In ivl_alloc.h we redefine malloc(), realloc() and calloc() to have
standard error checking. We don't want to do this for anything that
comes from the standard headers. This specifically doesn't work if
a C++ header files does std::malloc, etc.
Also change to -W instead of -Wextra since that is more portable. I
plan to add a check from -Wextra and use it when available since it
is more descriptive.
The functions (malloc, free, etc.) that used to be provided in
malloc.h are now provided in cstdlib for C++ files and stdlib.h for
C files. Since we require a C99 compliant compiler it makes sense
that malloc.h is no longer needed.
This patch also modifies all the C++ files to use the <c...>
version of the standard C header files (e.g. <cstdlib> vs
<stdlib.h>). Some of the files used the C++ version and others did
not. There are still a few other header changes that could be done,
but this takes care of much of it.
It is acceptable to call delete on a NULL object. It's also acceptable
to assign the value to zero if it is already zero. Removing the
superfluous if should produce slightly better code since there is no
conditional to deal with except for what is likely in the delete
implementation, but that should be highly optimized.
This patch cleans up some style issues: no need to check that a value
is defined before freeing or deleting it, use C++ style casts, make
sure to NULL terminate strncpy(), empty() is faster than size() for
size == 0 or size >= 0 checks, re-scope some variables, etc.
It turns out that although there was all kinds of code to manage
these members, there were no uses anywhere. It must have been a
legacy from a previous era. So remove the dead code so that it
doesn't confuse me again.
Remove some wasteful and excess scans of the Nexus of some links,
and remove dead code so we can see what we're doing. Also inline
some commonly used and trivial functions.
Once code generation starts, the Nexus structure no longer needs to
support fast insertion/connect operations. So have the code generator
lock down the Nexus structures and adjust the Link lists for optimal
access during readout.
When netlists get very large, the Nexus::connect() method tickles
the O(N) performance and elaboration gets very slow. Rework the
connect method to be O(C), for a drastic performance boost for
large designs.
This simplifies and reorganizes this function in order to improve
the performance of this function by a constant factor. I think we
really need to improve this by an entire order (and not just a
simple factor) but this helps.
It turns out that it is possible for an otherwise constant net
mux to be non-constant if there is a force that can drive the
net. This can be detected as an l-value reference to an otherwise
constant selector.
By not creating Nexus objects until necessary, we avoid creating a
lot of spurious objects. In fact, it is true that almost every
link that is created and connected to another link will create a
spurious Nexus object without this patch.
Continue cleaning up shadowed variables, flagged by turning on -Wshadow.
No intended change in functionality. Patch looks right, and is tested
to compile and run on my machine. No regressions in test suite.
Remove redundant pointer to the containing NetPins object by keeping
the pointer only in the first Link (pin 0) of an array of links. In
this link, replace the pin number with the NetPins pointer, and set
a pins_zero_ flag to indicate that this has happened. This way, only
the first pin in a Link array will have the pointer to the NetPins
that contains the array, and the pointer takes up practically no space
at all.
convert the continuous assign elaboration to use elaborate_expr
and synthesize methods instead of the elaborate_net methods of
PExpr. This exposes problems with the synthesize methods, but it
is a better way to do it.
When driving an input port to a module, watch out for the case where
the net is also driven within the instance. If this is the case, take
pains to make sure what goes on in the instance doesn't leak out
through the input port. Add a BUFZ (continuous assignment) to isolate
the context from internal driving.
The NetBranch object is connected, but not like an object, so the
NetPins object base class is factored out from NetObj to handle the
connectivity, and the NetBranch class uses the NetPins to connect a
branch.
Also, account for the fact that nets with a discipline are by default
real-valued.
This patch fixes a delete[] vs free problem in the NexusSet
class. The items_ array was being allocated with malloc/realloc
and freed with delete[]. The quick fix was to replace delete[]
with a call to free(). A better fix would probably be to rework
the class to use a vector.
Padding and continuous assignment caused problems if the continuous
assignment includes a delay. The problem is that the padding was
not necessarily included in the delay. Rework the elaboration to
make sure the padding is indeed included in the delay.