The 'act' region used to have 2 trigger vectors ('act' and 'pre'), now
it uses a single "extended" trigger vector where the top bits are what
used to be the used bits in the 'pre' trigger vector. Please see the
description above `TriggerKit`. Also move the extra triggers from the
low end to the high end in the trigger vectors.
Removed the VlTriggerVec type, and refactored to use an unpacked array
of 64-bit words instead. This means the trigger vector and its
operations are now the same as for any other unpacked array. The few
special functions required for operating on a trigger vector are now
generated in V3SchedTrigger as regular AstCFunc if needed.
No functional change intended, performance should be the same.
Instead of using the number of processors in the host, use the number of
processors available to the process, respecting cpu affinity
assignments. Without pthreads, fall back and use the number of
processors in the host as before.
This is now applied everywhere so runing `nuamctl -C 0-3 verilator` or
`numactl -C 0-3 Vsim` should behave as if the host has 4 cores (e.g.
like in CI jobs)
Used to fail with "can't use --exe with --lib-create", and we didn't
have any tests for it before. (The equivalent --main --exe --build
--timing works)
Add V3SchedUtil.cpp that contains common small utility functions.
Add V3SchedTrigger.cpp that contains functionality building the trigger
mechanism code.
No functional change, just code movement. Prep for some further work.
The AstIf nodes conditional on events being triggered used to be created
in V3Clock. Now it is in V3Sched*, in order to avoid having to pass
AstActive in CFunc or MTask bodies. No functional change intended, some
improved optimization due to simplifying timing triggers that were
previously missed, also fixes what seems like a bug in the original
timing commit code.
sched_forks.tree used to be dumped before sched.tree, while it's
basically after, so move transformForks in to a separate pass. Also
extract inlined visitors in V3SchedTiming.