The loops modelling the SystemVerilog scheduling regions are no longer
generated. They now live in 'VerilatedEvalLoop' in the runtime library.
The generated model holds one as a member, passing itself to it, and
exposes each evaluation entry point to it as a pure virtual method on
VerilatedModel. The model's 'eval' and 'eval_step' remain the top level
entry points, and are backward compatible.
V3Sched no longer emits '_eval' or '_eval_settle', etc.. Instead every
evaluation entry point called from the runtime is enumerated by 'VEval',
Scheduling creates all entry points, for all scheduling regions, even if
they are empty, and the runtime eval loop calls everything
unconditionally. If regions are empty, this is simply a call to an empty
function. This will hurt performance on very small models, but should
not be noticeable on anything meaningful, so it is likely best to keep
to reduce complexity.
A scheduling entry points evaluate a single iteration and returns
whether it did any work, they are effectively the previous
`_eval_phase_*` functions.
AstCAwait is only ever uses in statement position, so model it as a
statement. We should never ever have a coroutine that returns a value.
There is no need for it in SV, nor should we rely on it for internals.
Also reworks the fix for V3Life incorrectly constant propagating the
beforeTrig functions (#7072). The property that upsets V3Life is that
a function:
1. Is called from multiple static call sites (multiple AstCCall)
2. Reads model state directly (AstVarRef to non-locals/arguments)
Such function can only be created internally after scheduling (V3Task
throws an unsupported error on a non-inlined function that reads model
state), so added a flag to AstCFunc to mark the dangerous ones for
V3Life.
The 'act' region used to have 2 trigger vectors ('act' and 'pre'), now
it uses a single "extended" trigger vector where the top bits are what
used to be the used bits in the 'pre' trigger vector. Please see the
description above `TriggerKit`. Also move the extra triggers from the
low end to the high end in the trigger vectors.
Removed the VlTriggerVec type, and refactored to use an unpacked array
of 64-bit words instead. This means the trigger vector and its
operations are now the same as for any other unpacked array. The few
special functions required for operating on a trigger vector are now
generated in V3SchedTrigger as regular AstCFunc if needed.
No functional change intended, performance should be the same.
Add V3SchedUtil.cpp that contains common small utility functions.
Add V3SchedTrigger.cpp that contains functionality building the trigger
mechanism code.
No functional change, just code movement. Prep for some further work.