mirror of https://github.com/KLayout/klayout.git
151 lines
3.4 KiB
C++
151 lines
3.4 KiB
C++
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/*
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KLayout Layout Viewer
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Copyright (C) 2006-2020 Matthias Koefferlein
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef HDR_layD25ViewWidget
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#define HDR_layD25ViewWidget
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#include "dbPolygon.h"
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#include "layD25MemChunks.h"
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#include "layD25Camera.h"
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#include <QOpenGLWidget>
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#include <QOpenGLVertexArrayObject>
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#include <QOpenGLBuffer>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLFunctions>
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#include <QMatrix4x4>
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#include <QPoint>
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#include <QVector3D>
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#include <memory>
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namespace db
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{
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class Layout;
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class Cell;
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}
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namespace lay
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{
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class LayoutView;
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class D25ViewWidget;
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class D25InteractionMode
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{
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public:
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D25InteractionMode (D25ViewWidget *widget);
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virtual ~D25InteractionMode ();
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D25ViewWidget *view () { return mp_view; }
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virtual void mouse_move (QMouseEvent *event) = 0;
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private:
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D25ViewWidget *mp_view;
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};
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class D25ViewWidget
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: public QOpenGLWidget,
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private QOpenGLFunctions,
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public D25Camera
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{
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Q_OBJECT
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public:
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D25ViewWidget (QWidget *parent);
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~D25ViewWidget ();
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void keyPressEvent (QKeyEvent *event);
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void keyReleaseEvent (QKeyEvent *event);
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void wheelEvent (QWheelEvent *event);
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void mousePressEvent (QMouseEvent *event);
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void mouseReleaseEvent (QMouseEvent *event);
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void mouseMoveEvent (QMouseEvent *event);
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bool attach_view(lay::LayoutView *view);
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QVector3D hit_point_with_scene(const QVector3D &line_dir);
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void refresh ();
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void reset ();
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QVector3D displacement () const { return m_displacement; }
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void set_displacement (const QVector3D &d)
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{
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m_displacement = d;
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refresh ();
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}
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double scale_factor () const { return m_scale_factor; }
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void set_scale_factor (double f)
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{
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m_scale_factor = f;
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refresh ();
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}
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signals:
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void scale_factor_changed (double f);
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protected:
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virtual void camera_changed ();
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virtual double aspect_ratio () const;
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public slots:
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void fit ();
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private:
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typedef lay::mem_chunks<GLfloat, 1024 * 18> chunks_type;
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std::auto_ptr<D25InteractionMode> mp_mode;
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QOpenGLShaderProgram *m_shapes_program, *m_gridplane_program;
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double m_scale_factor;
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QVector3D m_displacement;
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lay::LayoutView *mp_view;
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db::DBox m_bbox;
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double m_zmin, m_zmax;
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std::list<chunks_type> m_vertex_chunks;
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struct LayerInfo {
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const chunks_type *vertex_chunk;
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GLfloat color [4];
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};
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std::list<LayerInfo> m_layers;
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void initializeGL ();
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void paintGL ();
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void resizeGL (int w, int h);
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bool prepare_view();
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void render_layout (D25ViewWidget::chunks_type &chunks, const db::Layout &layout, const db::Cell &cell, unsigned int layer, double zstart, double zstop);
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void render_polygon (D25ViewWidget::chunks_type &chunks, const db::Polygon &poly, double dbu, double zstart, double zstop);
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void render_wall (D25ViewWidget::chunks_type &chunks, const db::Edge &poly, double dbu, double zstart, double zstop);
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};
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}
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#endif
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