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WIP
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@@ -63,6 +63,7 @@ public:
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edges_iterator begin_edges () const { return m_edges.begin (); }
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edges_iterator end_edges () const { return m_edges.end (); }
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size_t num_edges () const { return m_edges.size (); }
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size_t level () const { return m_level; }
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void set_level (size_t l) { m_level = l; }
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+1043
-5
File diff suppressed because it is too large
Load Diff
@@ -34,6 +34,8 @@
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namespace db
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{
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class Layout;
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class DB_PUBLIC Triangles
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{
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public:
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@@ -46,8 +48,12 @@ public:
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db::DBox bbox () const;
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bool check (bool check_delaunay = true) const;
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void dump (const std::string &path) const;
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std::vector<db::Vertex *> find_points_around (const db::Vertex *vertex, double radius);
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/**
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* @brief Finds the points within (not "on") a circle of radius "radius" around the given vertex.
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*/
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std::vector<db::Vertex *> find_points_around (Vertex *vertex, double radius);
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db::Vertex *insert_point (const db::DPoint &point, std::vector<db::Triangle *> *new_triangles = 0);
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db::Vertex *insert (db::Vertex *vertex, std::vector<db::Triangle *> *new_triangles = 0);
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@@ -68,10 +74,11 @@ private:
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// NOTE: these functions are SLOW and intended to test purposes only
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std::vector<db::Vertex *> find_touching (const db::DBox &box);
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std::vector<db::Vertex *> find_inside_circle (const db::DPoint ¢er, double radius);
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db::Layout *to_layout () const;
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void remove_outside_vertex (db::Vertex *vertex, std::vector<db::Triangle *> *new_triangles = 0);
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void remove_inside_vertex (db::Vertex *vertex, std::vector<db::Triangle *> *new_triangles = 0);
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std::vector<db::Triangle *> fill_concave_corners (const std::vector<db::TriangleEdge> &edges);
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std::vector<db::Triangle *> fill_concave_corners (const std::vector<TriangleEdge *> &edges);
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};
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}
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