mirror of https://github.com/KLayout/klayout.git
WIP
This commit is contained in:
parent
14f8c1a61b
commit
dfa0a0619b
|
|
@ -63,6 +63,7 @@ public:
|
|||
|
||||
edges_iterator begin_edges () const { return m_edges.begin (); }
|
||||
edges_iterator end_edges () const { return m_edges.end (); }
|
||||
size_t num_edges () const { return m_edges.size (); }
|
||||
|
||||
size_t level () const { return m_level; }
|
||||
void set_level (size_t l) { m_level = l; }
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -34,6 +34,8 @@
|
|||
namespace db
|
||||
{
|
||||
|
||||
class Layout;
|
||||
|
||||
class DB_PUBLIC Triangles
|
||||
{
|
||||
public:
|
||||
|
|
@ -46,8 +48,12 @@ public:
|
|||
db::DBox bbox () const;
|
||||
|
||||
bool check (bool check_delaunay = true) const;
|
||||
void dump (const std::string &path) const;
|
||||
|
||||
std::vector<db::Vertex *> find_points_around (const db::Vertex *vertex, double radius);
|
||||
/**
|
||||
* @brief Finds the points within (not "on") a circle of radius "radius" around the given vertex.
|
||||
*/
|
||||
std::vector<db::Vertex *> find_points_around (Vertex *vertex, double radius);
|
||||
|
||||
db::Vertex *insert_point (const db::DPoint &point, std::vector<db::Triangle *> *new_triangles = 0);
|
||||
db::Vertex *insert (db::Vertex *vertex, std::vector<db::Triangle *> *new_triangles = 0);
|
||||
|
|
@ -68,10 +74,11 @@ private:
|
|||
// NOTE: these functions are SLOW and intended to test purposes only
|
||||
std::vector<db::Vertex *> find_touching (const db::DBox &box);
|
||||
std::vector<db::Vertex *> find_inside_circle (const db::DPoint ¢er, double radius);
|
||||
db::Layout *to_layout () const;
|
||||
|
||||
void remove_outside_vertex (db::Vertex *vertex, std::vector<db::Triangle *> *new_triangles = 0);
|
||||
void remove_inside_vertex (db::Vertex *vertex, std::vector<db::Triangle *> *new_triangles = 0);
|
||||
std::vector<db::Triangle *> fill_concave_corners (const std::vector<db::TriangleEdge> &edges);
|
||||
std::vector<db::Triangle *> fill_concave_corners (const std::vector<TriangleEdge *> &edges);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue