Drive strengths and delays are often handled as a pair of drive values
and a rise/fall/decay triple. Add small helper types to carry these
groups and use them in the continuous assignment and gate/UDP elaboration
paths.
Use the same helper types when propagating drive and delay values through
netlist links.
Also add helpers for dumping the values in debug output. This keeps the
behavior consistent and fixes one small bug where some of the debug
dumps printed the pointer value for the delays, rather than the actual
delay values.
Signed-off-by: Lars-Peter Clausen <lars@metafoo.de>
The custom `svector` class is essentially a subset of `std::vector`. There
is no inherent advantage to using `svector`. Both have the same memory
footprint.
`svector` was designed to be of static size, but there are a few places in
the parser where it has to grow at runtime. Handling this becomes a bit
easier by switching to `std::vector` since it is possible to use its
methods which take care of resizing the vector.
This also allows to remove the unused parameter of the `lgate` struct
constructor, which was only needed for compatibility with `svector`.
Signed-off-by: Lars-Peter Clausen <lars@metafoo.de>
I'm adding more uses of the make_range_from_width function, so
it seems like time to get rid of its use of the svector template.
This thread led to a lot of other uses of svector that had to
also be removed.
This patch adds checks that the delay count is correct for the
various gates and adds support for a missing variable decay
time. For this case the decay time is the minimum of the rise
and fall times. This is denoted by setting the decay variable
to 0 in the vvp file. vvp notes this and sets an ignore decay
time property in the base delay. This turns off the ability
to set the decay time and the minimum delay calculation will
also update the decay time.
Remove the #ident and $Log$ strings from all the header files and
almost all of the C/C++ source files. I think it is better to get
this done all at once, then to wait for each of the files to be
touched and edited in unrelated patches.