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allocation fixes the issue with memory being grabbed constantly and never released, but re-surfaces an error with tiles being used after being freed. This is assumed to be a long-standing bug that has not been found yet. Meanwhile, the error that uses up excess memory is better than the error that causes layouts to get completely screwed up.
2 lines
8 B
Plaintext
2 lines
8 B
Plaintext
8.3.575
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