verilator/src/V3Reorder.cpp

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// -*- mode: C++; c-file-style: "cc-mode" -*-
//*************************************************************************
// DESCRIPTION: Verilator: Reorder statements within always blocks
//
// Code available from: https://verilator.org
//
//*************************************************************************
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of either the GNU Lesser General Public License Version 3
// or the Perl Artistic License Version 2.0.
// SPDX-FileCopyrightText: 2003-2026 Wilson Snyder
// SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0
//
//*************************************************************************
// V3Reorder transformations:
//
// reorderAll() reorders statements within individual blocks
// to avoid delay vars when possible. It no longer splits always blocks.
//
// The scoreboard tracks data deps as follows:
//
// ALWAYS
// ASSIGN ({var} <= {cons})
// Record as generating var_DLY (independent of use of var), consumers
// ASSIGN ({var} = {cons}
// Record generator and consumer
// Any var that is only consumed can be ignored.
// Then we split into separate ALWAYS blocks.
//
// The scoreboard includes innards of if/else nodes also. Splitting is no
// longer limited to top-level statements, we can split within if-else
// blocks. We want to be able to split this:
//
// The optional reorder routine can optimize this:
// NODEASSIGN/NODEIF/WHILE
// S1: ASSIGN {v1} <= 0. // Duplicate of below
// S2: ASSIGN {v1} <= {v0}
// S3: IF (...,
// X1: ASSIGN {v2} <= {v1}
// X2: ASSIGN {v3} <= {v2}
// We'd like to swap S2 and S3, and X1 and X2.
//
// Create a graph in split assignment order.
// v3 -breakable-> v3Dly --> X2 --> v2 -brk-> v2Dly -> X1 -> v1
// Likewise on each "upper" statement vertex
// v3Dly & v2Dly -> S3 -> v1 & v2
// v1 -brk-> v1Dly -> S2 -> v0
// v1Dly -> S1 -> {empty}
//
//*************************************************************************
#include "V3PchAstNoMT.h" // VL_MT_DISABLED_CODE_UNIT
#include "V3Reorder.h"
#include "V3Graph.h"
#include "V3Stats.h"
#include <unordered_map>
#include <unordered_set>
#include <vector>
VL_DEFINE_DEBUG_FUNCTIONS;
namespace {
//######################################################################
// Support classes
class SplitNodeVertex VL_NOT_FINAL : public V3GraphVertex {
VL_RTTI_IMPL(SplitNodeVertex, V3GraphVertex)
AstNode* const m_nodep;
protected:
SplitNodeVertex(V3Graph* graphp, AstNode* nodep)
: V3GraphVertex{graphp}
, m_nodep{nodep} {}
~SplitNodeVertex() override = default;
// ACCESSORS
// Do not make accessor for nodep(), It may change due to
// reordering a lower block, but we don't repair it
string name() const override { return cvtToHex(m_nodep) + ' ' + m_nodep->prettyTypeName(); }
FileLine* fileline() const override { return nodep()->fileline(); }
public:
virtual AstNode* nodep() const { return m_nodep; }
};
class SplitPliVertex final : public SplitNodeVertex {
VL_RTTI_IMPL(SplitPliVertex, SplitNodeVertex)
public:
explicit SplitPliVertex(V3Graph* graphp, AstNode* nodep)
: SplitNodeVertex{graphp, nodep} {}
~SplitPliVertex() override = default;
string name() const override VL_MT_STABLE { return "*PLI*"; }
string dotColor() const override { return "green"; }
};
class SplitLogicVertex final : public SplitNodeVertex {
VL_RTTI_IMPL(SplitLogicVertex, SplitNodeVertex)
public:
SplitLogicVertex(V3Graph* graphp, AstNode* nodep)
: SplitNodeVertex{graphp, nodep} {}
~SplitLogicVertex() override = default;
string dotColor() const override { return "yellow"; }
};
class SplitVarStdVertex final : public SplitNodeVertex {
VL_RTTI_IMPL(SplitVarStdVertex, SplitNodeVertex)
public:
SplitVarStdVertex(V3Graph* graphp, AstNode* nodep)
: SplitNodeVertex{graphp, nodep} {}
~SplitVarStdVertex() override = default;
string dotColor() const override { return "skyblue"; }
};
class SplitVarPostVertex final : public SplitNodeVertex {
VL_RTTI_IMPL(SplitVarPostVertex, SplitNodeVertex)
public:
SplitVarPostVertex(V3Graph* graphp, AstNode* nodep)
: SplitNodeVertex{graphp, nodep} {}
~SplitVarPostVertex() override = default;
string name() const override { return "POST "s + SplitNodeVertex::name(); }
string dotColor() const override { return "CadetBlue"; }
};
//######################################################################
