608 lines
24 KiB
C++
608 lines
24 KiB
C++
// -*- mode: C++; c-file-style: "cc-mode" -*-
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//*************************************************************************
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// DESCRIPTION: Verilator: Reorder statements within always blocks
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//
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// Code available from: https://verilator.org
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//
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//*************************************************************************
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//
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// This program is free software; you can redistribute it and/or modify it
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// under the terms of either the GNU Lesser General Public License Version 3
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// or the Perl Artistic License Version 2.0.
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// SPDX-FileCopyrightText: 2003-2026 Wilson Snyder
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// SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0
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//
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//*************************************************************************
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// V3Reorder transformations:
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//
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// reorderAll() reorders statements within individual blocks
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// to avoid delay vars when possible. It no longer splits always blocks.
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//
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// The scoreboard tracks data deps as follows:
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//
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// ALWAYS
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// ASSIGN ({var} <= {cons})
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// Record as generating var_DLY (independent of use of var), consumers
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// ASSIGN ({var} = {cons}
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// Record generator and consumer
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// Any var that is only consumed can be ignored.
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// Then we split into separate ALWAYS blocks.
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//
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// The scoreboard includes innards of if/else nodes also. Splitting is no
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// longer limited to top-level statements, we can split within if-else
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// blocks. We want to be able to split this:
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//
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// The optional reorder routine can optimize this:
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// NODEASSIGN/NODEIF/WHILE
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// S1: ASSIGN {v1} <= 0. // Duplicate of below
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// S2: ASSIGN {v1} <= {v0}
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// S3: IF (...,
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// X1: ASSIGN {v2} <= {v1}
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// X2: ASSIGN {v3} <= {v2}
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// We'd like to swap S2 and S3, and X1 and X2.
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//
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// Create a graph in split assignment order.
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// v3 -breakable-> v3Dly --> X2 --> v2 -brk-> v2Dly -> X1 -> v1
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// Likewise on each "upper" statement vertex
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// v3Dly & v2Dly -> S3 -> v1 & v2
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// v1 -brk-> v1Dly -> S2 -> v0
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// v1Dly -> S1 -> {empty}
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//
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//*************************************************************************
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#include "V3PchAstNoMT.h" // VL_MT_DISABLED_CODE_UNIT
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#include "V3Reorder.h"
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#include "V3Graph.h"
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#include "V3Stats.h"
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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VL_DEFINE_DEBUG_FUNCTIONS;
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namespace {
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//######################################################################
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// Support classes
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class SplitNodeVertex VL_NOT_FINAL : public V3GraphVertex {
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VL_RTTI_IMPL(SplitNodeVertex, V3GraphVertex)
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AstNode* const m_nodep;
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protected:
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SplitNodeVertex(V3Graph* graphp, AstNode* nodep)
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: V3GraphVertex{graphp}
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, m_nodep{nodep} {}
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~SplitNodeVertex() override = default;
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// ACCESSORS
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// Do not make accessor for nodep(), It may change due to
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// reordering a lower block, but we don't repair it
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string name() const override { return cvtToHex(m_nodep) + ' ' + m_nodep->prettyTypeName(); }
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FileLine* fileline() const override { return nodep()->fileline(); }
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public:
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virtual AstNode* nodep() const { return m_nodep; }
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};
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class SplitPliVertex final : public SplitNodeVertex {
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VL_RTTI_IMPL(SplitPliVertex, SplitNodeVertex)
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public:
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explicit SplitPliVertex(V3Graph* graphp, AstNode* nodep)
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: SplitNodeVertex{graphp, nodep} {}
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~SplitPliVertex() override = default;
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string name() const override VL_MT_STABLE { return "*PLI*"; }
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string dotColor() const override { return "green"; }
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};
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class SplitLogicVertex final : public SplitNodeVertex {
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VL_RTTI_IMPL(SplitLogicVertex, SplitNodeVertex)
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public:
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SplitLogicVertex(V3Graph* graphp, AstNode* nodep)
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: SplitNodeVertex{graphp, nodep} {}
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~SplitLogicVertex() override = default;
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string dotColor() const override { return "yellow"; }
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};
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class SplitVarStdVertex final : public SplitNodeVertex {
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VL_RTTI_IMPL(SplitVarStdVertex, SplitNodeVertex)
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public:
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SplitVarStdVertex(V3Graph* graphp, AstNode* nodep)
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: SplitNodeVertex{graphp, nodep} {}
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~SplitVarStdVertex() override = default;
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string dotColor() const override { return "skyblue"; }
