsMill.VlsiLayout(name=self.name, units=GDS["unit"])
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def print_gds(self, gds_file=None):
"""Print the gds file (not the vlsi class) to the terminal """
if gds_file == None:
gds_file = self.gds_file
debug.info(4, "Printing %s" % gds_file)
arrayCellLayout = gdsMill.VlsiLayout(units=GDS["unit"])
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reader = gdsMill.Gds2reader(arrayCellLayout, debugToTerminal=1)
reader.loadFromFile(gds_file)
def clear_visited(self):
""" Recursively clear the visited flag """
if not self.visited:
for i in self.insts:
i.mod.clear_visited()
self.visited = False
def gds_write_file(self, newLayout):
"""Recursive GDS write function"""
# Visited means that we already prepared self.gds for this subtree
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if self.visited:
return
for i in self.insts:
i.gds_write_file(newLayout)
for i in self.objs:
i.gds_write_file(newLayout)
for pin_name in self.pin_map.keys():
for pin in self.pin_map[pin_name]:
pin.gds_write_file(newLayout)
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self.visited = True
def gds_write(self, gds_name):
"""Write the entire gds of the object to the file."""
debug.info(3, "Writing to {0}".format(gds_name))
writer = gdsMill.Gds2writer(self.gds)
# MRG: 3/2/18 We don't want to clear the visited flag since
# this would result in duplicates of all instances being placed in self.gds
# which may have been previously processed!
#self.clear_visited()
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# recursively create all the remaining objects
self.gds_write_file(self.gds)
# populates the xyTree data structure for gds
# self.gds.prepareForWrite()
writer.writeToFile(gds_name)
def get_boundary(self):
""" Return the lower-left and upper-right coordinates of boundary """
# This assumes nothing spans outside of the width and height!
return [vector(0,0), vector(self.width, self.height)]
#return [self.find_lowest_coords(), self.find_highest_coords()]
def get_blockages(self, layer, top_level=False):
"""
Write all of the obstacles in the current (and children) modules to the lef file
Do not write the pins since they aren't obstructions.
"""
if type(layer)==str:
layer_num = techlayer[layer]
else:
layer_num = layer
blockages = []
for i in self.objs:
blockages += i.get_blockages(layer_num)
for i in self.insts:
blockages += i.get_blockages(layer_num)
# Must add pin blockages to non-top cells
if not top_level:
blockages += self.get_pin_blockages(layer_num)
return blockages
def get_pin_blockages(self, layer_num):
""" Return the pin shapes as blockages for non-top-level blocks. """
# FIXME: We don't have a body contact in ptx, so just ignore it for now
import copy
pin_names = copy.deepcopy(self.pins)
if self.name.startswith("pmos") or self.name.startswith("nmos"):
pin_names.remove("B")
blockages = []
for pin_name in pin_names:
pin_list = self.get_pins(pin_name)
for pin in pin_list:
if pin.layer_num==layer_num:
blockages += [pin.rect]
return blockages
def create_horizontal_pin_bus(self, layer, pitch, offset, names, length):
""" Create a horizontal bus of pins. """
return self.create_bus(layer,pitch,offset,names,length,vertical=False,make_pins=True)
def create_vertical_pin_bus(self, layer, pitch, offset, names, length):
""" Create a horizontal bus of pins. """
return self.create_bus(layer,pitch,offset,names,length,vertical=True,make_pins=True)
def create_vertical_bus(self, layer, pitch, offset, names, length):
""" Create a horizontal bus. """
return self.create_bus(layer,pitch,offset,names,length,vertical=True,make_pins=False)
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def create_horizontal_bus(self, layer, pitch, offset, names, length):
""" Create a horizontal bus. """
return self.create_bus(layer,pitch,offset,names,length,vertical=False,make_pins=False)
def create_bus(self, layer, pitch, offset, names, length, vertical, make_pins):
"""
Create a horizontal or vertical bus. It can be either just rectangles, or actual
layout pins. It returns an map of line center line positions indexed by name.
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The other coordinate is a 0 since the bus provides a range.
TODO: combine with channel router.
