This means using some of the new vec4 infrastructure to get at the
data, instead of using the old thread bit pointers. In the process,
remove the vbit and vwid members that pointed to thread bits. Those
bits no longer exist.
Redsign the handling of the return value, including a rework of
the %vpi_func syntax to carry the needed information.
Add a few more arithmetic operator instructions.
The standard explicitly states that only object with a full name
can be searched for by name. A port does not have a full name and
hence should be skipped so that a different object (the signal,
etc.) can be returned. This patch adds code to skip ports when
searching for an object handle by name.
This patch fixes some leaks in the object stack when getting various
class properties. With this fix an assert can be added to verify that
the object stack is clean when a thread is exiting.
This allows for syntax like a.b.c where a is a class with member
b, which is a class with member c, and so on. The handling is mostly
for the support of compound objects like classes.
When a thread that has detached children is reaped the detached children
need to be fully detached so they can be reaped correctly. If they are not
fully detached then they may reference a parent that has already been
reaped (memory freed). Found with valgrind.
Currently vvp only applies the pullup/pulldown for tri1/tri0 nets when
the net is not driven. The correct behaviour is to treat the pullup/
pulldown as an extra driver (with pull strength).
This option is intended to make it easier to compare results from
Icarus with results from other simulators. For now, the only effect
it has is to change the default format for displaying real numbers
when no format string is supplied.
This includes adding support for returning strings from functions,
adding initializing new darray with array_pattern strings, and
assigning an array_pattern of strings to a preallocated darray.
Also fix up support for initializing array with simple string
expression.