// Edge types
class SplitEdge VL_NOT_FINAL : public V3GraphEdge {
VL_RTTI_IMPL(SplitEdge, V3GraphEdge)
uint32_t m_ignoreInStep = 0; // Step number that if set to, causes this edge to be ignored
static uint32_t s_stepNum; // Global step number
protected:
static constexpr int WEIGHT_NORMAL = 10;
SplitEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top, int weight,
bool cutable = CUTABLE)
: V3GraphEdge{graphp, fromp, top, weight, cutable} {}
~SplitEdge() override = default;
public:
// Iterator for graph functions
static void incrementStep() { ++s_stepNum; }
bool ignoreThisStep() const { return m_ignoreInStep == s_stepNum; }
void setIgnoreThisStep() { m_ignoreInStep = s_stepNum; }
virtual bool followScoreboard() const = 0;
static bool followScoreboard(const V3GraphEdge* edgep) {
const SplitEdge* const oedgep = static_cast<const SplitEdge*>(edgep);
if (oedgep->ignoreThisStep()) return false;
return oedgep->followScoreboard();
}
static bool followCyclic(const V3GraphEdge* edgep) {
const SplitEdge* const oedgep = static_cast<const SplitEdge*>(edgep);
return (!oedgep->ignoreThisStep());
}
string dotStyle() const override {
return ignoreThisStep() ? "dotted" : V3GraphEdge::dotStyle();
}
};
uint32_t SplitEdge::s_stepNum = 0;
class SplitPostEdge final : public SplitEdge {
VL_RTTI_IMPL(SplitPostEdge, SplitEdge)
public:
SplitPostEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top)
: SplitEdge{graphp, fromp, top, WEIGHT_NORMAL} {}
~SplitPostEdge() override = default;
bool followScoreboard() const override { return false; }
string dotColor() const override { return "khaki"; }
};
class SplitLVEdge final : public SplitEdge {
VL_RTTI_IMPL(SplitLVEdge, SplitEdge)
public:
SplitLVEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top)
: SplitEdge{graphp, fromp, top, WEIGHT_NORMAL} {}
~SplitLVEdge() override = default;
bool followScoreboard() const override { return true; }
string dotColor() const override { return "yellowGreen"; }
};
class SplitRVEdge final : public SplitEdge {
VL_RTTI_IMPL(SplitRVEdge, SplitEdge)
public:
SplitRVEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top)
: SplitEdge{graphp, fromp, top, WEIGHT_NORMAL} {}
~SplitRVEdge() override = default;
bool followScoreboard() const override { return true; }
string dotColor() const override { return "green"; }
};
class SplitScorebdEdge final : public SplitEdge {
VL_RTTI_IMPL(SplitScorebdEdge, SplitEdge)
public:
SplitScorebdEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top)
: SplitEdge{graphp, fromp, top, WEIGHT_NORMAL} {}
~SplitScorebdEdge() override = default;
bool followScoreboard() const override { return true; }
string dotColor() const override { return "blue"; }
};
class SplitStrictEdge final : public SplitEdge {
VL_RTTI_IMPL(SplitStrictEdge, SplitEdge)
// A strict order, based on the original statement order in the graph
// The only non-cutable edge type
public:
SplitStrictEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top)
: SplitEdge{graphp, fromp, top, WEIGHT_NORMAL, NOT_CUTABLE} {}
~SplitStrictEdge() override = default;
bool followScoreboard() const override { return true; }
string dotColor() const override { return "blue"; }
};
//######################################################################
// Split class functions
class SplitReorderBaseVisitor VL_NOT_FINAL : public VNVisitor {
// NODE STATE
// AstVarScope::user1p -> Var SplitNodeVertex* for usage var, 0=not set yet
// AstVarScope::user2p -> Var SplitNodeVertex* for delayed assignment var, 0=not set yet
// Ast*::user3p -> Statement SplitLogicVertex* (temporary only)
// Ast*::user4 -> Current ordering number (reorderBlock usage)
const VNUser1InUse m_inuser1;
const VNUser2InUse m_inuser2;
const VNUser3InUse m_inuser3;
const VNUser4InUse m_inuser4;
protected:
// STATE
string m_noReorderWhy; // Reason we can't reorder
std::vector<SplitLogicVertex*> m_stmtStackps; // Current statements being tracked
SplitPliVertex* m_pliVertexp; // Element specifying PLI ordering
V3Graph m_graph; // Scoreboard of var usages/dependencies
bool m_inDly; // Inside ASSIGNDLY
// CONSTRUCTORS
public:
SplitReorderBaseVisitor() { scoreboardClear(); }
~SplitReorderBaseVisitor() override = default;
// METHODS
protected:
void scoreboardClear() {
// VV***** We reset user1p() and user2p on each block!!!
