133 lines
3.9 KiB
C++
133 lines
3.9 KiB
C++
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/*
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* Copyright (c) 2001 Stephen Williams (steve@icarus.com)
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*
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* This source code is free software; you can redistribute it
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* and/or modify it in source code form under the terms of the GNU
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* General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*/
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#if !defined(WINNT)
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#ident "$Id: functor.cc,v 1.1 2001/03/11 00:29:38 steve Exp $"
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#endif
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# include "functor.h"
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# include <assert.h>
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/*
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* Functors are created as the source design is read in. Each is
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* assigned an ipoint_t address starting from 1. The design is
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* expected to have a create many functors, so it makes sense to
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* allocate the functors in chunks. This structure describes a chunk
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* of functors.
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*
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* The 32bit vvp_ipoint_t allows for 2**30 functors in the
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* design. (2 bits are used to select the input of the functor.) The
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* functor address is, for the purpose of lookup up addresses, divided
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* into three parts, the index within a chunk, the index of the chunk
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* within an index1 table, and the index of the index1 within the root
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* table. There is a single root table. The index1 tables and chunk
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* tables are allocated as needed.
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*/
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const unsigned functor_index0_size = 2 << 9;
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const unsigned functor_index1_size = 2 << 11;
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const unsigned functor_index2_size = 2 << 10;
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struct functor_index0 {
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struct functor_s table[functor_index0_size];
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};
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struct functor_index1 {
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struct functor_index0* table[functor_index1_size];
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};
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static vvp_ipoint_t functor_count = 0;
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static struct functor_index1*functor_table[functor_index2_size] = { 0 };
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/*
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* This function initializes the functor address space by creating the
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* zero functor. This means creating a functor_index1 and a
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* functor_index0, and initializing the count to 1.
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*/
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void functor_init(void)
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{
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functor_table[0] = new struct functor_index1;
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functor_table[0]->table[0] = new struct functor_index0;
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functor_count = 1;
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}
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/*
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* Allocate normall is just a matter of incrementing the functor_count
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* and returning a pointer to the next unallocated functor. However,
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* if we overrun a chunk or an index, we need to allocate the needed
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* bits first.
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*/
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vvp_ipoint_t functor_allocate(void)
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{
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vvp_ipoint_t idx = functor_count;
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idx /= functor_index0_size;
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unsigned index1 = idx % functor_index1_size;
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idx /= functor_index1_size;
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assert( idx < functor_index2_size);
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if (functor_table[idx] == 0)
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functor_table[idx] = new struct functor_index1;
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if (functor_table[idx]->table[index1] == 0)
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functor_table[idx]->table[index1] = new struct functor_index0;
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vvp_ipoint_t res = functor_count;
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functor_count += 1;
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return res * 4;
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}
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functor_t functor_index(vvp_ipoint_t point)
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{
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point /= 4;
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assert(point < functor_count);
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assert(point > 0);
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unsigned index0 = point % functor_index0_size;
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point /= functor_index0_size;
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unsigned index1 = point % functor_index1_size;
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point /= functor_index1_size;
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return functor_table[point]->table[index1]->table + index0;
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}
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void functor_dump(FILE*fd)
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{
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for (unsigned idx = 1 ; idx < functor_count ; idx += 1) {
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functor_t cur = functor_index(idx*4);
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fprintf(fd, "%10p: out=%x port={%x %x %x %x}\n", idx*4,
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cur->out, cur->port[0], cur->port[1],
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cur->port[2], cur->port[3]);
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}
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}
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/*
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* $Log: functor.cc,v $
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* Revision 1.1 2001/03/11 00:29:38 steve
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* Add the vvp engine to cvs.
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*
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*/
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