"""
# half minwidth so we can return the center line offsets
half_minwidth = 0.5*drc["minwidth_{}".format(layer)]
line_positions = {}
if vertical:
for i in range(len(names)):
line_offset = offset + vector(i*pitch,0)
if make_pins:
self.add_layout_pin(text=names[i],
layer=layer,
offset=line_offset,
height=length)
else:
self.add_rect(layer=layer,
offset=line_offset,
height=length)
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# Make this the center of the rail
line_positions[names[i]]=line_offset+vector(half_minwidth,0.5*length)
else:
for i in range(len(names)):
line_offset = offset + vector(0,i*pitch + half_minwidth)
if make_pins:
self.add_layout_pin(text=names[i],
layer=layer,
offset=line_offset,
width=length)
else:
self.add_rect(layer=layer,
offset=line_offset,
width=length)
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# Make this the center of the rail
line_positions[names[i]]=line_offset+vector(0.5*length,half_minwidth)
return line_positions
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def connect_horizontal_bus(self, mapping, inst, bus_offsets,
layer_stack=("metal1","via1","metal2")):
""" Horizontal version of connect_bus. """
self.connect_bus(mapping, inst, bus_offsets, layer_stack, True)
def connect_vertical_bus(self, mapping, inst, bus_offsets,
layer_stack=("metal1","via1","metal2")):
""" Vertical version of connect_bus. """
self.connect_bus(mapping, inst, bus_offsets, layer_stack, False)
def connect_bus(self, mapping, inst, bus_offsets, layer_stack, horizontal):
"""
Connect a mapping of pin -> name for a bus. This could be
replaced with a channel router in the future.
NOTE: This has only really been tested with point-to-point connections (not multiple pins on a net).
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"""
(horizontal_layer, via_layer, vertical_layer)=layer_stack
if horizontal:
route_layer = vertical_layer
else:
route_layer = horizontal_layer
for (pin_name, bus_name) in mapping:
pin = inst.get_pin(pin_name)
pin_pos = pin.center()
bus_pos = bus_offsets[bus_name]
if horizontal:
# up/down then left/right
mid_pos = vector(pin_pos.x, bus_pos.y)
else:
# left/right then up/down
mid_pos = vector(bus_pos.x, pin_pos.y)
self.add_wire(layer_stack,[bus_pos, mid_pos, pin_pos])
# Connect to the pin on the instances with a via if it is
# not on the right layer
if pin.layer != route_layer:
self.add_via_center(layers=layer_stack,
offset=pin_pos)
# FIXME: output pins tend to not be rotate, but supply pins are. Make consistent?
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# We only need a via if they happened to align perfectly
# so the add_wire didn't add a via
if (horizontal and bus_pos.y == pin_pos.y) or (not horizontal and bus_pos.x == pin_pos.x):
self.add_via_center(layers=layer_stack,
offset=bus_pos,
rotate=90)
def add_horizontal_trunk_route(self, pins, trunk_offset,
layer_stack=("metal1", "via1", "metal2"),
pitch=None):
"""
Create a trunk route for all pins with the the trunk located at the given y offset.
"""
if not pitch:
pitch = self.m1_pitch
max_x = max([pin.center().x for pin in pins])
min_x = min([pin.center().x for pin in pins])
half_minwidth = 0.5*drc["minwidth_{}".format(layer_stack[0])]
# if we are less than a pitch, just create a non-preferred layer jog
if max_x-min_x < pitch:
# Add the horizontal trunk on the vertical layer!
self.add_path(layer_stack[2],[vector(min_x-half_minwidth,trunk_offset.y), vector(max_x+half_minwidth,trunk_offset.y)])
# Route each pin to the trunk
for pin in pins:
# No bend needed here
mid = vector(pin.center().x, trunk_offset.y)
self.add_path(layer_stack[2], [pin.center(), mid])
else:
# Add the horizontal trunk
self.add_path(layer_stack[0],[vector(min_x,trunk_offset.y), vector(max_x,trunk_offset.y)])
trunk_mid = vector(0.5*(max_x+min_x),trunk_offset.y)
# Route each pin to the trunk
for pin in pins:
# Bend to the center of the trunk so it adds a via automatically
mid = vector(pin.center().x, trunk_offset.y)
self.add_wire(layer_stack, [pin.center(), mid, trunk_mid])
def add_vertical_trunk_route(self, pins, trunk_offset,
layer_stack=("metal1", "via1", "metal2"),
pitch=None):
"""
Create a trunk route for all pins with the the trunk located at the given x offset.
