/* KLayout Layout Viewer Copyright (C) 2006-2020 Matthias Koefferlein This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef HDR_layD25ViewWidget #define HDR_layD25ViewWidget #include "dbPolygon.h" #include "layD25MemChunks.h" #include "layD25Camera.h" #include #include #include #include #include #include #include #include #include namespace db { class Layout; class Cell; } namespace lay { class LayoutView; class D25ViewWidget; class D25InteractionMode { public: D25InteractionMode (D25ViewWidget *widget); virtual ~D25InteractionMode (); D25ViewWidget *view () { return mp_view; } virtual void mouse_move (QMouseEvent *event) = 0; private: D25ViewWidget *mp_view; }; class D25ViewWidget : public QOpenGLWidget, private QOpenGLFunctions, public D25Camera { Q_OBJECT public: D25ViewWidget (QWidget *parent); ~D25ViewWidget (); void keyPressEvent (QKeyEvent *event); void keyReleaseEvent (QKeyEvent *event); void wheelEvent (QWheelEvent *event); void mousePressEvent (QMouseEvent *event); void mouseReleaseEvent (QMouseEvent *event); void mouseMoveEvent (QMouseEvent *event); bool attach_view(lay::LayoutView *view); QVector3D hit_point_with_scene(const QVector3D &line_dir); void refresh (); void reset (); QVector3D displacement () const { return m_displacement; } void set_displacement (const QVector3D &d) { m_displacement = d; refresh (); } double scale_factor () const { return m_scale_factor; } void set_scale_factor (double f) { m_scale_factor = f; refresh (); } signals: void scale_factor_changed (double f); protected: virtual void camera_changed (); virtual double aspect_ratio () const; public slots: void fit (); private: typedef lay::mem_chunks chunks_type; std::auto_ptr mp_mode; QOpenGLShaderProgram *m_shapes_program, *m_gridplane_program; double m_scale_factor; QVector3D m_displacement; lay::LayoutView *mp_view; db::DBox m_bbox; double m_zmin, m_zmax; std::list m_vertex_chunks; struct LayerInfo { const chunks_type *vertex_chunk; GLfloat color [4]; }; std::list m_layers; void initializeGL (); void paintGL (); void resizeGL (int w, int h); bool prepare_view(); void render_layout (D25ViewWidget::chunks_type &chunks, const db::Layout &layout, const db::Cell &cell, unsigned int layer, double zstart, double zstop); void render_polygon (D25ViewWidget::chunks_type &chunks, const db::Polygon &poly, double dbu, double zstart, double zstop); void render_wall (D25ViewWidget::chunks_type &chunks, const db::Edge &poly, double dbu, double zstart, double zstop); }; } #endif