m_inDly = false;
m_graph.clear();
m_stmtStackps.clear();
m_pliVertexp = nullptr;
m_noReorderWhy = "";
AstNode::user1ClearTree();
AstNode::user2ClearTree();
AstNode::user3ClearTree();
AstNode::user4ClearTree();
}
private:
void scoreboardPli(AstNode* nodep) {
// Order all PLI statements with other PLI statements
// This ensures $display's and such remain in proper order
// We don't prevent splitting out other non-pli statements, however.
if (!m_pliVertexp) {
m_pliVertexp = new SplitPliVertex{&m_graph, nodep}; // m_graph.clear() will delete it
}
for (const auto& vtxp : m_stmtStackps) {
// Both ways...
new SplitScorebdEdge{&m_graph, vtxp, m_pliVertexp};
new SplitScorebdEdge{&m_graph, m_pliVertexp, vtxp};
}
}
void scoreboardPushStmt(AstNode* nodep) {
// UINFO(9, " push " << nodep);
SplitLogicVertex* const vertexp = new SplitLogicVertex{&m_graph, nodep};
m_stmtStackps.push_back(vertexp);
UASSERT_OBJ(!nodep->user3p(), nodep, "user3p should not be used; cleared in processBlock");
nodep->user3p(vertexp);
}
void scoreboardPopStmt() {
// UINFO(9, " pop");
UASSERT(!m_stmtStackps.empty(), "Stack underflow");
m_stmtStackps.pop_back();
}
protected:
void scanBlock(AstNode* nodep) {
// Iterate across current block, making the scoreboard
for (AstNode* nextp = nodep; nextp; nextp = nextp->nextp()) {
scoreboardPushStmt(nextp);
iterate(nextp);
scoreboardPopStmt();
}
}
void pruneDepsOnInputs() {
for (V3GraphVertex& vertex : m_graph.vertices()) {
if (vertex.outEmpty() && vertex.is<SplitVarStdVertex>()) {
if (debug() >= 9) {
const SplitVarStdVertex& sVtx = static_cast<SplitVarStdVertex&>(vertex);
UINFO(0, "Will prune deps on var " << sVtx.nodep());
sVtx.nodep()->dumpTree("- ");
}
for (V3GraphEdge& edge : vertex.inEdges()) {
SplitEdge& oedge = static_cast<SplitEdge&>(edge);
oedge.setIgnoreThisStep();
}
}
}
}
virtual void makeRvalueEdges(SplitVarStdVertex* vstdp) = 0;
// VISITORS
void visit(AstAlways* nodep) override = 0;
void visit(AstNodeIf* nodep) override = 0;
// We don't do AstLoop, due to the standard question of what is before vs. after
void visit(AstExprStmt* nodep) override {
VL_RESTORER(m_inDly);
m_inDly = false;
iterateChildren(nodep);
}
void visit(AstAssignDly* nodep) override {
UINFO(4, " ASSIGNDLY " << nodep);
iterate(nodep->rhsp());
VL_RESTORER(m_inDly);
m_inDly = true;
iterate(nodep->lhsp());
}
void visit(AstVarRef* nodep) override {
if (!m_stmtStackps.empty()) {
AstVarScope* const vscp = nodep->varScopep();
UASSERT_OBJ(vscp, nodep, "Not linked");
if (!nodep->varp()->isConst()) { // Constant lookups can be ignored
// ---
// NOTE: Formerly at this location we would avoid
// splitting or reordering if the variable is public.
//
// However, it should be perfectly safe to split an
// always block containing a public variable.
// Neither operation should perturb PLI's view of
// the variable.
