Rewrite module inlining decision to be based on a bipartite Module/Cell
graph, similar to V3InlineCFuncs. Preserved all old heuristics, but
added 2 new ones:
- If a module, and all the sub-hierarchy below it, is less than 10% the
total flattened size of the design, then flatten the contents of that
module (but the module itself is not necessarily inlined).
- If the flattened size of all instances of a module is less than 20% of
the total flattened size of the design, then inline all instances of
that module.
These are both relative to the total size of the design, so they
auto-scale with complexity. The net effect is that large shared
instances are preserved, but their contents are flattened out. E.g. in a
multi-core CPU this would keep the cores non-inlined but flatten out
most everything else. This still enables V3Combining and sharing those
later, but avoids potentially big overheads e.g. with small widely used
library modules.
Empirically this yields less generated C++ than the previous version
(due to removing lots of small functions), and can improve performance
10-20% while still having meaningful combining relative to the size of
the design.
Initial idea was to remodel AssignW as Assign under Alway. Trying that
uncovered some issues, the most difficult of them was that a delay
attached to a continuous assignment behaves differently from a delay
attached to a blocking assignment statement, so we need to keep the
knowledge of which flavour an assignment was until V3Timing.
So instead of removing AstAssignW, we always wrap it in an AstAlways,
with a special `keyword()` type. This makes it into a proper procedural
statement, which is almost equivalent to AstAssign, except for the case
when they contain a delay. We still gain the benefits of #6280 and can
simplify some code. Every AstNodeStmt should now be under an
AstNodeProcedure - which we should rename to AstProcess, or an
AstNodeFTask). As a result, V3Table can now handle AssignW for free.
Also uncovered and fixed a bug in handling intra-assignment delays if
a function is present on the RHS of an AssignW.
There is more work to be done towards #6280, and potentially simplifying
AssignW handing, but this is the minimal change required to tick it off
the TODO list for #6280.
Rename AstAssignAlias to AstAlias and make it derive from AstNode
instead of AstNodeStmt.
Replace AstAlias with AstAssignW in V3LinkDot::linkDotScope, which is
the last place we need to be aware of the alias construct. Using
AstAssignW dowstream enables further optimization while preserving the
same functionality.
There were a couple corner case bugs in V3Inline, and one in Dfg when
dealing with inlining of modules/variables.
V3Inline:
- Invalid code generated when inlining an input that also had an
assignment to it (Throws an ASSIGNIN, but this is sometimes reasonable
to do, e.g. hiererchical reference to an unonnected input port)
- Inlining (aliasing) publicly writeable input port.
- Inlining forcable port connected to constant.
Dfg:
- Inining publicly writeable variables
The tests that cover these are the same and fixing one will trigger the
other bug, so fixing them all in one go. Also cleanup V3Inline to be less
out of order and rely less on unique APIs only used by V3Inine (will
remove those in follow up patch).
Small step towards #6280.
This saves about 5% memory. V3AstUserAllocator is appropriate for most use
cases, performance is marginally up as we are mostly D-cache bound on
large designs.