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};
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class SplitVarPostVertex final : public SplitNodeVertex {
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VL_RTTI_IMPL(SplitVarPostVertex, SplitNodeVertex)
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public:
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SplitVarPostVertex(V3Graph* graphp, AstNode* nodep)
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: SplitNodeVertex{graphp, nodep} {}
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~SplitVarPostVertex() override = default;
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string name() const override { return "POST "s + SplitNodeVertex::name(); }
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string dotColor() const override { return "CadetBlue"; }
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};
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//######################################################################
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// Edge types
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class SplitEdge VL_NOT_FINAL : public V3GraphEdge {
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VL_RTTI_IMPL(SplitEdge, V3GraphEdge)
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uint32_t m_ignoreInStep = 0; // Step number that if set to, causes this edge to be ignored
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static uint32_t s_stepNum; // Global step number
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protected:
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static constexpr int WEIGHT_NORMAL = 10;
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SplitEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top, int weight,
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bool cutable = CUTABLE)
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: V3GraphEdge{graphp, fromp, top, weight, cutable} {}
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~SplitEdge() override = default;
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public:
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// Iterator for graph functions
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static void incrementStep() { ++s_stepNum; }
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bool ignoreThisStep() const { return m_ignoreInStep == s_stepNum; }
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void setIgnoreThisStep() { m_ignoreInStep = s_stepNum; }
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virtual bool followScoreboard() const = 0;
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static bool followScoreboard(const V3GraphEdge* edgep) {
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const SplitEdge* const oedgep = static_cast<const SplitEdge*>(edgep);
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if (oedgep->ignoreThisStep()) return false;
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return oedgep->followScoreboard();
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}
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static bool followCyclic(const V3GraphEdge* edgep) {
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const SplitEdge* const oedgep = static_cast<const SplitEdge*>(edgep);
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return (!oedgep->ignoreThisStep());
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}
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string dotStyle() const override {
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return ignoreThisStep() ? "dotted" : V3GraphEdge::dotStyle();
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}
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};
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uint32_t SplitEdge::s_stepNum = 0;
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class SplitPostEdge final : public SplitEdge {
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VL_RTTI_IMPL(SplitPostEdge, SplitEdge)
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public:
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SplitPostEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top)
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: SplitEdge{graphp, fromp, top, WEIGHT_NORMAL} {}
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~SplitPostEdge() override = default;
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bool followScoreboard() const override { return false; }
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string dotColor() const override { return "khaki"; }
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};
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class SplitLVEdge final : public SplitEdge {
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VL_RTTI_IMPL(SplitLVEdge, SplitEdge)
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public:
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SplitLVEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top)
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: SplitEdge{graphp, fromp, top, WEIGHT_NORMAL} {}
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~SplitLVEdge() override = default;
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bool followScoreboard() const override { return true; }
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string dotColor() const override { return "yellowGreen"; }
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};
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class SplitRVEdge final : public SplitEdge {
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VL_RTTI_IMPL(SplitRVEdge, SplitEdge)
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public:
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SplitRVEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top)
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: SplitEdge{graphp, fromp, top, WEIGHT_NORMAL} {}
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~SplitRVEdge() override = default;
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bool followScoreboard() const override { return true; }
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string dotColor() const override { return "green"; }
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};
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class SplitScorebdEdge final : public SplitEdge {
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VL_RTTI_IMPL(SplitScorebdEdge, SplitEdge)
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public:
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SplitScorebdEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top)
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: SplitEdge{graphp, fromp, top, WEIGHT_NORMAL} {}
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~SplitScorebdEdge() override = default;
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bool followScoreboard() const override { return true; }
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string dotColor() const override { return "blue"; }
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};
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class SplitStrictEdge final : public SplitEdge {
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VL_RTTI_IMPL(SplitStrictEdge, SplitEdge)
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// A strict order, based on the original statement order in the graph
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// The only non-cutable edge type
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public:
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SplitStrictEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top)
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: SplitEdge{graphp, fromp, top, WEIGHT_NORMAL, NOT_CUTABLE} {}
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~SplitStrictEdge() override = default;
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bool followScoreboard() const override { return true; }
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string dotColor() const override { return "blue"; }
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};
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//######################################################################
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// Split class functions
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class SplitReorderBaseVisitor VL_NOT_FINAL : public VNVisitor {
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// NODE STATE
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// AstVarScope::user1p -> Var SplitNodeVertex* for usage var, 0=not set yet
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// AstVarScope::user2p -> Var SplitNodeVertex* for delayed assignment var, 0=not set yet
