iverilog/vvp/functor.cc

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/*
* Copyright (c) 2001 Stephen Williams (steve@icarus.com)
*
* This source code is free software; you can redistribute it
* and/or modify it in source code form under the terms of the GNU
* General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#if !defined(WINNT)
#ident "$Id: functor.cc,v 1.30 2001/11/01 03:00:19 steve Exp $"
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#endif
# include "functor.h"
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# include "schedule.h"
# include "vthread.h"
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# include "vpi_priv.h"
# include "debug.h"
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# include <assert.h>
# include <string.h>
# include <malloc.h>
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/*
* Functors are created as the source design is read in. Each is
* assigned an ipoint_t address starting from 1. The design is
* expected to have a create many functors, so it makes sense to
* allocate the functors in chunks. This structure describes a chunk
* of functors.
*
* The 32bit vvp_ipoint_t allows for 2**30 functors in the
* design. (2 bits are used to select the input of the functor.) The
* functor address is, for the purpose of lookup up addresses, divided
* into three parts, the index within a chunk, the index of the chunk
* within an index1 table, and the index of the index1 within the root
* table. There is a single root table. The index1 tables and chunk
* tables are allocated as needed.
*/
functor_t **functor_list = 0x0;
static unsigned functor_count = 0;
static unsigned functors_allocated = 0;
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/*
* This function initializes the functor address space by creating the
* zero functor. This means creating a functor_index1 and a
* functor_index0, and initializing the count to 1.
*/
void functor_init(void)
{
// allocate the ZERO functor.
functor_allocate(1);
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}
/*
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* Allocate normally is just a matter of incrementing the functor_count
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* and returning a pointer to the next unallocated functor. However,
* if we overrun an allocated chunk, we need to allocate the needed
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* bits first.
*/
vvp_ipoint_t functor_allocate(unsigned wid)
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{
vvp_ipoint_t idx = functor_count*4;
functor_count += wid;
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if (functor_count > functors_allocated*functor_chunks) {
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// enlarge the list of chunks
unsigned fa = (functor_count + functor_chunks - 1)/functor_chunks;
functor_list = (functor_t **)
realloc(functor_list, fa*sizeof(functor_t*));
assert(functor_list);
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// allocate the chunks of functor pointers.
while (fa > functors_allocated) {
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functor_list[functors_allocated] = (functor_t *)
malloc(functor_chunks * sizeof(functor_t));
assert(functor_list[functors_allocated]);
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memset(functor_list[functors_allocated],
0,
functor_chunks * sizeof(functor_t));
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functors_allocated += 1;
}
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}
return idx;
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}
void functor_define(vvp_ipoint_t point, functor_t obj)
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{
unsigned index1 = point/4/functor_chunks;
unsigned index2 = (point/4) % functor_chunks;
functor_list[index1][index2] = obj;
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}
void table_functor_s::set(vvp_ipoint_t ptr, bool push, unsigned v, unsigned)
{
put(ptr, v);
/* Locate the new output value in the table. */
unsigned char val = table[ival >> 2];
val >>= 2 * (ival&0x03);
val &= 0x03;
put_oval(ptr, push, val);
}
/*
* An event functor is a probe of some sort that is looking for an edge
* of some specified type on any of its inputs. If it finds the right
* kind of edge, then it awakens all the threads that are waiting on
* this functor *and* it schedules an assign for any output it might
* have. The latter is to support wider event/or then a single functor
* can support.
