The only use for the clocker attribute and the AstVar::isUsedClock that
is actually necessary today for correctness is to mark top level inputs
of --lib-create blocks as being (or driving) a clock signal. Correctness
of --lib-create (and hence hierarchical blocks) actually used to depend
on having the right optimizations eliminate intermediate clocks (e.g.:
V3Gate), when the top level port was not used directly in a sensitivity
list, or marking top level signals manually via --clk or the clocker
attribute. However V3Sched::partition already needs to trace through the
logic to figure out what signals might drive a sensitivity list, so it
can very easily mark all top level inputs as such.
In this patch we remove the AstVar::attrClocker and AstVar::isUsedClock
attributes, and replace them with AstVar::isPrimaryClock, automatically
set by V3Sched::partition. This eliminates all need for manual
annotation so we are deprecating the --clk/--no-clk options and the
clocker/no_clocker attributes.
This also eliminates the opportunity for any further mis-optimization
similar to #6453.
Regarding the other uses of the removed AstVar attributes:
- As of 5.000, initial edges are triggered via a separate mechanism
applied in V3Sched, so the use in V3EmitCFunc.cpp is redundant
- Also as of 5.000, we can handle arbitrary sensitivity expressions, so
the restriction on eliminating clock signals in V3Gate is unnecessary
- Since the recent change when Dfg is applied after V3Scope, it does
perform the equivalent of GateClkDecomp, so we can delete that pass.
Added cppcheck-suppressions.txt in the repo root. You can add new
patterns in there instead of having to parse the XML output.
Also configure to add the -D__GNUC__ preprocessor macro, which makes it
understand UASSERT (it understands the 'noreturn' function attribute).
Added some case by case specific suppressions and fixed up other code,
especially in V3Ast*h and V3Dfg*.h, including code generated by astgen
that had some no-ops that irks cppcheck.
One thing it does not seem to like is `const` class members with default
initializers in the class. It will assume that's always the value, even
if overridden in the constructor. We had few so removed them.
With that a lot of files in `src/` are now clean or only have a handful
of issues. Therefore, I have also deleted cppcheck_filtered, and made it
produce human readable output straight to the terminal.
Regarding cleaning up the reported nits, I kind of got bored after
V3[A-E] so pausing here. Apologies for the merge conflicts.
Tested with cppcheck 2.13.0
Remove AstJumpLabel
AstJumpGo now references one if its enclosing AstJumpBlocks, and
branches straight after the referenced block.
That is:
```
JumpBlock a {
...
JumpGo(a);
...
}
// <--- the JumpGo(a) goes here
```
This is sufficient for all use cases and makes control flow much easier to
reason about. As a result, V3Const can optimize a bit more aggressively.
Second half of, and fixes#6216
Somewhat commonly, there is code out there that compares an expression (or
variable) against many different constants, e.g. a one-hot decoder:
```systemverilog
assign oneHot = {x == 3, x == 2, x == 1, x == 0};
```
If the width of the expression is sufficiently large, this can blow up
a GCC pass and take an egregious amount of memory and time to compile.
Adding a new DFG pass that will generate a cheap one-hot decoder:
to compute:
```systemverilog
wire [$bits(x)-1:0] idx = <the expression being compared many times>
reg tab [1<<$bits(x)] = '{default: 0};
reg [$bits(x)-1:0] pre = '0;
always_comb begin
tab[pre] = 0;
tab[idx] = 1;
pre = idx ; // This assignment marked to avoid a false UNOPFTLAT
end
```
We then replace the comparisons `x == CONST` with `tab[CONST]`.
This is generally performance neutral, but avoids the compile time and memory
blowup with GCC (128GB+ -> 1GB in one example).
We do not apply this if the comparisons seem to be part of a `COMPARE ?
val : COND` conditional tree, which the C++ compilers can turn into jump
tables.
This enables all XiangShan configurations from RTLMeter to now build with GCC,
so in this patch we enabled those in the nightly runs.