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// Ast*::user3p -> Statement SplitLogicVertex* (temporary only)
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// Ast*::user4 -> Current ordering number (reorderBlock usage)
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const VNUser1InUse m_inuser1;
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const VNUser2InUse m_inuser2;
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const VNUser3InUse m_inuser3;
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const VNUser4InUse m_inuser4;
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protected:
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// STATE
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string m_noReorderWhy; // Reason we can't reorder
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std::vector<SplitLogicVertex*> m_stmtStackps; // Current statements being tracked
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SplitPliVertex* m_pliVertexp; // Element specifying PLI ordering
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V3Graph m_graph; // Scoreboard of var usages/dependencies
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bool m_inDly; // Inside ASSIGNDLY
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// CONSTRUCTORS
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public:
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SplitReorderBaseVisitor() { scoreboardClear(); }
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~SplitReorderBaseVisitor() override = default;
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// METHODS
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protected:
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void scoreboardClear() {
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// VV***** We reset user1p() and user2p on each block!!!
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m_inDly = false;
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m_graph.clear();
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m_stmtStackps.clear();
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m_pliVertexp = nullptr;
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m_noReorderWhy = "";
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AstNode::user1ClearTree();
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AstNode::user2ClearTree();
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AstNode::user3ClearTree();
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AstNode::user4ClearTree();
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}
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private:
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void scoreboardPli(AstNode* nodep) {
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// Order all PLI statements with other PLI statements
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// This ensures $display's and such remain in proper order
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// We don't prevent splitting out other non-pli statements, however.
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if (!m_pliVertexp) {
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m_pliVertexp = new SplitPliVertex{&m_graph, nodep}; // m_graph.clear() will delete it
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}
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for (const auto& vtxp : m_stmtStackps) {
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// Both ways...
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new SplitScorebdEdge{&m_graph, vtxp, m_pliVertexp};
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new SplitScorebdEdge{&m_graph, m_pliVertexp, vtxp};
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}
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}
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void scoreboardPushStmt(AstNode* nodep) {
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// UINFO(9, " push " << nodep);
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SplitLogicVertex* const vertexp = new SplitLogicVertex{&m_graph, nodep};
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m_stmtStackps.push_back(vertexp);
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UASSERT_OBJ(!nodep->user3p(), nodep, "user3p should not be used; cleared in processBlock");
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nodep->user3p(vertexp);
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}
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void scoreboardPopStmt() {
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// UINFO(9, " pop");
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UASSERT(!m_stmtStackps.empty(), "Stack underflow");
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m_stmtStackps.pop_back();
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}
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protected:
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void scanBlock(AstNode* nodep) {
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// Iterate across current block, making the scoreboard
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for (AstNode* nextp = nodep; nextp; nextp = nextp->nextp()) {
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scoreboardPushStmt(nextp);
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iterate(nextp);
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scoreboardPopStmt();
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}
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}
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void pruneDepsOnInputs() {
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for (V3GraphVertex& vertex : m_graph.vertices()) {
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if (vertex.outEmpty() && vertex.is<SplitVarStdVertex>()) {
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if (debug() >= 9) {
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const SplitVarStdVertex& sVtx = static_cast<SplitVarStdVertex&>(vertex);
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UINFO(0, "Will prune deps on var " << sVtx.nodep());
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sVtx.nodep()->dumpTree("- ");
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}
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for (V3GraphEdge& edge : vertex.inEdges()) {
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SplitEdge& oedge = static_cast<SplitEdge&>(edge);
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oedge.setIgnoreThisStep();
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}
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}
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}
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}
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virtual void makeRvalueEdges(SplitVarStdVertex* vstdp) = 0;
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// VISITORS
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void visit(AstAlways* nodep) override = 0;
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void visit(AstNodeIf* nodep) override = 0;
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// We don't do AstLoop, due to the standard question of what is before vs. after
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void visit(AstExprStmt* nodep) override {
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VL_RESTORER(m_inDly);
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m_inDly = false;
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iterateChildren(nodep);
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}
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void visit(AstAssignDly* nodep) override {
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UINFO(4, " ASSIGNDLY " << nodep);
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iterate(nodep->rhsp());
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VL_RESTORER(m_inDly);
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m_inDly = true;
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iterate(nodep->lhsp());
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}
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void visit(AstVarRef* nodep) override {
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if (!m_stmtStackps.empty()) {
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AstVarScope* const vscp = nodep->varScopep();
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UASSERT_OBJ(vscp, nodep, "Not linked");
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if (!nodep->varp()->isConst()) { // Constant lookups can be ignored
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// ---
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// NOTE: Formerly at this location we would avoid
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// splitting or reordering if the variable is public.
