The Syms class can contain a very large number of VeriltedScope
instances if `--vpi` is used, all of which need a call to the default
constructor in the constructor of the Syms class. This can lead to very
long compilation times, even without optimization on some compilers.
To avoid the constructor calls, hold VeriltedScope via pointers in the
Syms class, and explicitly new and delete them in the Syms
constructor/destructor. These explicit new/delte can then be
automatically split up into sub functions when the Syms
constructor/destructor become large.
Regarding run-time performance, this should have no significant effect,
most interactions are either during construction/destruction of the Syms
object, or are via pointers already. The one place where we used to
refer to VerilatedScope instances is when emitting an AstScopeName for
things like $display %m. For those there will be an extra load
instruction at run-time, which should not make a big difference.
Patch 3 of 3 to fix long compile times of the Syms module in some
scenarios.
Splitting of the Syms constructor/destructor were a bit arbitrarily
enforced with some parts splitable, while others not. There was also an
issue that even if the constructor and destructor bodies were split, we
would still end up with both in the same file that was double the size of
the intended split limit.
To fix, first all statements required in the Syms constructor and
destructor are gathered into a vector, then if the total number of
statements required for both is bigger than the split limit, the
implementations are split into sub-functions, one per file, as before,
ensuring that none of the functions are bigger than the split limit.
Also add __Slow suffix to the names of the files.
Patch 2 of 3 to fix long compile times of the Syms module in some
scenarios.
In order to avoid long compile times of the Syms constructor due to
having a very large number of member constructor sto call, move to using
explicit ctor/dtor functions for all but the root VerilatedModule. The
root module needs a constructor as it has non-default-constructible
members. The other modules don't.
This is only part of the fix, as in order to avoid having a default
constructor call the VerilatedModule needs to be default constructible.
I think this is now true for modules that do not contain strings or
other non trivially constructible/destructible variables.
Patch 1 of 3 to fix long compile times of the Syms module in some
scenarios.
For handling $past and similar functions, we used to collect sampled
values of variables at the beginning of the main _eval function. If we
have many of these, this can grow _eval very large which can make C++
compilation very slow. Apply usual fix of emitting the necessary code in
a separate function and then splitting it based on size.
The 'act' region used to have 2 trigger vectors ('act' and 'pre'), now
it uses a single "extended" trigger vector where the top bits are what
used to be the used bits in the 'pre' trigger vector. Please see the
description above `TriggerKit`. Also move the extra triggers from the
low end to the high end in the trigger vectors.
Removed the VlTriggerVec type, and refactored to use an unpacked array
of 64-bit words instead. This means the trigger vector and its
operations are now the same as for any other unpacked array. The few
special functions required for operating on a trigger vector are now
generated in V3SchedTrigger as regular AstCFunc if needed.
No functional change intended, performance should be the same.
Instead of using the number of processors in the host, use the number of
processors available to the process, respecting cpu affinity
assignments. Without pthreads, fall back and use the number of
processors in the host as before.
This is now applied everywhere so runing `nuamctl -C 0-3 verilator` or
`numactl -C 0-3 Vsim` should behave as if the host has 4 cores (e.g.
like in CI jobs)
Used to fail with "can't use --exe with --lib-create", and we didn't
have any tests for it before. (The equivalent --main --exe --build
--timing works)