"""
if not pitch:
pitch = self.m2_pitch
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max_y = max([pin.center().y for pin in pins])
min_y = min([pin.center().y for pin in pins])
# Add the vertical trunk
half_minwidth = 0.5*drc["minwidth_{}".format(layer_stack[2])]
# if we are less than a pitch, just create a non-preferred layer jog
if max_y-min_y < pitch:
# Add the horizontal trunk on the vertical layer!
self.add_path(layer_stack[0],[vector(trunk_offset.x,min_y-half_minwidth), vector(trunk_offset.x,max_y+half_minwidth)])
# Route each pin to the trunk
for pin in pins:
# No bend needed here
mid = vector(trunk_offset.x, pin.center().y)
self.add_path(layer_stack[0], [pin.center(), mid])
else:
# Add the vertical trunk
self.add_path(layer_stack[2],[vector(trunk_offset.x,min_y), vector(trunk_offset.x,max_y)])
trunk_mid = vector(trunk_offset.x,0.5*(max_y+min_y),)
# Route each pin to the trunk
for pin in pins:
# Bend to the center of the trunk so it adds a via automatically
mid = vector(trunk_offset.x, pin.center().y)
self.add_wire(layer_stack, [pin.center(), mid, trunk_mid])
def create_channel_route(self, netlist, pins, offset,
layer_stack=("metal1", "via1", "metal2"), pitch=None,
vertical=False):
"""
The net list is a list of the nets. Each net is a list of pin
names to be connected. Pins is a dictionary of the pin names
to the pin structures. Offset is the lower-left of where the
routing channel will start. This does NOT try to minimize the
number of tracks -- instead, it picks an order to avoid the
vertical conflicts between pins.
"""
def remove_net_from_graph(pin, g):
# Remove the pin from the keys
g.pop(pin,None)
# Remove the pin from all conflicts
# This is O(n^2), so maybe optimize it.
for other_pin,conflicts in g.items():
if pin in conflicts:
conflicts.remove(pin)
g[other_pin]=conflicts
return g
def vcg_pins_overlap(pins1, pins2, vertical):
# Check all the pin pairs on two nets and return a pin
# overlap if any pin overlaps vertically
for pin1 in pins1:
for pin2 in pins2:
if vcg_pin_overlap(pin1, pin2, vertical):
return True
return False
def vcg_pin_overlap(pin1, pin2, vertical):
# Check for vertical overlap of the two pins
# Pin 1 must be in the "TOP" set
x_overlap = pin1.by() > pin2.by() and abs(pin1.center().x-pin2.center().x)<pitch
# Pin 1 must be in the "LET" set
y_overlap = pin1.lx() < pin2.lx() and abs(pin1.center().y-pin2.center().y)<pitch
return (not vertical and x_overlap) or (vertical and y_overlap)
if not pitch:
pitch = self.m2_pitch
# FIXME: Must extend this to a horizontal conflict graph too if we want to minimize the
# number of tracks!
#hcg = {}
# Initialize the vertical conflict graph (vcg) and make a list of all pins
vcg = {}
# Create names for the nets for the graphs
nets = {}
index = 0
#print(netlist)
for pin_list in netlist:
net_name = "n{}".format(index)
index += 1
nets[net_name] = []
for pin_name in pin_list:
pin = pins[pin_name]
nets[net_name].append(pin)
# Find the vertical pin conflicts
# FIXME: O(n^2) but who cares for now
for net_name1 in nets:
vcg[net_name1]=[]
for net_name2 in nets:
# Skip yourself
if net_name1 == net_name2:
continue
if vcg_pins_overlap(nets[net_name1], nets[net_name2], vertical):
try:
vcg[net_name2].append(net_name1)
except:
vcg[net_name2] = [net_name1]
#FIXME: What if we have a cycle?
# The starting offset is the first trunk at the top or left
# so we must offset from the lower left of the channel placement
# in the case of vertical tracks
if not vertical:
# This will start from top down
offset = offset + vector(0,len(nets)*pitch)
# list of routes to do
while vcg:
#from pprint import pformat
#print("VCG:\n",pformat(vcg))
# get a route from conflict graph with empty fanout set
net_name=None
for net_name,conflicts in vcg.items():
if len(conflicts)==0:
vcg=remove_net_from_graph(net_name,vcg)
break
else:
