verilator/test_regress/t/t_timing_debug2.out

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Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}- Verilated::debug is on. Message prefix indicates {<thread>,<sequence_number>}.
-V{t#,#}+ Vt_timing_debug2___024root___ctor_var_reset
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Initial
-V{t#,#}+ Vt_timing_debug2___024root___eval_static
-V{t#,#}+ Vt_timing_debug2_t___eval_static__TOP__t
-V{t#,#}+ Vt_timing_debug2_t__03a__03aEventClass::new
-V{t#,#}+ Vt_timing_debug2_t__03a__03aEventClass::_ctor_var_reset
-V{t#,#}+ Vt_timing_debug2_t__03a__03aWaitClass::new
-V{t#,#}+ Vt_timing_debug2_t__03a__03aWaitClass::_ctor_var_reset
-V{t#,#}+ Vt_timing_debug2_t__03a__03aLocalWaitClass::new
-V{t#,#}+ Vt_timing_debug2_t__03a__03aLocalWaitClass::_ctor_var_reset
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::new
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::_ctor_var_reset
-V{t#,#}+ Vt_timing_debug2_t__03a__03aDelay10::new
-V{t#,#}+ Vt_timing_debug2_t__03a__03aDelay20::new
-V{t#,#}+ Vt_timing_debug2_t__03a__03aDelay40::new
-V{t#,#}+ Vt_timing_debug2_t__03a__03aNoDelay::new
-V{t#,#}+ Vt_timing_debug2_t__03a__03aAssignDelayClass::new
-V{t#,#}+ Vt_timing_debug2_t__03a__03aAssignDelayClass::_ctor_var_reset
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___eval_initial
-V{t#,#}+ Vt_timing_debug2_t___eval_initial__TOP__t__Vtiming__0
-V{t#,#}+ Vt_timing_debug2___024root____VbeforeTrig_h########__0
2026-03-10 02:38:29 +01:00
-V{t#,#} Suspending process waiting for @([event] t.ec.e) at t/t_timing_class.v:115
-V{t#,#}+ Vt_timing_debug2_t___eval_initial__TOP__t__Vtiming__1
-V{t#,#}+ Vt_timing_debug2_t___eval_initial__TOP__t__Vtiming__2
-V{t#,#}+ Vt_timing_debug2_t___eval_initial__TOP__t__Vtiming__3
-V{t#,#}+ Vt_timing_debug2_t___eval_initial__TOP__t__Vtiming__4
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_count_5
2026-03-10 02:38:29 +01:00
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:101
-V{t#,#}+ Vt_timing_debug2_t___eval_initial__TOP__t__Vtiming__5
-V{t#,#}+ Vt_timing_debug2_t___eval_initial__TOP__t__Vtiming__6
-V{t#,#}+ Vt_timing_debug2_t__03a__03aDelay10::__VnoInFunc_do_delay
-V{t#,#}+ Vt_timing_debug2_t___eval_initial__TOP__t__Vtiming__7
-V{t#,#}+ Vt_timing_debug2_t__03a__03aForkClass::new
-V{t#,#}+ Vt_timing_debug2_t__03a__03aForkClass::__VnoInFunc_do_fork
2023-08-30 23:59:25 +02:00
-V{t#,#}+ Vt_timing_debug2_t__03a__03aForkClass::__VnoInFunc_do_fork____Vfork_1__0
-V{t#,#}+ Vt_timing_debug2_t__03a__03aForkClass::__VnoInFunc_do_fork____Vfork_1__1
-V{t#,#}+ Vt_timing_debug2_t__03a__03aForkClass::__VnoInFunc_do_fork____Vfork_1__1____Vfork_2__0
-V{t#,#}+ Vt_timing_debug2_t__03a__03aForkClass::__VnoInFunc_do_fork____Vfork_1__1____Vfork_2__1
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting join of fork at: t/t_timing_class.v:259
-V{t#,#} Awaiting join of fork at: t/t_timing_class.v:254
-V{t#,#}+ Vt_timing_debug2_t___eval_initial__TOP__t__Vtiming__8
-V{t#,#}+ Vt_timing_debug2_t___eval_initial__TOP__t__Vtiming__9
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_settle
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:101
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:101
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:101
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:101
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:101
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:101
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Not triggered processes waiting for @([event] t.ec.e):
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:115
2026-02-11 19:35:59 +01:00
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 5: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 10: Process waiting at t/t_timing_class.v:176
-V{t#,#} Awaiting time 10: Process waiting at t/t_timing_class.v:256
-V{t#,#} Awaiting time 20: Process waiting at t/t_timing_class.v:123
-V{t#,#} Awaiting time 20: Process waiting at t/t_timing_class.v:261
-V{t#,#} Awaiting time 30: Process waiting at t/t_timing_class.v:266
-V{t#,#} Awaiting time 40: Process waiting at t/t_timing_class.v:124
-V{t#,#} Awaiting time 50: Process waiting at t/t_timing_class.v:126
-V{t#,#} Awaiting time 80: Process waiting at t/t_timing_class.v:140
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:101
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:101
-V{t#,#} Process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:101 awaiting resumption
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 2 is active: @([true] __VdynSched.evaluate())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Not triggered processes waiting for @([event] t.ec.e):
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:115
2026-02-11 19:35:59 +01:00
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:101
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:101
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:102
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:102
