Forward the simulation time for every event.
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d45c7c58df
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@ -17,7 +17,7 @@
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*/
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#if !defined(WINNT)
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#ident "$Id: schedule.cc,v 1.7 2001/05/01 01:09:39 steve Exp $"
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#ident "$Id: schedule.cc,v 1.8 2001/05/05 23:51:49 steve Exp $"
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#endif
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# include "schedule.h"
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@ -27,6 +27,20 @@
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# include <malloc.h>
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# include <assert.h>
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/*
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* The event queue is arranged as a skip list, with the simulation
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* time the key to the list. The simulation time is stored in each
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* event as the delta time from the previous event so that there is no
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* limit to the time values that are supported.
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*
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* The list is started by the ``list'' variable below. This points to
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* the very next event to be executed. Each event, in turn, points to
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* the next item in the event queue with the ->next member.
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*
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* The ->last member points to the last event in the current
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* time. That is, all the events to and including the ->last event are
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* zero delay from the current event.
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*/
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struct event_s {
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unsigned delay;
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@ -96,10 +110,18 @@ bool schedule_finished(void)
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return !schedule_runnable;
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}
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/*
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* This function does all the hard work of putting an event into the
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* event queue. The event delay is taken from the event structure
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* itself, and the structure is placed in the right place in the
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* queue.
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*/
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static void schedule_event_(struct event_s*cur)
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{
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cur->last = cur;
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/* If the list is completely empty, then start the list with
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this the only event. */
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if (list == 0) {
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list = cur;
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cur->next = 0;
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@ -108,13 +130,21 @@ static void schedule_event_(struct event_s*cur)
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struct event_s*idx = list;
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if (cur->delay < idx->delay) {
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/* If this new event is earlier then even the first
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event, then insert it in front. Adjust the delay of
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the next event, and set the start to me. */
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idx->delay -= cur->delay;
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cur->next = idx;
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list = cur;
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} else {
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struct event_s*prev = idx;
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/* Look for the first event after the cur
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event. Decrease the cur->delay as I go, and use the
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skip member to accellerate the search. When I'm done,
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prev will point to the even immediately before where
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this event goes. */
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struct event_s*prev = idx;
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while (cur->delay > idx->delay) {
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cur->delay -= idx->delay;
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prev = idx->last;
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@ -128,14 +158,14 @@ static void schedule_event_(struct event_s*cur)
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if (cur->delay < idx->delay) {
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idx->delay -= cur->delay;
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cur->last = cur;
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//cur->last = cur;
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cur->next = idx;
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prev->next = cur;
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} else {
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assert(cur->delay == idx->delay);
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cur->delay = 0;
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cur->last = cur;
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//cur->last = cur;
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cur->next = idx->last->next;
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idx->last->next = cur;
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idx->last = cur;
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@ -205,14 +235,15 @@ void schedule_simulate(void)
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struct event_s*cur = list;
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list = cur->next;
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if (cur->last != cur) {
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assert(list);
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assert(list->delay == 0);
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list->last = cur->last;
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} else {
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schedule_time += cur->delay;
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//printf("TIME: %u\n", schedule_time);
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}
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schedule_time += cur->delay;
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//printf("TIME: %u\n", schedule_time);
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switch (cur->type) {
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case TYPE_THREAD:
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vthread_run(cur->thr);
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@ -240,6 +271,9 @@ void schedule_simulate(void)
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/*
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* $Log: schedule.cc,v $
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* Revision 1.8 2001/05/05 23:51:49 steve
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* Forward the simulation time for every event.
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*
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* Revision 1.7 2001/05/01 01:09:39 steve
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* Add support for memory objects. (Stephan Boettcher)
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*
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