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//
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// However, it should be perfectly safe to split an
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// always block containing a public variable.
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// Neither operation should perturb PLI's view of
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// the variable.
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//
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// Former code:
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//
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// if (nodep->varp()->isSigPublic()) {
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// // Public signals shouldn't be changed,
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// // pli code might be messing with them
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// scoreboardPli(nodep);
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// }
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// ---
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// Create vertexes for variable
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if (!vscp->user1p()) {
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SplitVarStdVertex* const vstdp = new SplitVarStdVertex{&m_graph, vscp};
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vscp->user1p(vstdp);
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}
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SplitVarStdVertex* const vstdp
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= reinterpret_cast<SplitVarStdVertex*>(vscp->user1p());
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// SPEEDUP: We add duplicate edges, that should be fixed
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if (m_inDly && nodep->access().isWriteOrRW()) {
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UINFO(4, " VARREFDLY: " << nodep);
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// Delayed variable is different from non-delayed variable
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if (!vscp->user2p()) {
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SplitVarPostVertex* const vpostp = new SplitVarPostVertex{&m_graph, vscp};
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vscp->user2p(vpostp);
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new SplitPostEdge{&m_graph, vstdp, vpostp};
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}
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SplitVarPostVertex* const vpostp
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= reinterpret_cast<SplitVarPostVertex*>(vscp->user2p());
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// Add edges
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for (SplitLogicVertex* vxp : m_stmtStackps) {
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new SplitLVEdge{&m_graph, vpostp, vxp};
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}
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} else { // Nondelayed assignment
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if (nodep->access().isWriteOrRW()) {
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// Non-delay; need to maintain existing ordering
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// with all consumers of the signal
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UINFO(4, " VARREFLV: " << nodep);
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for (SplitLogicVertex* ivxp : m_stmtStackps) {
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new SplitLVEdge{&m_graph, vstdp, ivxp};
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}
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} else {
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UINFO(4, " VARREF: " << nodep);
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makeRvalueEdges(vstdp);
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}
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}
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}
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}
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}
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void visit(AstJumpGo* nodep) override {
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// Jumps will disable reordering at all levels
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// This is overly pessimistic; we could treat jumps as barriers, and
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// reorder everything between jumps/labels, however jumps are rare
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// in always, so the performance gain probably isn't worth the work.
