iverilog/vvp/schedule.cc

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/*
* Copyright (c) 2001 Stephen Williams (steve@icarus.com)
*
* This source code is free software; you can redistribute it
* and/or modify it in source code form under the terms of the GNU
* General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CVS_IDENT
#ident "$Id: schedule.cc,v 1.20 2002/08/12 01:35:08 steve Exp $"
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#endif
# include "schedule.h"
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# include "functor.h"
# include "memory.h"
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# include "vthread.h"
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#ifdef HAVE_MALLOC_H
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# include <malloc.h>
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#endif
# include <stdlib.h>
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# include <assert.h>
# include <stdio.h>
/*
* The event queue is arranged as a skip list, with the simulation
* time the key to the list. The simulation time is stored in each
* event as the delta time from the previous event so that there is no
* limit to the time values that are supported.
*
* The list is started by the ``list'' variable below. This points to
* the very next event to be executed. Each event, in turn, points to
* the next item in the event queue with the ->next member.
*
* The ->last member points to the last event in the current
* time. That is, all the events to and including the ->last event are
* zero delay from the current event.
*/
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struct event_s {
unsigned delay;
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union {
vthread_t thr;
vvp_ipoint_t fun;
functor_t funp;
vvp_gen_event_t obj;
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};
unsigned val :2;
unsigned type :2;
// unsigned char str;
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struct event_s*next;
struct event_s*last;
};
const unsigned TYPE_GEN = 0;
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const unsigned TYPE_THREAD = 1;
const unsigned TYPE_PROP = 2;
const unsigned TYPE_ASSIGN = 3;
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/*
** These event_s will be required a lot, at high frequency.
** Once allocated, we never free them, but stash them away for next time.
*/
static struct event_s* free_list = 0;
inline static struct event_s* e_alloc()
{
struct event_s* cur = free_list;
if (!cur)
{
cur = (struct event_s*) malloc(sizeof(struct event_s));
// cur = (struct event_s*) calloc(1, sizeof(struct event_s));
}
else
{
free_list = cur->next;
// memset(cur, 0, sizeof(struct event_s));
}
return cur;
}
inline static void e_free(struct event_s* cur)
{
cur->next = free_list;
free_list = cur;
}
/*
* This is the head of the list of pending events. This includes all
* the events that have not been executed yet, and reaches into the
* future.
*/
static struct event_s* sched_list = 0;
/*
* At the current time, events that are marked as synch events are put
* into this list and held off until the time step is about to
* advance. Then the events in this list are run and the clock is
* allowed to advance.
*/
static struct event_s* synch_list = 0;
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/*
* This flag is true until a VPI task or function finishes the
* simulation.
*/
static bool schedule_runnable = true;
void schedule_finish(int)
{
schedule_runnable = false;
}
bool schedule_finished(void)
{
return !schedule_runnable;
}
/*
* This function does all the hard work of putting an event into the
* event queue. The event delay is taken from the event structure
* itself, and the structure is placed in the right place in the
* queue.
*/
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static void schedule_event_(struct event_s*cur)
{
cur->last = cur;
/* If the list is completely empty, then start the list with
this the only event. */
if (sched_list == 0) {
sched_list = cur;
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cur->next = 0;
return;
}
struct event_s*idx = sched_list;
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if (cur->delay < idx->delay) {
/* If this new event is earlier then even the first
event, then insert it in front. Adjust the delay of
the next event, and set the start to me. */
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idx->delay -= cur->delay;
cur->next = idx;
sched_list = cur;
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} else {
/* Look for the first event after the cur
event. Decrease the cur->delay as I go, and use the
skip member to accellerate the search. When I'm done,
prev will point to the even immediately before where
this event goes. */
struct event_s*prev = idx;
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while (cur->delay > idx->delay) {
cur->delay -= idx->delay;
prev = idx->last;
if (prev->next == 0) {
cur->next = 0;
prev->next = cur;
return;
}
idx = prev->next;
}
if (cur->delay < idx->delay) {
idx->delay -= cur->delay;
//cur->last = cur;
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cur->next = idx;
prev->next = cur;
} else {
assert(cur->delay == idx->delay);
cur->delay = 0;
//cur->last = cur;
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cur->next = idx->last->next;
idx->last->next = cur;
idx->last = cur;
}
}
}
static void schedule_event_push_(struct event_s*cur)
{
assert(cur->delay == 0);
cur->last = cur;
if (sched_list == 0) {
sched_list = cur;
cur->next = 0;
return;
}
if (sched_list->delay == 0)
cur->last = sched_list->last;
cur->next = sched_list;
sched_list = cur;
}
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/*
* The synch_list is managed as a doubly-linked circular list. There is
* no need for the skip capabilities, so use the "last" member as a
* prev pointer. This function appends the event to the synch_list.
