Commit Graph

14 Commits

Author SHA1 Message Date
Geza Lore eb53bca6fd
Internals: Make AstAssignW a procedural statement (#6280) (#6556)
Initial idea was to remodel AssignW as Assign under Alway. Trying that
uncovered some issues, the most difficult of them was that a delay
attached to a continuous assignment behaves differently from a delay
attached to a blocking assignment statement, so we need to keep the
knowledge of which flavour an assignment was until V3Timing.

So instead of removing AstAssignW, we always wrap it in an AstAlways,
with a special `keyword()` type. This makes it into a proper procedural
statement, which is almost equivalent to AstAssign, except for the case
when they contain a delay. We still gain the benefits of #6280 and can
simplify some code. Every AstNodeStmt should now be under an
AstNodeProcedure - which we should rename to AstProcess, or an
AstNodeFTask). As a result, V3Table can now handle AssignW for free.
Also uncovered and fixed a bug in handling intra-assignment delays if
a function is present on the RHS of an AssignW.

There is more work to be done towards #6280, and potentially simplifying
AssignW handing, but this is the minimal change required to tick it off
the TODO list for #6280.
2025-10-14 09:05:19 +01:00
Geza Lore 838b8a2bec Internals: Remove dead code, fix or sign off coverage
Remove/fix/signoff uncontroversial code coverage holes. Also added a
couple TODOs that should be investigated at some point
2025-10-08 08:24:06 +01:00
Geza Lore 40ca0527db
Internal: Refactor AstAssignAlias (#6280) (#6473)
Rename AstAssignAlias to AstAlias and make it derive from AstNode
instead of AstNodeStmt.

Replace AstAlias with AstAssignW in V3LinkDot::linkDotScope, which is
the last place we need to be aware of the alias construct. Using
AstAssignW dowstream enables further optimization while preserving the
same functionality.
2025-09-22 16:30:26 -04:00
Geza Lore f39d6e6108
Deprecate sensitivity list on public_flat_rw attributes (#6443)
These are no longer required for correct scheduling. They are still
accepted for backward compatibility, but have no effect on simulation
and are dropped in the front-end. Also removed the then redundant
AstAlwaysPublic class.

Fixes #6442
2025-09-16 22:38:53 +01:00
Geza Lore 0bf9fc270f
Iternals: Remove AstAssignPre/AstAssignPost (#6307)
Replace with AstAlwaysPre/AstAlwaysPost with AstAssign under them.

Step towards #6280
2025-08-19 09:27:59 +01:00
Wilson Snyder 88046c8063 Internals: Rename AstSenTree pointers to sentreep. No functional change intended except JSON. 2025-08-17 19:14:34 -04:00
Geza Lore bc892deacc
Safely support non-overlapping blocking/non-blocking assignments (#6137)
The manual for the BLKANDNBLK warning describes that it is safe to
disable that error if the updated ranges are non-overlapping. This
however was not true (see the added t_nba_mixed_update* tests).

In this patch we change V3Delayed to use a new ShadowVarMasked
scheme for variables that have mixed blocking and non-blocking 
updates (or the FlagUnique scheme for unpacked variables), which
is in fact safe to use when the updated parts are non-overlapping.

Furthermore, mixed assignments are safe as far as scheduling is
concerned if either:

- They are to independent parts (bits/members/etc) (with this patch)
- Or if the blocking assignment is in clocked (or suspendable) logic.

The risk in scheduling is a race between the Post scheduled NBA
commit, and blocking assignments in combinational logic, which might
order incorrectly.

The second point highlights that we can handle stuff like this safely,
which is sometimes used in testbenches:

```systemverilog
always @(posedge clk) begin
    if ($time == 0) a = 0;
end

always @(posedge clk) begin
    if ($time > 0) a <= 2;
end
````

The only dangerous case is:

```systemverilog
always @(posedge clk) foo[idx] <= val;
assign foo[0] = bar;
```

Whit this patch, this will still resolve fine at run-time if 'idx' is
never zero, but might resolve incorrectly if 'idx' is zero.

With the above in mind, the BLKANDNBLK warning is now only issued if:

- We can't prove that the assignments are to non-overlapping bits
- And the blocking assignment is in combinational logic

These are the cases that genuinely require user attention to resolve.

With this patch, there are no more BLKANDNBLK warnings in the RTLMeter
designs.

Fixes #6122.
2025-06-28 20:45:45 +01:00
Wilson Snyder 27d3eb5b7b Fix UNOPTFLAT warnings with `--coverage-trace` and always_comb (#5821). 2025-03-02 20:02:55 -05:00
Wilson Snyder 098ee6fa7a Internals: Cleanup some missing VL_RESTORERs. No functional change intended. 2025-02-27 21:18:27 -05:00
Wilson Snyder 8fbb725f34 Copyright year update. 2025-01-01 08:30:25 -05:00
Geza Lore 041f6603c3
Make incorrect soft ordering constraint into a hard constraint. (#5520)
An ordering constraint between NBA commit blocks ('Post' logic) and the
written variable were previously added as soft constraints (cutable
edges). However these are required for correctness, so if it ever is
cut we will have incorrect simulation results.

Change these into hard constraints instead. This necessitates adding a
flag on AstVar to ignore special variables constructed during V3Delayed
that might otherwise appear as degenerate logic loops. E.g.:

if (VdlySet) {
   VdlySet = 0;  // <- This write to VdlySet can and must be ignored
   LHS = VdlyVal;
}

No functional change, but you might get an error if this constraint was
ever violated. (Theoretically it should never be, as these variables
were inserted in a way that does not require violating these constraints
...)
2024-10-09 11:43:53 +01:00
Geza Lore 3bc09d49fb
Generate one trigger per SenItem instead of per SenTree (#5483) 2024-09-25 10:35:50 +01:00
Geza Lore 5a69321be3
Split V3Order into further part and decouple various components (#4953)
Continuing the idea of decoupling the implementations of the various algorithms.

The main points:

-Move the former "processDomain" stuff, dealing with assigning combinational logic into the relevant sensitivity domains into V3OrderProcessDomains.cpp

-Move the parallel code construction in V3OrderParallel.cpp (Could combine this with some parts of V3Partition - those not called from V3Partition::finalize - but that's not for this patch).

-Move the serial code construction into V3OrderSerial.cpp

-Factored the very small common code between the parallel and serial code construction (processMoveOneLogic) into V3OrderCFuncEmitter.cpp
2024-03-09 12:43:09 +00:00
Geza Lore acb63c929b
Split V3Order.cpp into multiple smaller files (#4950). No functional change intended.
Move OrderBuildVisitor into V3OrderGraphBuilder.cpp (and rename to
V3OrderGraphBuilder). Move ProcessMoveBuildGraph to
V3OrderMoveGraphBuilder.cpp (and rename to V3OrderGraphBuilder).

This patch is pure code movement/rename, no refactoring at all.
2024-03-07 17:12:19 -05:00