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UINFO(9, " NoReordering " << nodep);
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m_noReorderWhy = "JumpGo";
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iterateChildren(nodep);
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}
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//--------------------
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// Default
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void visit(AstNode* nodep) override {
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// **** SPECIAL default type that sets PLI_ORDERING
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if (!m_stmtStackps.empty() && !nodep->isPure()) {
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UINFO(9, " NotSplittable " << nodep);
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scoreboardPli(nodep);
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}
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if (nodep->isTimingControl()) {
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UINFO(9, " NoReordering " << nodep);
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m_noReorderWhy = "TimingControl";
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}
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iterateChildren(nodep);
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}
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private:
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VL_UNCOPYABLE(SplitReorderBaseVisitor);
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};
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class ReorderVisitor final : public SplitReorderBaseVisitor {
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// CONSTRUCTORS
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public:
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explicit ReorderVisitor(AstNetlist* nodep) { iterate(nodep); }
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~ReorderVisitor() override = default;
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// METHODS
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protected:
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void makeRvalueEdges(SplitVarStdVertex* vstdp) override {
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for (SplitLogicVertex* vxp : m_stmtStackps) new SplitRVEdge{&m_graph, vxp, vstdp};
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}
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void cleanupBlockGraph(AstNode* nodep) {
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// Transform the graph into what we need
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UINFO(5, "ReorderBlock " << nodep);
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m_graph.removeRedundantEdgesMax(&V3GraphEdge::followAlwaysTrue);
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if (dumpGraphLevel() >= 9) m_graph.dumpDotFilePrefixed("reorderg_nodup", false);
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// Mark all the logic for this step
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// Vertex::m_user begin: true indicates logic for this step
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m_graph.userClearVertices();
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for (AstNode* nextp = nodep; nextp; nextp = nextp->nextp()) {
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SplitLogicVertex* const vvertexp
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= reinterpret_cast<SplitLogicVertex*>(nextp->user3p());
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vvertexp->user(true);
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}
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// If a var vertex has only inputs, it's a input-only node,
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// and can be ignored for coloring **this block only**
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SplitEdge::incrementStep();
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pruneDepsOnInputs();
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// For reordering this single block only, mark all logic
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// vertexes not involved with this step as unimportant
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for (V3GraphVertex& vertex : m_graph.vertices()) {
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if (!vertex.user()) {
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if (vertex.is<SplitLogicVertex>()) {
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for (V3GraphEdge& edge : vertex.inEdges()) {
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SplitEdge& oedge = static_cast<SplitEdge&>(edge);
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oedge.setIgnoreThisStep();
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}
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for (V3GraphEdge& edge : vertex.outEdges()) {
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SplitEdge& oedge = static_cast<SplitEdge&>(edge);
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oedge.setIgnoreThisStep();
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}
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}
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}
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}
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|
|
|
// Weak coloring to determine what needs to remain in order
|
|
// This follows all step-relevant edges excluding PostEdges, which are done later
|
|
m_graph.weaklyConnected(&SplitEdge::followScoreboard);
|
|
|
|
// Add hard orderings between all nodes of same color, in the order they appeared
|
|
std::unordered_map<uint32_t, SplitLogicVertex*> lastOfColor;
|
|
for (AstNode* nextp = nodep; nextp; nextp = nextp->nextp()) {
|
|
SplitLogicVertex* const vvertexp
|
|
= reinterpret_cast<SplitLogicVertex*>(nextp->user3p());
|
|
const uint32_t color = vvertexp->color();
|
|
UASSERT_OBJ(color, nextp, "No node color assigned");
|
|
if (lastOfColor[color]) {
|
|
new SplitStrictEdge{&m_graph, lastOfColor[color], vvertexp};
|
|
}
|
|
lastOfColor[color] = vvertexp;
|
|
}
|
|
|
|
// And a real ordering to get the statements into something reasonable
|
|
// We don't care if there's cutable violations here...
|
|
// Non-cutable violations should be impossible; as those edges are program-order
|
|
if (dumpGraphLevel() >= 9) m_graph.dumpDotFilePrefixed("splitg_preo", false);
|
|
m_graph.acyclic(&SplitEdge::followCyclic);
|
|
m_graph.rank(&SplitEdge::followCyclic); // Or order(), but that's more expensive
|
|
if (dumpGraphLevel() >= 9) m_graph.dumpDotFilePrefixed("splitg_opt", false);
|
|
}
|
|
|
|
void reorderBlock(AstNode* nodep) {
|
|
// Reorder statements in the completed graph
|
|
|
|
// Map the rank numbers into nodes they associate with
|
|
std::multimap<uint32_t, AstNode*> rankMap;
|
|
int currOrder = 0; // Existing sequence number of assignment
|
|
for (AstNode* nextp = nodep; nextp; nextp = nextp->nextp()) {
|
|
const SplitLogicVertex* const vvertexp
|
|
= reinterpret_cast<SplitLogicVertex*>(nextp->user3p());
|
|
rankMap.emplace(vvertexp->rank(), nextp);
|
|
nextp->user4(++currOrder); // Record current ordering
|
|
}
|
|
|
|
// Is the current ordering OK?
