same_nets, equivalent_pins, same_circuits and same_device_classes
can now be given at the beginning of the LVS script. This will
simplify building universal scripts with the run specific part at
the beginning (one "load" section).
The price are somewhat less specific error messages when something
fails in these methods.
Fake pins: pins that happen because something connects to a cell at an
unexpected position. Such a pin is difficult to find. The solution is
to keep those nets and nur purge them so these nets can be identified
in the layout.
Here: is_floating? will be true only if there are no pins. Hence
nets with pins are not removed. is_passive is introduced for nets -
passive nets are such that don't have elements, but a pin.
Circuits are purged if they only have passive nets.
Consistent behavior for file paths for images too.
Plus: image paths are not kept as absolute paths
inside the session.
This makes regeneration of images stable.
- "follow selection": allows navigating between the bookmarks
with the cursor keys
- "manage bookmarks" now starts with the selected bookmarks
also selected.
Here is the proposal:
- There is a new panel similar to the layer list showing the
bookmarks. It can be shown using View/Bookmarks.
Initially this panel is hidden.
- Double-clicking on an item in this bookmark list will
navigate to the bookmark.
- Context menu entries of this panel are: manage, load and
save bookmarks (like in main menu)
In addition, "bookmark this view" now proposes a bookmark name
make of "B" and a unique number.
The help link wasn't working for File/Setup/Rulers/Templates
("here"). Also: if clicked from the model "Ruler and annotations setup"
the link was working but the help window wasn't usable. The modal
setup dialog was hiding the help window.
Three mode menu items appear in "Targets for Key Binding"
in the setup dialog and can be bound to a key.
"Move Interactive" will immediately start moving the
selection.
"Paste Interactive" and "Duplicate Interactive" will
paste and then immediately start moving.
Remaining issue: when Paste or Duplicate moves are
cancelled the pasted objects will still be there and
at the original location. So they are may be hard to
see. Also with Undo, two undo items are there: Paste
and Move.