*/
static void postpone_sync_event(struct event_s*cur)
{
if (synch_list == 0) {
synch_list = cur;
cur->next = cur;
cur->last = cur;
return;
}
cur->next = synch_list;
cur->last = synch_list->last;
cur->next->last = cur;
cur->last->next = cur;
}
static struct event_s* pull_sync_event(void)
{
if (synch_list == 0)
return 0;
struct event_s*cur = synch_list;
synch_list = cur->next;
if (cur == synch_list) {
synch_list = 0;
} else {
cur->next->last = cur->last;
cur->last->next = cur->next;
}
return cur;
}
void schedule_vthread(vthread_t thr, unsigned delay, bool push_flag)
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{
struct event_s*cur = e_alloc();
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cur->delay = delay;
cur->thr = thr;
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cur->type = TYPE_THREAD;
vthread_mark_scheduled(thr);
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if (push_flag && (delay == 0)) {
/* Special case: If the delay is 0, the push_flag means
I can push this event in front of everything. This is
used by the %fork statement, for example, to perform
task calls. */
schedule_event_push_(cur);
} else {
schedule_event_(cur);
}
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}
void functor_s::schedule(unsigned delay)
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{
struct event_s*cur = e_alloc();
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cur->delay = delay;
cur->funp = this;
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cur->type = TYPE_PROP;
// cur->str = get_ostr();
// cur->val = get_oval();
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schedule_event_(cur);
}
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void schedule_assign(vvp_ipoint_t fun, unsigned char val, unsigned delay)
{
struct event_s*cur = e_alloc();
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cur->delay = delay;
cur->fun = fun;
cur->val = val;
cur->type= TYPE_ASSIGN;
schedule_event_(cur);
}
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void schedule_generic(vvp_gen_event_t obj, unsigned char val, unsigned delay)
{
struct event_s*cur = e_alloc();
cur->delay = delay;
cur->obj = obj;
cur->val = val;
cur->type= TYPE_GEN;
schedule_event_(cur);
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}
static vvp_time64_t schedule_time;
vvp_time64_t schedule_simtime(void)
{ return schedule_time; }
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extern void vpiPresim();
extern void vpiPostsim();
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void schedule_simulate(void)
{
schedule_time = 0;
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// Execute pre-simulation callbacks
vpiPresim();
while (schedule_runnable && sched_list) {
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/* Pull the first item off the list. Fixup the last
pointer in the next cell, if necessary. */
struct event_s*cur = sched_list;
sched_list = cur->next;
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if (cur->last != cur) {
assert(sched_list);
assert(sched_list->delay == 0);
sched_list->last = cur->last;
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}
/* If the time is advancing, then first run the
postponed sync events. Run them all. */
if (cur->delay > 0) {
struct event_s*sync_cur;
while ( (sync_cur = pull_sync_event()) ) {
assert(sync_cur->type == TYPE_GEN);
if (sync_cur->obj && sync_cur->obj->run) {
assert(sync_cur->obj->sync_flag);
sync_cur->obj->run(sync_cur->obj, sync_cur->val);
}
e_free(sync_cur);
}
schedule_time += cur->delay;
//printf("TIME: %u\n", schedule_time);
}
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switch (cur->type) {
case TYPE_THREAD:
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vthread_run(cur->thr);
e_free(cur);
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break;
case TYPE_PROP:
//printf("Propagate %p\n", cur->fun);
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cur->funp->propagate(false);
e_free(cur);
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break;
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case TYPE_ASSIGN:
switch (cur->val) {
case 0:
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functor_set(cur->fun, cur->val, St0, false);
break;
case 1:
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functor_set(cur->fun, cur->val, St1, false);
break;
case 2:
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functor_set(cur->fun, cur->val, StX, false);
break;
case 3:
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functor_set(cur->fun, cur->val, HiZ, false);
break;
}
e_free(cur);
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break;
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case TYPE_GEN:
if (cur->obj && cur->obj->run) {
if (cur->obj->sync_flag == false) {
cur->obj->run(cur->obj, cur->val);
e_free(cur);
} else {
postpone_sync_event(cur);
}
}
break;
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}
}
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/* Clean up lingering ReadOnlySync events. It is safe to do
that out here because ReadOnlySync events are not allowed
to create new events. */
for (struct event_s*sync_cur = pull_sync_event()
; sync_cur ; sync_cur = pull_sync_event()) {
assert(sync_cur->type == TYPE_GEN);
if (sync_cur->obj && sync_cur->obj->run) {
assert(sync_cur->obj->sync_flag);
sync_cur->obj->run(sync_cur->obj, sync_cur->val);
}
e_free(sync_cur);
}
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// Execute post-simulation callbacks
vpiPostsim();
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}
/*
* $Log: schedule.cc,v $
* Revision 1.20 2002/08/12 01:35:08 steve
* conditional ident string using autoconfig.
*
* Revision 1.19 2002/07/31 03:22:44 steve
* Account for the tail readonly callbacks.
*
* Revision 1.18 2002/05/12 23:44:41 steve
* task calls and forks push the thread event in the queue.
*
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* Revision 1.17 2002/05/04 03:03:17 steve
* Add simulator event callbacks.
*
* Revision 1.16 2002/04/20 04:33:23 steve
* Support specified times in cbReadOnlySync, and
* add support for cbReadWriteSync.
* Keep simulation time in a 64bit number.
*
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* Revision 1.15 2002/03/17 03:23:55 steve
* Force the push flags to be explicit.
*
* Revision 1.14 2001/12/06 03:31:25 steve
* Support functor delays for gates and UDP devices.
* (Stephan Boettcher)
*
* Revision 1.13 2001/11/07 03:34:42 steve
* Use functor pointers where vvp_ipoint_t is unneeded.
*
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* Revision 1.12 2001/09/15 18:27:05 steve
* Make configure detect malloc.h
*
* Revision 1.11 2001/07/11 02:27:21 steve
* Add support for REadOnlySync and monitors.
*
* Revision 1.10 2001/05/30 03:02:35 steve
* Propagate strength-values instead of drive strengths.
*
* Revision 1.9 2001/05/08 23:32:26 steve
* Add to the debugger the ability to view and
* break on functors.
*
* Add strengths to functors at compile time,
* and Make functors pass their strengths as they
* propagate their output.
*
* Revision 1.8 2001/05/05 23:51:49 steve
* Forward the simulation time for every event.
*
* Revision 1.7 2001/05/01 01:09:39 steve
* Add support for memory objects. (Stephan Boettcher)
*
* Revision 1.6 2001/04/21 00:34:39 steve
* Working %disable and reap handling references from scheduler.
*
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* Revision 1.5 2001/04/18 04:21:23 steve
* Put threads into scopes.
*
* Revision 1.4 2001/03/31 19:00:43 steve
* Add VPI support for the simulation time.
*
* Revision 1.3 2001/03/19 01:55:38 steve
* Add support for the vpiReset sim control.
*
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* Revision 1.2 2001/03/11 22:42:11 steve
* Functor values and propagation.
*
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* Revision 1.1 2001/03/11 00:29:39 steve
* Add the vvp engine to cvs.
*
*/