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:102
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:102
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:102
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:102
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:102
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:102
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:102
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:102
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Not triggered processes waiting for @([event] t.ec.e):
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:115
2026-02-11 19:35:59 +01:00
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 10: Process waiting at t/t_timing_class.v:176
-V{t#,#} Awaiting time 10: Process waiting at t/t_timing_class.v:256
-V{t#,#} Awaiting time 10: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 20: Process waiting at t/t_timing_class.v:123
-V{t#,#} Awaiting time 20: Process waiting at t/t_timing_class.v:261
-V{t#,#} Awaiting time 30: Process waiting at t/t_timing_class.v:266
-V{t#,#} Awaiting time 40: Process waiting at t/t_timing_class.v:124
-V{t#,#} Awaiting time 50: Process waiting at t/t_timing_class.v:126
-V{t#,#} Awaiting time 80: Process waiting at t/t_timing_class.v:140
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:176
-V{t#,#}+ Vt_timing_debug2_t__03a__03aDelay10::__VnoInFunc_do_sth_else
-V{t#,#}+ Vt_timing_debug2_t__03a__03aDelay20::__VnoInFunc_do_delay
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:256
-V{t#,#} Process forked at t/t_timing_class.v:255 finished
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:102
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:102
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:102
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:102
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:102
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:102
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:102
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:102
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:102
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Not triggered processes waiting for @([event] t.ec.e):
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:115
2026-02-11 19:35:59 +01:00
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 15: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 20: Process waiting at t/t_timing_class.v:123
-V{t#,#} Awaiting time 20: Process waiting at t/t_timing_class.v:261
-V{t#,#} Awaiting time 30: Process waiting at t/t_timing_class.v:266
-V{t#,#} Awaiting time 30: Process waiting at t/t_timing_class.v:177
-V{t#,#} Awaiting time 40: Process waiting at t/t_timing_class.v:124
-V{t#,#} Awaiting time 50: Process waiting at t/t_timing_class.v:126
-V{t#,#} Awaiting time 80: Process waiting at t/t_timing_class.v:140
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:102
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:102
-V{t#,#} Process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:102 awaiting resumption
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 2 is active: @([true] __VdynSched.evaluate())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Not triggered processes waiting for @([event] t.ec.e):
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:115
2026-02-11 19:35:59 +01:00
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:102
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:102
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:103
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:103
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:103
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:103
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:103
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:103
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:103
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:103
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:103
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:103
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Not triggered processes waiting for @([event] t.ec.e):
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:115
2026-02-11 19:35:59 +01:00
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 20: Process waiting at t/t_timing_class.v:123
-V{t#,#} Awaiting time 20: Process waiting at t/t_timing_class.v:261
-V{t#,#} Awaiting time 20: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 30: Process waiting at t/t_timing_class.v:266
-V{t#,#} Awaiting time 30: Process waiting at t/t_timing_class.v:177
-V{t#,#} Awaiting time 40: Process waiting at t/t_timing_class.v:124
-V{t#,#} Awaiting time 50: Process waiting at t/t_timing_class.v:126
-V{t#,#} Awaiting time 80: Process waiting at t/t_timing_class.v:140
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:123
-V{t#,#}+ Vt_timing_debug2_t__03a__03aEventClass::__VnoInFunc_wake
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:261
-V{t#,#} Process forked at t/t_timing_class.v:260 finished
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:103
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:103
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:103
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#} Committing processes waiting for @([event] t.ec.e):
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:115
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 0 is active: @([event] t.ec.e)
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} Moving to resume queue processes waiting for @([event] t.ec.e):
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:115
2026-02-11 19:35:59 +01:00
-V{t#,#} Processes to resume waiting for @([event] t.ec.e):
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:115
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:115
-V{t#,#}+ Vt_timing_debug2_t__03a__03aEventClass::__VnoInFunc_sleep
2026-03-10 02:38:29 +01:00
-V{t#,#} Suspending process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:103
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:103
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:103
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40 awaiting the post update step
-V{t#,#} Doing post updates for processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Suspending process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2_t___nba_sequent__TOP__t__0
-V{t#,#}+ Vt_timing_debug2_t__03a__03aEventClass::__VnoInFunc_inc_trig_count
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:103
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:103
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:103
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40 awaiting the post update step
-V{t#,#} Doing post updates for processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Suspending process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:103
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:103
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:103
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40 awaiting the post update step
-V{t#,#} Doing post updates for processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Suspending process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 25: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 30: Process waiting at t/t_timing_class.v:266
-V{t#,#} Awaiting time 30: Process waiting at t/t_timing_class.v:177
-V{t#,#} Awaiting time 40: Process waiting at t/t_timing_class.v:124
-V{t#,#} Awaiting time 50: Process waiting at t/t_timing_class.v:126
-V{t#,#} Awaiting time 80: Process waiting at t/t_timing_class.v:140
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:103
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:103
-V{t#,#} Process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:103 awaiting resumption
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40 awaiting the post update step
-V{t#,#} Doing post updates for processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Suspending process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 2 is active: @([true] __VdynSched.evaluate())
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:103
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:103
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:104
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:104
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40 awaiting the post update step
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:104
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:104
-V{t#,#} Doing post updates for processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Suspending process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:104
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:104
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:104
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40 awaiting the post update step
-V{t#,#} Doing post updates for processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Suspending process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:104
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:104
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:104
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40 awaiting the post update step
-V{t#,#} Doing post updates for processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Suspending process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 30: Process waiting at t/t_timing_class.v:266
-V{t#,#} Awaiting time 30: Process waiting at t/t_timing_class.v:177
-V{t#,#} Awaiting time 30: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 40: Process waiting at t/t_timing_class.v:124
-V{t#,#} Awaiting time 50: Process waiting at t/t_timing_class.v:126
-V{t#,#} Awaiting time 80: Process waiting at t/t_timing_class.v:140
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:266
-V{t#,#}+ Vt_timing_debug2_t__03a__03aForkDelayClass::__VnoInFunc_do_delay