# FIXME: We don't support cyclic VCGs right now.
debug.error("Cyclic VCG in channel router.",-1)
# These are the pins we'll have to connect
pin_list = nets[net_name]
#print("Routing:",net_name,[x.name for x in pin_list])
# Remove the net from other constriants in the VCG
vcg=remove_net_from_graph(net_name, vcg)
# Add the trunk routes from the bottom up or right to left
if vertical:
self.add_vertical_trunk_route(pin_list, offset, layer_stack, pitch)
offset -= vector(pitch,0)
else:
self.add_horizontal_trunk_route(pin_list, offset, layer_stack, pitch)
offset -= vector(0,pitch)
def create_vertical_channel_route(self, netlist, pins, offset,
layer_stack=("metal1", "via1", "metal2"),
pitch=None):
"""
Wrapper to create a vertical channel route
"""
self.create_channel_route(netlist, pins, offset, layer_stack,
pitch, vertical=True)
def create_horizontal_channel_route(self, netlist, pins, offset,
layer_stack=("metal1", "via1", "metal2"),
pitch=None):
"""
Wrapper to create a horizontal channel route
"""
self.create_channel_route(netlist, pins, offset,
layer_stack, pitch, vertical=False)
2018-01-31 23:31:50 +01:00
def add_enclosure(self, insts, layer="nwell"):
""" Add a layer that surrounds the given instances. Useful
for creating wells, for example. Doesn't check for minimum widths or
spacings."""
xmin=insts[0].lx()
ymin=insts[0].by()
xmax=insts[0].rx()
ymax=insts[0].uy()
for inst in insts:
xmin = min(xmin, inst.lx())
ymin = min(ymin, inst.by())
xmax = max(xmax, inst.rx())
ymax = max(ymax, inst.uy())
self.add_rect(layer=layer,
offset=vector(xmin,ymin),
width=xmax-xmin,
height=ymax-ymin)
def add_power_pin(self, name, loc, rotate=90):
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"""
Add a single power pin from M3 down to M1 at the given center location
2018-07-16 19:19:52 +02:00
"""
self.add_via_center(layers=("metal1", "via1", "metal2"),
offset=loc,
rotate=float(rotate))
via=self.add_via_center(layers=("metal2", "via2", "metal3"),
offset=loc,
rotate=float(rotate))
2018-07-16 19:19:52 +02:00
self.add_layout_pin_rect_center(text=name,
layer="metal3",
offset=loc,
width=via.width,
height=via.height)
2018-07-16 19:19:52 +02:00
def add_power_ring(self, bbox):
"""
Create vdd and gnd power rings around an area of the bounding box argument. Must
have a supply_rail_width and supply_rail_pitch defined as a member variable.
Defines local variables of the left/right/top/bottom vdd/gnd center offsets
for use in other modules..
"""
[ll, ur] = bbox
supply_rail_spacing = self.supply_rail_pitch - self.supply_rail_width
height = (ur.y-ll.y) + 3 * self.supply_rail_pitch - supply_rail_spacing
width = (ur.x-ll.x) + 3 * self.supply_rail_pitch - supply_rail_spacing
# LEFT vertical rails
offset = ll + vector(-2*self.supply_rail_pitch, -2*self.supply_rail_pitch)
left_gnd_pin=self.add_layout_pin(text="gnd",
layer="metal2",
offset=offset,
width=self.supply_rail_width,
height=height)
offset = ll + vector(-1*self.supply_rail_pitch, -1*self.supply_rail_pitch)
left_vdd_pin=self.add_layout_pin(text="vdd",
layer="metal2",
offset=offset,
width=self.supply_rail_width,
height=height)
# RIGHT vertical rails
offset = vector(ur.x,ll.y) + vector(0,-2*self.supply_rail_pitch)
right_gnd_pin = self.add_layout_pin(text="gnd",
layer="metal2",
offset=offset,
width=self.supply_rail_width,
height=height)
offset = vector(ur.x,ll.y) + vector(self.supply_rail_pitch,-1*self.supply_rail_pitch)
right_vdd_pin=self.add_layout_pin(text="vdd",
layer="metal2",
offset=offset,
width=self.supply_rail_width,
height=height)
# BOTTOM horizontal rails
offset = ll + vector(-2*self.supply_rail_pitch, -2*self.supply_rail_pitch)
bottom_gnd_pin=self.add_layout_pin(text="gnd",
layer="metal1",
offset=offset,
width=width,