|
|
bool leaveAlone = true;
|
|
int newOrder = 0; // New sequence number of assignment
|
|
for (auto it = rankMap.cbegin(); it != rankMap.cend(); ++it) {
|
|
const AstNode* const nextp = it->second;
|
|
if (++newOrder != nextp->user4()) leaveAlone = false;
|
|
}
|
|
if (leaveAlone) {
|
|
UINFO(6, " No changes");
|
|
} else {
|
|
VNRelinker replaceHandle; // Where to add the list
|
|
AstNode* newListp = nullptr;
|
|
for (auto it = rankMap.cbegin(); it != rankMap.cend(); ++it) {
|
|
AstNode* const nextp = it->second;
|
|
UINFO(6, " New order: " << nextp);
|
|
if (nextp == nodep) {
|
|
nodep->unlinkFrBack(&replaceHandle);
|
|
} else {
|
|
nextp->unlinkFrBack();
|
|
}
|
|
if (newListp) {
|
|
newListp = newListp->addNext(nextp);
|
|
} else {
|
|
newListp = nextp;
|
|
}
|
|
}
|
|
replaceHandle.relink(newListp);
|
|
}
|
|
}
|
|
|
|
void processBlock(AstNode* nodep) {
|
|
if (!nodep) return; // Empty lists are ignorable
|
|
// Pass the first node in a list of block items, we'll process them
|
|
// Check there's >= 2 sub statements, else nothing to analyze
|
|
// Save recursion state
|
|
AstNode* firstp = nodep; // We may reorder, and nodep is no longer first.
|
|
void* const oldBlockUser3 = nodep->user3p(); // May be overloaded in below loop, save it
|
|
nodep->user3p(nullptr);
|
|
UASSERT_OBJ(nodep->firstAbovep(), nodep,
|
|
"Node passed is in next list; should have processed all list at once");
|
|
// Process it
|
|
if (!nodep->nextp()) {
|
|
// Just one, so can't reorder. Just look for more blocks/statements.
|
|
iterate(nodep);
|
|
} else {
|
|
UINFO(9, " processBlock " << nodep);
|
|
// Process block and followers
|
|
scanBlock(nodep);
|
|
if (m_noReorderWhy != "") { // Jump or something nasty
|
|
UINFO(9, " NoReorderBlock because " << m_noReorderWhy);
|
|
} else {
|
|
// Reorder statements in this block
|
|
cleanupBlockGraph(nodep);
|
|
reorderBlock(nodep);
|
|
// Delete old vertexes and edges only applying to this block
|
|
// First, walk back to first in list
|
|
while (firstp->backp()->nextp() == firstp) firstp = firstp->backp();
|
|
for (AstNode* nextp = firstp; nextp; nextp = nextp->nextp()) {
|
|
SplitLogicVertex* const vvertexp
|
|
= reinterpret_cast<SplitLogicVertex*>(nextp->user3p());
|
|
vvertexp->unlinkDelete(&m_graph);
|
|
}
|
|
}
|
|
}
|
|
// Again, nodep may no longer be first.
|
|
firstp->user3p(oldBlockUser3);
|
|
}
|
|
|
|
void visit(AstAlways* nodep) override {
|
|
UINFO(4, " ALW " << nodep);
|
|
UINFOTREE(9, nodep, "", "alwIn:");
|
|
scoreboardClear();
|
|
processBlock(nodep->stmtsp());
|
|
UINFOTREE(9, nodep, "", "alwOut");
|
|
}
|
|
|
|
void visit(AstNodeIf* nodep) override {
|
|
UINFO(4, " IF " << nodep);
|
|
iterateAndNextNull(nodep->condp());
|
|
processBlock(nodep->thensp());
|
|
processBlock(nodep->elsesp());
|
|
}
|
|
|
|
private:
|
|
VL_UNCOPYABLE(ReorderVisitor);
|
|
};
|
|
|
|
} // namespace
|
|
|
|
//######################################################################
|
|
// V3Reorder class functions
|
|
|
|
void V3Reorder::reorderAll(AstNetlist* nodep) {
|
|
UINFO(2, __FUNCTION__ << ":");
|
|
{ ReorderVisitor{nodep}; } // Destruct before checking
|
|
V3Global::dumpCheckGlobalTree("reorder", 0, dumpTreeEitherLevel() >= 3);
|
|
}
|