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:177
-V{t#,#}+ Vt_timing_debug2_t__03a__03aDelay20::__VnoInFunc_do_sth_else
-V{t#,#}+ Vt_timing_debug2_t__03a__03aDelay40::__VnoInFunc_do_delay
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:104
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:104
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:104
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40 awaiting the post update step
-V{t#,#} Doing post updates for processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Suspending process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:104
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:104
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:104
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40 awaiting the post update step
-V{t#,#} Doing post updates for processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Suspending process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:104
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:104
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:104
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40 awaiting the post update step
-V{t#,#} Doing post updates for processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Suspending process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 35: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 40: Process waiting at t/t_timing_class.v:124
-V{t#,#} Awaiting time 50: Process waiting at t/t_timing_class.v:126
-V{t#,#} Awaiting time 70: Process waiting at t/t_timing_class.v:246
-V{t#,#} Awaiting time 70: Process waiting at t/t_timing_class.v:178
-V{t#,#} Awaiting time 80: Process waiting at t/t_timing_class.v:140
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:104
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:104
-V{t#,#} Process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:104 awaiting resumption
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40 awaiting the post update step
-V{t#,#} Doing post updates for processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Suspending process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 2 is active: @([true] __VdynSched.evaluate())
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:104
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:104
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:105
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:105
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40 awaiting the post update step
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:105
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:105
-V{t#,#} Doing post updates for processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Suspending process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:105
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:105
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:105
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40 awaiting the post update step
-V{t#,#} Doing post updates for processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Suspending process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:105
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:105
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:105
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40 awaiting the post update step
-V{t#,#} Doing post updates for processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Suspending process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 40: Process waiting at t/t_timing_class.v:124
-V{t#,#} Awaiting time 40: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 50: Process waiting at t/t_timing_class.v:126
-V{t#,#} Awaiting time 70: Process waiting at t/t_timing_class.v:246
-V{t#,#} Awaiting time 70: Process waiting at t/t_timing_class.v:178
-V{t#,#} Awaiting time 80: Process waiting at t/t_timing_class.v:140
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:124
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:105
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:105
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:105
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40 awaiting the post update step
-V{t#,#} Doing post updates for processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#} Process waiting for @([event] t::EventClass.e) at t/t_timing_class.v:40 awaiting resumption
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 0 is active: @([event] t.ec.e)
-V{t#,#} 'act' region trigger index 2 is active: @([true] __VdynSched.evaluate())
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:40
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:40
-V{t#,#}+ Vt_timing_debug2_t__03a__03aEventClass::__VnoInFunc_inc_trig_count
-V{t#,#}+ Vt_timing_debug2_t__03a__03aWaitClass::__VnoInFunc_await
2026-03-10 02:38:29 +01:00
-V{t#,#} Suspending process waiting for @([true] ((32'sh4 == t::WaitClass.a) & (32'sh10 < t::WaitClass.b))) at t/t_timing_class.v:61
