Commit Graph

23 Commits

Author SHA1 Message Date
Geza Lore 636a6b8cd2
Optimize complex combinational logic in DFG (#6298)
This patch adds DfgLogic, which is a vertex that represents a whole,
arbitrarily complex combinational AstAlways or AstAssignW in the
DfgGraph.

Implementing this requires computing the variables live at entry to the
AstAlways (variables read by the block), so there is a new
ControlFlowGraph data structure and a classical data-flow analysis based
live variable analysis to do that at the variable level (as opposed to
bit/element level).

The actual CFG construction and live variable analysis is best effort,
and might fail for currently unhandled constructs or data types. This
can be extended later.

V3DfgAstToDfg is changed to convert the Ast into an initial DfgGraph
containing only DfgLogic, DfgVertexSplice and DfgVertexVar vertices.

The DfgLogic are then subsequently synthesized into primitive operations
by the new V3DfgSynthesize pass, which is a combination of the old
V3DfgAstToDfg conversion and new code to handle AstAlways blocks with
complex flow control.

V3DfgSynthesize by default will synthesize roughly the same constructs
as V3DfgAstToDfg used to handle before, plus any logic that is part of a
combinational cycle within the DfgGraph. This enables breaking up these
cycles, for which there are extensions to V3DfgBreakCycles in this patch
as well. V3DfgSynthesize will then delete all non synthesized or non
synthesizable DfgLogic vertices and the rest of the Dfg pipeline is
identical, with minor changes to adjust for the changed representation.

Because with this change we can now eliminate many more UNOPTFLAT, DFG
has been disabled in all the tests that specifically target testing the
scheduling and reporting of circular combinational logic.
2025-08-19 15:06:38 +01:00
Geza Lore 53332ae03e
Unify the two DFG cycle finding algorithms. (#6262)
Both V3DfgBreakCycles.cpp and V3DfgDecomposition.cpp used to contain an
implementation of the same algorithm to color strongly connected
components. Now there is only one, and it lives in V3DfgColorSCCs.cpp.
2025-08-05 13:03:30 +01:00
Geza Lore 4a5935d248
Merge DFG components made acyclic into the original acyclic sub-graph. (#6261)
After making a cyclic DFG component acyclic, merge that component back
into the acyclic sub-graph of the input graph. This enables optimizing
through the components that were made acyclic in their larger context.
2025-08-05 12:11:02 +01:00
Geza Lore d2edab458e
Refactor Dfg variable flags (#6259)
Store all flags in a DfgVertexVar relating to the underlying
AstVar/AstVarScope stored via AstNode::user1(). user2/user3/user4 are
then usable by DFG algorithms as needed.
2025-08-05 10:24:54 +01:00
Geza Lore 344fabf56a
Fix incorrect assumption in V3DfgDecomposition (#6215)
Due to SCC merging the deleted assumption/assertion can be violated.
Fixes #6211.
2025-07-22 14:03:35 +01:00
Geza Lore 03e0d49d99
Optimize DFG partial assignments (#6176)
This is mostly a refactoring, but also enables handling some more
UNOPTFLAT, when the variable is only partially assigned in the cycle.

Previously the way partial assignments to variables were handled were
through the DfgVerexVar types themselves, which kept track of all
drivers. This has been replaced by DfgVertexSplice (which always drives
a DfgVeretexVar), and all DfgVertexVar now only have a single source,
either a DfgVertexSplice, if partially assigned, or an arbitrary
DfgVertex when updated as a whole.
2025-07-14 17:09:34 -04:00
Geza Lore 7a3f1f16ca
Optimize DFG before V3Gate (#6141) 2025-07-01 17:55:08 -04:00
Wilson Snyder 8fbb725f34 Copyright year update. 2025-01-01 08:30:25 -05:00
Geza Lore 98206a4f04
Improve V3List user interface (#4996) 2024-03-25 23:06:25 +00:00
Geza Lore 5e1fc6e24d
Add DFG 'regularize' pass, and improve variable removal (#4937)
This functionality used to be distributed in the removeVars pass and the
final dfgToAst conversion. Instead added a new 'regularize' pass to
convert DFGs into forms that can be trivially converted back to Ast, and
a new 'eliminateVars' pass to remove/repalce redundant variables. This
simplifies dfgToAst significantly and makes the code a bit easier to
follow.

The new 'regularize' pass will ensure that every sub-expression with
multiple uses is assigned to a temporary (unless it's a trivial memory
reference or constant), and will also eliminate or replace redundant
variables. Overall it is a performance neutral change but it does
enable some later improvements which required the graph to be in this
form, and this also happens to be the form required for the dfgToAst
conversion.
2024-03-02 19:49:29 +00:00
Wilson Snyder 3a5248a919 Internals: Mark structs final/VL_NOT_FINAL. No functional change intended. 2024-01-20 15:06:46 -05:00
Wilson Snyder e76f29e5ba Copyright year update 2024-01-01 03:19:59 -05:00
Wilson Snyder dc10118d3b
Fix C++20 compilation errors (#4670) 2023-11-06 07:13:31 -05:00
Wilson Snyder b5828a7ce9 Fix header order botched by clang-format in recent commit. 2023-10-18 06:37:46 -04:00
github action 770cd24f27 Apply 'make format' 2023-10-18 02:50:27 +00:00
Wilson Snyder 431bb1ed16
Support compiling Verilator with gcc/clang precompiled headers (#4579) 2023-10-17 22:49:28 -04:00
Mariusz Glebocki 28bd7e5b19
Rework multithreading handling to separate by code units that use/never use it. (#4228) 2023-09-24 22:12:23 -04:00
Wilson Snyder b24d7c83d3 Copyright year update 2023-01-01 10:18:39 -05:00
Wilson Snyder c0499da28b Spelling fixes 2022-12-23 11:32:38 -05:00
Larry Doolittle f27cf4c804
Commentary: Fix spelling in C++ comments (#3797) (#3798) 2022-12-02 18:46:38 -05:00
Wilson Snyder 833780fac1 Internal: cppcheck fixes. No functional change intended. 2022-11-27 05:52:40 -05:00
Geza Lore 840e26b69a Fix incorrect return in DFG decomposition
Fixes #3676
2022-10-17 14:41:20 +01:00
Geza Lore 2a110c91cf Speed up DfgGraph decomposition algorithms 2022-10-11 09:55:08 +01:00