*/
void event_functor_s::set(vvp_ipoint_t ptr, bool, unsigned val, unsigned)
{
old_ival = ival;
put(ptr, val);
/* Only go through the effort if there is someone interested
in the results... */
if (threads || out) {
bool edge_p = true;
if (edge) {
unsigned pp = ipoint_port(ptr);
unsigned oval = (old_ival >> 2*pp) & 3;
unsigned nval = (ival >> 2*pp) & 3;
unsigned val = (oval << 2) | nval;
edge_p = ((edge>>val) & 1) != 0;
}
if (edge_p) {
vthread_t tmp = threads;
threads = 0;
vthread_schedule_list(tmp);
if (out)
// only one output? Why not propagate?
schedule_assign(out, 0, 0);
}
}
}
void extra_outputs_functor_s::set(vvp_ipoint_t i, bool push,
unsigned val, unsigned)
{
put(i, val);
functor_t base = functor_index(base_);
val = base->ival & 3; // yes, this is ugly
base->set(base_, push, val);
}
void extra_ports_functor_s::set(vvp_ipoint_t i, bool push,
unsigned val, unsigned str)
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{
functor_t base = functor_index(base_);
base->set(i, push, val, str);
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}
void extra_inputs_functor_s::set(vvp_ipoint_t i, bool push,
unsigned val, unsigned)
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{
put(i, val);
functor_t base = functor_index(out);
val = base->ival & 3; // yes, this is ugly
base->set(ipoint_make(out,0), push, val);
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}
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/*
* $Log: functor.cc,v $
* Revision 1.30 2001/11/01 03:00:19 steve
* Add force/cassign/release/deassign support. (Stephan Boettcher)
*
* Revision 1.29 2001/10/31 04:27:46 steve
* Rewrite the functor type to have fewer functor modes,
* and use objects to manage the different types.
* (Stephan Boettcher)
*
* Revision 1.28 2001/10/27 03:43:56 steve
* Propagate functor push, to make assign better.
*
* Revision 1.27 2001/10/12 03:00:09 steve
* M42 implementation of mode 2 (Stephan Boettcher)
*
* Revision 1.26 2001/08/08 01:05:06 steve
* Initial implementation of vvp_fvectors.
* (Stephan Boettcher)
*
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* Revision 1.25 2001/07/30 03:53:01 steve
* Initialize initial functor tables.
*
* Revision 1.24 2001/07/16 18:06:01 steve
* Initialize allocated functors (Stephan Boettcher)
*
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* Revision 1.23 2001/06/21 22:54:12 steve
* Support cbValueChange callbacks.
*
* Revision 1.22 2001/05/31 04:12:43 steve
* Make the bufif0 and bufif1 gates strength aware,
* and accurately propagate strengths of outputs.
*
* Revision 1.21 2001/05/30 03:02:35 steve
* Propagate strength-values instead of drive strengths.
*
* Revision 1.20 2001/05/12 20:38:06 steve
* A resolver that understands some simple strengths.
*
* Revision 1.19 2001/05/09 04:23:18 steve
* Now that the interactive debugger exists,
* there is no use for the output dump.
*
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* Revision 1.18 2001/05/09 02:53:25 steve
* Implement the .resolv syntax.
*
* Revision 1.17 2001/05/08 23:32:26 steve
* Add to the debugger the ability to view and
* break on functors.
*
* Add strengths to functors at compile time,
* and Make functors pass their strengths as they
* propagate their output.
*
* Revision 1.16 2001/05/06 03:51:37 steve
* Regularize the mode-42 functor handling.
*
* Revision 1.15 2001/05/03 04:54:33 steve
* Fix handling of a mode 1 functor that feeds into a
* mode 2 functor. Feed the result only if the event
* is triggered, and do pass to the output even if no
* threads are waiting.
*
* Revision 1.14 2001/04/26 15:52:22 steve
* Add the mode-42 functor concept to UDPs.
*
* Revision 1.13 2001/04/24 02:23:59 steve
* Support for UDP devices in VVP (Stephen Boettcher)
*
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* Revision 1.12 2001/04/18 04:21:23 steve
* Put threads into scopes.
*
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* Revision 1.11 2001/04/14 05:10:56 steve
* support the .event/or statement.
*
* Revision 1.10 2001/04/03 03:18:34 steve
* support functor_set push for blocking assignment.
*
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* Revision 1.9 2001/03/31 19:29:23 steve
* Fix compilation warnings.
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*/