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:105
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:61
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:105
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:105
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:61
-V{t#,#} Suspending process waiting for @([true] ((32'sh4 == t::WaitClass.a) & (32'sh10 < t::WaitClass.b))) at t/t_timing_class.v:61
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2_t___nba_sequent__TOP__t__0
-V{t#,#}+ Vt_timing_debug2_t__03a__03aEventClass::__VnoInFunc_inc_trig_count
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:105
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:61
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:105
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:105
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:61
-V{t#,#} Suspending process waiting for @([true] ((32'sh4 == t::WaitClass.a) & (32'sh10 < t::WaitClass.b))) at t/t_timing_class.v:61
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:105
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:61
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:105
-V{t#,#} Suspending process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:105
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:61
-V{t#,#} Suspending process waiting for @([true] ((32'sh4 == t::WaitClass.a) & (32'sh10 < t::WaitClass.b))) at t/t_timing_class.v:61
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 45: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 50: Process waiting at t/t_timing_class.v:126
-V{t#,#} Awaiting time 70: Process waiting at t/t_timing_class.v:246
-V{t#,#} Awaiting time 70: Process waiting at t/t_timing_class.v:178
-V{t#,#} Awaiting time 80: Process waiting at t/t_timing_class.v:140
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:105
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:61
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:105
-V{t#,#} Process waiting for @(posedge t::ClkClass.clk) at t/t_timing_class.v:105 awaiting resumption
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:61
-V{t#,#} Suspending process waiting for @([true] ((32'sh4 == t::WaitClass.a) & (32'sh10 < t::WaitClass.b))) at t/t_timing_class.v:61
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 2 is active: @([true] __VdynSched.evaluate())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:105
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:105
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:61
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:61
-V{t#,#} Suspending process waiting for @([true] ((32'sh4 == t::WaitClass.a) & (32'sh10 < t::WaitClass.b))) at t/t_timing_class.v:61
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:61
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:61
-V{t#,#} Suspending process waiting for @([true] ((32'sh4 == t::WaitClass.a) & (32'sh10 < t::WaitClass.b))) at t/t_timing_class.v:61
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:61
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:61
-V{t#,#} Suspending process waiting for @([true] ((32'sh4 == t::WaitClass.a) & (32'sh10 < t::WaitClass.b))) at t/t_timing_class.v:61
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 50: Process waiting at t/t_timing_class.v:126
-V{t#,#} Awaiting time 50: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 70: Process waiting at t/t_timing_class.v:246
-V{t#,#} Awaiting time 70: Process waiting at t/t_timing_class.v:178
-V{t#,#} Awaiting time 80: Process waiting at t/t_timing_class.v:140
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:126
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:61
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:61
-V{t#,#} Suspending process waiting for @([true] ((32'sh4 == t::WaitClass.a) & (32'sh10 < t::WaitClass.b))) at t/t_timing_class.v:61
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:61
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:61
-V{t#,#} Suspending process waiting for @([true] ((32'sh4 == t::WaitClass.a) & (32'sh10 < t::WaitClass.b))) at t/t_timing_class.v:61
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:61
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:61
-V{t#,#} Suspending process waiting for @([true] ((32'sh4 == t::WaitClass.a) & (32'sh10 < t::WaitClass.b))) at t/t_timing_class.v:61
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 55: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 60: Process waiting at t/t_timing_class.v:127
-V{t#,#} Awaiting time 70: Process waiting at t/t_timing_class.v:246
-V{t#,#} Awaiting time 70: Process waiting at t/t_timing_class.v:178
-V{t#,#} Awaiting time 80: Process waiting at t/t_timing_class.v:140
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:61
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:61
-V{t#,#} Suspending process waiting for @([true] ((32'sh4 == t::WaitClass.a) & (32'sh10 < t::WaitClass.b))) at t/t_timing_class.v:61
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:61