height=self.supply_rail_width)
offset = ll + vector(-1*self.supply_rail_pitch, -1*self.supply_rail_pitch)
bottom_vdd_pin=self.add_layout_pin(text="vdd",
layer="metal1",
offset=offset,
width=width,
height=self.supply_rail_width)
# TOP horizontal rails
offset = vector(ll.x, ur.y) + vector(-2*self.supply_rail_pitch,0)
top_gnd_pin=self.add_layout_pin(text="gnd",
layer="metal1",
offset=offset,
width=width,
height=self.supply_rail_width)
offset = vector(ll.x, ur.y) + vector(-1*self.supply_rail_pitch, self.supply_rail_pitch)
top_vdd_pin=self.add_layout_pin(text="vdd",
layer="metal1",
offset=offset,
width=width,
height=self.supply_rail_width)
# Remember these for connecting things in the design
self.left_gnd_x_center = left_gnd_pin.cx()
self.left_vdd_x_center = left_vdd_pin.cx()
self.right_gnd_x_center = right_gnd_pin.cx()
self.right_vdd_x_center = right_vdd_pin.cx()
self.bottom_gnd_y_center = bottom_gnd_pin.cy()
self.bottom_vdd_y_center = bottom_vdd_pin.cy()
self.top_gnd_y_center = top_gnd_pin.cy()
self.top_vdd_y_center = top_vdd_pin.cy()
# Find the number of vias for this pitch
self.supply_vias = 1
import contact
while True:
c=contact.contact(("metal1","via1","metal2"), (self.supply_vias, self.supply_vias))
if c.second_layer_width < self.supply_rail_width and c.second_layer_height < self.supply_rail_width:
self.supply_vias += 1
else:
2018-03-19 23:57:26 +01:00
self.supply_vias -= 1
break
via_points = [vector(self.left_gnd_x_center, self.bottom_gnd_y_center),
vector(self.left_gnd_x_center, self.top_gnd_y_center),
vector(self.right_gnd_x_center, self.bottom_gnd_y_center),
vector(self.right_gnd_x_center, self.top_gnd_y_center),
vector(self.left_vdd_x_center, self.bottom_vdd_y_center),
vector(self.left_vdd_x_center, self.top_vdd_y_center),
vector(self.right_vdd_x_center, self.bottom_vdd_y_center),
vector(self.right_vdd_x_center, self.top_vdd_y_center)]
for pt in via_points:
self.add_via_center(layers=("metal1", "via1", "metal2"),
offset=pt,
size = (self.supply_vias, self.supply_vias))
2016-11-08 18:57:35 +01:00
def pdf_write(self, pdf_name):
# NOTE: Currently does not work (Needs further research)
#self.pdf_name = self.name + ".pdf"
debug.info(0, "Writing to %s" % pdf_name)
pdf = gdsMill.pdfLayout(self.gds)
return
pdf.layerColors[self.gds.layerNumbersInUse[0]] = "#219E1C"
pdf.layerColors[self.gds.layerNumbersInUse[1]] = "#271C9E"
pdf.layerColors[self.gds.layerNumbersInUse[2]] = "#CC54C8"
pdf.layerColors[self.gds.layerNumbersInUse[3]] = "#E9C514"
pdf.layerColors[self.gds.layerNumbersInUse[4]] = "#856F00"
pdf.layerColors[self.gds.layerNumbersInUse[5]] = "#BD1444"
pdf.layerColors[self.gds.layerNumbersInUse[6]] = "#FD1444"
pdf.layerColors[self.gds.layerNumbersInUse[7]] = "#FD1414"
pdf.setScale(500)
pdf.drawLayout()
pdf.writeToFile(pdf_name)
def print_attr(self):
"""Prints a list of attributes for the current layout object"""
debug.info(0,
"|==============================================================================|")
debug.info(0,
"|========= LIST OF OBJECTS (Rects) FOR: " + self.name)
2016-11-08 18:57:35 +01:00
debug.info(0,
"|==============================================================================|")
for obj in self.objs:
debug.info(0, "layer={0} : offset={1} : size={2}".format(obj.layerNumber,
obj.offset,
obj.size))
2016-11-08 18:57:35 +01:00
debug.info(0,
"|==============================================================================|")
debug.info(0,
"|========= LIST OF INSTANCES FOR: " + self.name)
2016-11-08 18:57:35 +01:00
debug.info(0,
"|==============================================================================|")
for inst in self.insts:
debug.info(0, "name={0} : mod={1} : offset={2}".format(inst.name,
inst.mod.name,
inst.offset))