//
// Former code:
//
// if (nodep->varp()->isSigPublic()) {
// // Public signals shouldn't be changed,
// // pli code might be messing with them
// scoreboardPli(nodep);
// }
// ---
// Create vertexes for variable
if (!vscp->user1p()) {
SplitVarStdVertex* const vstdp = new SplitVarStdVertex{&m_graph, vscp};
vscp->user1p(vstdp);
}
SplitVarStdVertex* const vstdp
= reinterpret_cast<SplitVarStdVertex*>(vscp->user1p());
// SPEEDUP: We add duplicate edges, that should be fixed
if (m_inDly && nodep->access().isWriteOrRW()) {
UINFO(4, " VARREFDLY: " << nodep);
// Delayed variable is different from non-delayed variable
if (!vscp->user2p()) {
SplitVarPostVertex* const vpostp = new SplitVarPostVertex{&m_graph, vscp};
vscp->user2p(vpostp);
new SplitPostEdge{&m_graph, vstdp, vpostp};
}
SplitVarPostVertex* const vpostp
= reinterpret_cast<SplitVarPostVertex*>(vscp->user2p());
// Add edges
for (SplitLogicVertex* vxp : m_stmtStackps) {
new SplitLVEdge{&m_graph, vpostp, vxp};
}
} else { // Nondelayed assignment
if (nodep->access().isWriteOrRW()) {
// Non-delay; need to maintain existing ordering
// with all consumers of the signal
UINFO(4, " VARREFLV: " << nodep);
for (SplitLogicVertex* ivxp : m_stmtStackps) {
new SplitLVEdge{&m_graph, vstdp, ivxp};
}
} else {
UINFO(4, " VARREF: " << nodep);
makeRvalueEdges(vstdp);
}
}
}
}
}
void visit(AstJumpGo* nodep) override {
// Jumps will disable reordering at all levels
// This is overly pessimistic; we could treat jumps as barriers, and
// reorder everything between jumps/labels, however jumps are rare
// in always, so the performance gain probably isn't worth the work.
UINFO(9, " NoReordering " << nodep);
m_noReorderWhy = "JumpGo";
iterateChildren(nodep);
}
//--------------------
// Default
void visit(AstNode* nodep) override {
// **** SPECIAL default type that sets PLI_ORDERING
if (!m_stmtStackps.empty() && !nodep->isPure()) {
UINFO(9, " NotSplittable " << nodep);
scoreboardPli(nodep);
}
if (nodep->isTimingControl()) {
UINFO(9, " NoReordering " << nodep);
m_noReorderWhy = "TimingControl";
}
iterateChildren(nodep);
}
private:
VL_UNCOPYABLE(SplitReorderBaseVisitor);
};
class ReorderVisitor final : public SplitReorderBaseVisitor {
// CONSTRUCTORS
public:
explicit ReorderVisitor(AstNetlist* nodep) { iterate(nodep); }
~ReorderVisitor() override = default;
// METHODS
protected:
void makeRvalueEdges(SplitVarStdVertex* vstdp) override {
for (SplitLogicVertex* vxp : m_stmtStackps) new SplitRVEdge{&m_graph, vxp, vstdp};
}
void cleanupBlockGraph(AstNode* nodep) {
// Transform the graph into what we need
UINFO(5, "ReorderBlock " << nodep);
m_graph.removeRedundantEdgesMax(&V3GraphEdge::followAlwaysTrue);
if (dumpGraphLevel() >= 9) m_graph.dumpDotFilePrefixed("reorderg_nodup", false);
// Mark all the logic for this step
// Vertex::m_user begin: true indicates logic for this step
m_graph.userClearVertices();
for (AstNode* nextp = nodep; nextp; nextp = nextp->nextp()) {
SplitLogicVertex* const vvertexp
= reinterpret_cast<SplitLogicVertex*>(nextp->user3p());
vvertexp->user(true);
}
// If a var vertex has only inputs, it's a input-only node,
// and can be ignored for coloring **this block only**
SplitEdge::incrementStep();
pruneDepsOnInputs();
// For reordering this single block only, mark all logic
// vertexes not involved with this step as unimportant
for (V3GraphVertex& vertex : m_graph.vertices()) {
if (!vertex.user()) {
if (vertex.is<SplitLogicVertex>()) {
for (V3GraphEdge& edge : vertex.inEdges()) {
SplitEdge& oedge = static_cast<SplitEdge&>(edge);
oedge.setIgnoreThisStep();
}
for (V3GraphEdge& edge : vertex.outEdges()) {
SplitEdge& oedge = static_cast<SplitEdge&>(edge);
oedge.setIgnoreThisStep();
}
}
}
}
// Weak coloring to determine what needs to remain in order
// This follows all step-relevant edges excluding PostEdges, which are done later
m_graph.weaklyConnected(&SplitEdge::followScoreboard);
// Add hard orderings between all nodes of same color, in the order they appeared
std::unordered_map<uint32_t, SplitLogicVertex*> lastOfColor;
for (AstNode* nextp = nodep; nextp; nextp = nextp->nextp()) {
SplitLogicVertex* const vvertexp
= reinterpret_cast<SplitLogicVertex*>(nextp->user3p());
const uint32_t color = vvertexp->color();
UASSERT_OBJ(color, nextp, "No node color assigned");
if (lastOfColor[color]) {
new SplitStrictEdge{&m_graph, lastOfColor[color], vvertexp};
}
lastOfColor[color] = vvertexp;
}
// And a real ordering to get the statements into something reasonable
// We don't care if there's cutable violations here...
// Non-cutable violations should be impossible; as those edges are program-order
if (dumpGraphLevel() >= 9) m_graph.dumpDotFilePrefixed("splitg_preo", false);
m_graph.acyclic(&SplitEdge::followCyclic);
m_graph.rank(&SplitEdge::followCyclic); // Or order(), but that's more expensive
if (dumpGraphLevel() >= 9) m_graph.dumpDotFilePrefixed("splitg_opt", false);
}
void reorderBlock(AstNode* nodep) {
// Reorder statements in the completed graph
// Map the rank numbers into nodes they associate with
std::multimap<uint32_t, AstNode*> rankMap;
int currOrder = 0; // Existing sequence number of assignment
for (AstNode* nextp = nodep; nextp; nextp = nextp->nextp()) {
const SplitLogicVertex* const vvertexp
= reinterpret_cast<SplitLogicVertex*>(nextp->user3p());
rankMap.emplace(vvertexp->rank(), nextp);
nextp->user4(++currOrder); // Record current ordering
}
// Is the current ordering OK?
bool leaveAlone = true;
int newOrder = 0; // New sequence number of assignment
for (auto it = rankMap.cbegin(); it != rankMap.cend(); ++it) {
const AstNode* const nextp = it->second;
if (++newOrder != nextp->user4()) leaveAlone = false;
}
if (leaveAlone) {
UINFO(6, " No changes");
} else {
VNRelinker replaceHandle; // Where to add the list
AstNode* newListp = nullptr;
for (auto it = rankMap.cbegin(); it != rankMap.cend(); ++it) {
AstNode* const nextp = it->second;
UINFO(6, " New order: " << nextp);
if (nextp == nodep) {
nodep->unlinkFrBack(&replaceHandle);
} else {
nextp->unlinkFrBack();
}
if (newListp) {
newListp = newListp->addNext(nextp);
} else {
newListp = nextp;
}
}
replaceHandle.relink(newListp);
}
}
void processBlock(AstNode* nodep) {
if (!nodep) return; // Empty lists are ignorable
// Pass the first node in a list of block items, we'll process them
// Check there's >= 2 sub statements, else nothing to analyze
// Save recursion state
AstNode* firstp = nodep; // We may reorder, and nodep is no longer first.
void* const oldBlockUser3 = nodep->user3p(); // May be overloaded in below loop, save it
nodep->user3p(nullptr);
UASSERT_OBJ(nodep->firstAbovep(), nodep,
"Node passed is in next list; should have processed all list at once");
// Process it
if (!nodep->nextp()) {
// Just one, so can't reorder. Just look for more blocks/statements.
iterate(nodep);
} else {
UINFO(9, " processBlock " << nodep);
// Process block and followers
scanBlock(nodep);
if (m_noReorderWhy != "") { // Jump or something nasty
UINFO(9, " NoReorderBlock because " << m_noReorderWhy);
} else {
// Reorder statements in this block
cleanupBlockGraph(nodep);
reorderBlock(nodep);
// Delete old vertexes and edges only applying to this block
// First, walk back to first in list
while (firstp->backp()->nextp() == firstp) firstp = firstp->backp();
for (AstNode* nextp = firstp; nextp; nextp = nextp->nextp()) {
SplitLogicVertex* const vvertexp
= reinterpret_cast<SplitLogicVertex*>(nextp->user3p());
vvertexp->unlinkDelete(&m_graph);
}
}
}
// Again, nodep may no longer be first.
firstp->user3p(oldBlockUser3);
}
void visit(AstAlways* nodep) override {
UINFO(4, " ALW " << nodep);
UINFOTREE(9, nodep, "", "alwIn:");
scoreboardClear();
processBlock(nodep->stmtsp());
UINFOTREE(9, nodep, "", "alwOut");
}
void visit(AstNodeIf* nodep) override {
UINFO(4, " IF " << nodep);
iterateAndNextNull(nodep->condp());
processBlock(nodep->thensp());
processBlock(nodep->elsesp());
}
private:
VL_UNCOPYABLE(ReorderVisitor);
};
} // namespace
//######################################################################
// V3Reorder class functions
void V3Reorder::reorderAll(AstNetlist* nodep) {
UINFO(2, __FUNCTION__ << ":");
{ ReorderVisitor{nodep}; } // Destruct before checking
V3Global::dumpCheckGlobalTree("reorder", 0, dumpTreeEitherLevel() >= 3);
}