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:61
-V{t#,#} Suspending process waiting for @([true] ((32'sh4 == t::WaitClass.a) & (32'sh10 < t::WaitClass.b))) at t/t_timing_class.v:61
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:61
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:61
-V{t#,#} Suspending process waiting for @([true] ((32'sh4 == t::WaitClass.a) & (32'sh10 < t::WaitClass.b))) at t/t_timing_class.v:61
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 60: Process waiting at t/t_timing_class.v:127
-V{t#,#} Awaiting time 60: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 70: Process waiting at t/t_timing_class.v:246
-V{t#,#} Awaiting time 70: Process waiting at t/t_timing_class.v:178
-V{t#,#} Awaiting time 80: Process waiting at t/t_timing_class.v:140
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:127
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:61
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:61
-V{t#,#} Process waiting for @([true] ((32'sh4 == t::WaitClass.a) & (32'sh10 < t::WaitClass.b))) at t/t_timing_class.v:61 awaiting resumption
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 2 is active: @([true] __VdynSched.evaluate())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:61
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:61
-V{t#,#}+ Vt_timing_debug2_t__03a__03aLocalWaitClass::__VnoInFunc_await
2023-08-30 23:59:25 +02:00
-V{t#,#}+ Vt_timing_debug2_t__03a__03aLocalWaitClass::__VnoInFunc_await____Vfork_1__0
2026-03-10 02:38:29 +01:00
-V{t#,#} Suspending process waiting for @([true] ((32'sh2a == t::LocalWaitClass.a) | (32'sh64 != t::LocalWaitClass.b))) at t/t_timing_class.v:78
2023-08-30 23:59:25 +02:00
-V{t#,#}+ Vt_timing_debug2_t__03a__03aLocalWaitClass::__VnoInFunc_await____Vfork_1__1
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting join of fork at: t/t_timing_class.v:77
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:78
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:78
-V{t#,#} Suspending process waiting for @([true] ((32'sh2a == t::LocalWaitClass.a) | (32'sh64 != t::LocalWaitClass.b))) at t/t_timing_class.v:78
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:78
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:78
-V{t#,#} Suspending process waiting for @([true] ((32'sh2a == t::LocalWaitClass.a) | (32'sh64 != t::LocalWaitClass.b))) at t/t_timing_class.v:78
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:78
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:78
-V{t#,#} Suspending process waiting for @([true] ((32'sh2a == t::LocalWaitClass.a) | (32'sh64 != t::LocalWaitClass.b))) at t/t_timing_class.v:78
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 65: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 70: Process waiting at t/t_timing_class.v:246
-V{t#,#} Awaiting time 70: Process waiting at t/t_timing_class.v:178
-V{t#,#} Awaiting time 70: Process waiting at t/t_timing_class.v:79
-V{t#,#} Awaiting time 80: Process waiting at t/t_timing_class.v:140
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:78
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:78
-V{t#,#} Suspending process waiting for @([true] ((32'sh2a == t::LocalWaitClass.a) | (32'sh64 != t::LocalWaitClass.b))) at t/t_timing_class.v:78
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:78
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:78
-V{t#,#} Suspending process waiting for @([true] ((32'sh2a == t::LocalWaitClass.a) | (32'sh64 != t::LocalWaitClass.b))) at t/t_timing_class.v:78
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:78
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:78
-V{t#,#} Suspending process waiting for @([true] ((32'sh2a == t::LocalWaitClass.a) | (32'sh64 != t::LocalWaitClass.b))) at t/t_timing_class.v:78
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 70: Process waiting at t/t_timing_class.v:246
-V{t#,#} Awaiting time 70: Process waiting at t/t_timing_class.v:178
-V{t#,#} Awaiting time 70: Process waiting at t/t_timing_class.v:79
-V{t#,#} Awaiting time 70: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 80: Process waiting at t/t_timing_class.v:140
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:246
-V{t#,#} Process forked at t/t_timing_class.v:265 finished
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:259
-V{t#,#} Process forked at t/t_timing_class.v:259 finished
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:254
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:178
-V{t#,#}+ Vt_timing_debug2_t__03a__03aDelay40::__VnoInFunc_do_sth_else
-V{t#,#}+ Vt_timing_debug2_t__03a__03aNoDelay::__VnoInFunc_do_delay
-V{t#,#}+ Vt_timing_debug2_t__03a__03aNoDelay::__VnoInFunc_do_sth_else
-V{t#,#}+ Vt_timing_debug2_t___eval_initial__TOP__t__Vtiming__6____Vfork_1__0
-V{t#,#}+ Vt_timing_debug2_t__03a__03aAssignDelayClass::__VnoInFunc_do_assign
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:79
-V{t#,#} Process forked at t/t_timing_class.v:79 finished
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:227
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} Suspended processes waiting for dynamic trigger evaluation:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:78
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:78
-V{t#,#} Process waiting for @([true] ((32'sh2a == t::LocalWaitClass.a) | (32'sh64 != t::LocalWaitClass.b))) at t/t_timing_class.v:78 awaiting resumption
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 2 is active: @([true] __VdynSched.evaluate())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} - Process waiting at t/t_timing_class.v:78
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:78
-V{t#,#} Process forked at t/t_timing_class.v:78 finished
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:77
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 75: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 75: Process waiting at t/t_timing_class.v:228
-V{t#,#} Awaiting time 80: Process waiting at t/t_timing_class.v:140
-V{t#,#} Awaiting time 80: Process waiting at t/t_timing_class.v:193
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:228
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 80: Process waiting at t/t_timing_class.v:140
-V{t#,#} Awaiting time 80: Process waiting at t/t_timing_class.v:193
-V{t#,#} Awaiting time 80: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:140
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:193
-V{t#,#}+ Vt_timing_debug2_t___eval_initial__TOP__t__Vtiming__6____Vfork_2__0
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:234
-V{t#,#}+ Vt_timing_debug2_t__03a__03aAssignDelayClass::__VnoInFunc_do_assign
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 85: Process waiting at t/t_timing_class.v:237
-V{t#,#} Awaiting time 85: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 90: Process waiting at t/t_timing_class.v:193
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:237
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 90: Process waiting at t/t_timing_class.v:193
-V{t#,#} Awaiting time 90: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 100: Process waiting at t/t_timing_class.v:238
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:193
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 95: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 100: Process waiting at t/t_timing_class.v:238
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
-V{t#,#}+++++TOP Evaluate Vt_timing_debug2::eval_step
-V{t#,#}+ Vt_timing_debug2___024root___eval_debug_assertions
-V{t#,#}+ Eval
-V{t#,#}+ Vt_timing_debug2___024root___eval
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} 'act' region trigger index 1 is active: @([true] __VdlySched.awaitingCurrentTime())
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}+ Vt_timing_debug2___024root___timing_resume
2026-02-11 19:35:59 +01:00
-V{t#,#} No process to resume waiting for @([event] t.ec.e)
-V{t#,#} Resuming processes waiting for @([event] t.ec.e)
-V{t#,#} Delayed processes:
2026-03-10 02:38:29 +01:00
-V{t#,#} Awaiting time 100: Process waiting at t/t_timing_class.v:238
-V{t#,#} Awaiting time 100: Process waiting at t/t_timing_class.v:135
-V{t#,#} Awaiting time 101: Process waiting at t/t_timing_class.v:283
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#} Resuming delayed processes
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:238
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
*-* All Finished *-*
2026-03-10 02:38:29 +01:00
-V{t#,#} Resuming: Process waiting at t/t_timing_class.v:135
-V{t#,#}+ Vt_timing_debug2_t__03a__03aClkClass::__VnoInFunc_flip
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_clear__act
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__act
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_triggers_vec__act
-V{t#,#} No suspended processes waiting for dynamic trigger evaluation
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___timing_ready
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___dump_triggers__act
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#} No 'act' region triggers active
2026-02-11 19:35:59 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___trigger_orInto__act_vec_vec
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
Support #0 delays with IEEE-1800 compliant semantics (#7079) This patch adds IEEE-1800 compliant scheduling support for the Inactive scheduling region used for #0 delays. Implementing this requires that **all** IEEE-1800 active region events are placed in the internal 'act' section. This has simulation performance implications. It prevents some optimizations (e.g. V3LifePost), which reduces single threaded performance. It also reduces the available work and parallelism in the internal 'nba' section, which reduced the effectiveness of multi-threading severely. Performance impact on RTLMeter when using scheduling adjusted to support proper #0 delays is ~10-20% slowdown in single-threaded mode, and ~100% (2x slower) with --threads 4. To avoid paying this performance penalty unconditionally, the scheduling is only adjusted if either: 1. The input contains a statically known #0 delay 2. The input contains a variable #x delay unknown at compile time If no #0 is present, but #x variable delays are, a ZERODLY warning is issued advising the use of '--no-sched-zero-delay' which is a promise by the user that none of the variable delays will evaluate to a zero delay at run-time. This warning is turned off if '--sched-zero-delay' is explicitly given. This is similar to the '--timing' option. If '--no-sched-zero-delay' was used at compile time, then executing a zero delay will fail at runtime. A ZERODLY warning is also issued if a static #0 if found, but the user specified '--no-sched-zero-delay'. In this case the scheduling is not adjusted to support #0, so executing it will fail at runtime. Presumably the user knows it won't be executed. The intended behaviour with all this is the following: No #0, no #var in the design (#constant is OK) -> Same as current behaviour, scheduling not adjusted, same code generated as before Has static #0 and '--no-sched-zero-delay' is NOT given: -> No warnings, scheduling adjusted so it just works, runs slow Has static #0 and '--no-sched-zero-delay' is given: -> ZERODLY on the #0, scheduling not adjusted, fails at runtime if hit No static #0, but has #var and no option is given: -> ZERODLY on the #var advising use of '--no-sched-zero-delay' or '--sched-zero-delay' (similar to '--timing'), scheduling adjusted assuming it can be a zero delay and it just works No static #0, but has #var and '--no-sched-zero-delay' is given: -> No warning, scheduling not adjusted, fails at runtime if zero delay No static #0, but has #var and '--sched-zero-delay' is given: -> No warning, scheduling adjusted so it just works
2026-02-16 04:55:55 +01:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__inact
-V{t#,#}+ Vt_timing_debug2___024root___eval_phase__nba
-V{t#,#}+ Vt_timing_debug2___024root___trigger_anySet__act
-V{t#,#}End-of-eval cleanup
Timing support (#3363) Adds timing support to Verilator. It makes it possible to use delays, event controls within processes (not just at the start), wait statements, and forks. Building a design with those constructs requires a compiler that supports C++20 coroutines (GCC 10, Clang 5). The basic idea is to have processes and tasks with delays/event controls implemented as C++20 coroutines. This allows us to suspend and resume them at any time. There are five main runtime classes responsible for managing suspended coroutines: * `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle` with move semantics and automatic cleanup. * `VlDelayScheduler`, for coroutines suspended by delays. It resumes them at a proper simulation time. * `VlTriggerScheduler`, for coroutines suspended by event controls. It resumes them if its corresponding trigger was set. * `VlForkSync`, used for syncing `fork..join` and `fork..join_any` blocks. * `VlCoroutine`, the return type of all verilated coroutines. It allows for suspending a stack of coroutines (normally, C++ coroutines are stackless). There is a new visitor in `V3Timing.cpp` which: * scales delays according to the timescale, * simplifies intra-assignment timing controls and net delays into regular timing controls and assignments, * simplifies wait statements into loops with event controls, * marks processes and tasks with timing controls in them as suspendable, * creates delay, trigger scheduler, and fork sync variables, * transforms timing controls and fork joins into C++ awaits There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`) that integrate static scheduling with timing. This involves providing external domains for variables, so that the necessary combinational logic gets triggered after coroutine resumption, as well as statements that need to be injected into the design eval function to perform this resumption at the correct time. There is also a function that transforms forked processes into separate functions. See the comments in `verilated_timing.h`, `verilated_timing.cpp`, `V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals documentation for more details. Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 14:26:32 +02:00
-V{t#,#}+ Vt_timing_debug2___024root___eval_final
-V{t#,#}+ Vt_timing_debug2_t__03a__03aDelay40::~
-V{t#,#}+ Vt_timing_debug2_t__03a__03aDelayClass::~
-V{t#,#}+ Vt_timing_debug2_t__03a__03aDelay20::~
-V{t#,#}+ Vt_timing_debug2_t__03a__03aDelayClass::~
-V{t#,#}+ Vt_timing_debug2_t__03a__03aDelay10::~
-V{t#,#}+ Vt_timing_debug2_t__03a__03aDelayClass::~
-V{t#,#}+ Vt_timing_debug2_t__03a__03aNoDelay::~
-V{t#,#}+ Vt_timing_debug2_t__03a__03aDelayClass::~
-V{t#,#}+ Vt_timing_debug2_t__03a__03aLocalWaitClass::~
-V{t#,#}+ Vt_timing_debug2___024unit__03a__03aBaseClass::~
-V{t#,#}+ Vt_timing_debug2_t__03a__03aWaitClass::~
-V{t#,#}+ Vt_timing_debug2___024unit__03a__03aBaseClass::~
-V{t#,#}+ Vt_timing_debug2_t__03a__03aEventClass::~
-V{t#,#}+ Vt_timing_debug2___024unit__03a__03aBaseClass::~