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https://github.com/KLayout/klayout.git
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Cleanup
This commit is contained in:
@@ -221,24 +221,24 @@ Triangulation::find_points_around (Vertex *vertex, double radius)
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}
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Vertex *
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Triangulation::insert_point (const db::DPoint &point, std::list<tl::weak_ptr<Polygon> > *new_triangles, double snap)
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Triangulation::insert_point (const db::DPoint &point, std::list<tl::weak_ptr<Polygon> > *new_triangles)
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{
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return insert (mp_graph->create_vertex (point), new_triangles, snap);
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return insert (mp_graph->create_vertex (point), new_triangles);
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}
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Vertex *
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Triangulation::insert_point (db::DCoord x, db::DCoord y, std::list<tl::weak_ptr<Polygon> > *new_triangles, double snap)
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Triangulation::insert_point (db::DCoord x, db::DCoord y, std::list<tl::weak_ptr<Polygon> > *new_triangles)
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{
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return insert (mp_graph->create_vertex (x, y), new_triangles, snap);
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return insert (mp_graph->create_vertex (x, y), new_triangles);
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}
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Vertex *
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Triangulation::insert (Vertex *vertex, std::list<tl::weak_ptr<Polygon> > *new_triangles, double snap)
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Triangulation::insert (Vertex *vertex, std::list<tl::weak_ptr<Polygon> > *new_triangles)
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{
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Polygon *in_triangle = 0;
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Edge *on_edge = 0;
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if (! find_triangle_for_point (*vertex, snap, in_triangle, on_edge)) {
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if (! find_triangle_for_point (*vertex, in_triangle, on_edge)) {
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// the new vertex is outside the domain
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tl_assert (! m_is_constrained);
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@@ -249,11 +249,9 @@ Triangulation::insert (Vertex *vertex, std::list<tl::weak_ptr<Polygon> > *new_tr
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if (on_edge) {
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double snap_range = std::max (db::epsilon, snap * on_edge->length ());
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if (snap > 0.0 ? vertex->distance (*on_edge->v1 ()) < snap_range : is_equal (*vertex, *on_edge->v1 ())) {
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if (is_equal (*vertex, *on_edge->v1 ())) {
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return on_edge->v1 ();
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} else if (snap > 0.0 ? vertex->distance (*on_edge->v2 ()) < snap_range : is_equal (*vertex, *on_edge->v2 ())) {
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} else if (is_equal (*vertex, *on_edge->v2 ())) {
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return on_edge->v2 ();
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} else {
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split_triangles_on_edge (vertex, on_edge, new_triangles);
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@@ -273,15 +271,13 @@ Triangulation::insert (Vertex *vertex, std::list<tl::weak_ptr<Polygon> > *new_tr
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}
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}
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bool Triangulation::find_triangle_for_point (const db::DPoint &point, double snap, Polygon *&in_triangle, Edge *&on_edge)
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bool Triangulation::find_triangle_for_point (const db::DPoint &point, Polygon *&in_triangle, Edge *&on_edge)
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{
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Edge *edge = find_closest_edge (point);
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if (edge) {
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double snap_range = std::max (db::epsilon, snap * edge->length ());
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if (snap > 0.0 ? std::abs (edge->edge ().distance (point)) < snap_range : edge->side_of (point) == 0) {
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if (edge->side_of (point) == 0) {
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on_edge = edge;
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return true;
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@@ -163,7 +163,7 @@ public:
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* This method can be called after "triangulate" to add new points and adjust the triangulation.
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* Inserting new points will maintain the (constrained) Delaunay condition.
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*/
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Vertex *insert_point (const db::DPoint &point, std::list<tl::weak_ptr<Polygon> > *new_triangles = 0, double snap = 0.0);
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Vertex *insert_point (const db::DPoint &point, std::list<tl::weak_ptr<Polygon> > *new_triangles = 0);
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/**
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* @brief Finds the edge for two given points
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@@ -286,7 +286,7 @@ protected:
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* If "new_triangles" is not null, it will receive the list of new triangles created during
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* the remove step.
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*/
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Vertex *insert_point (db::DCoord x, db::DCoord y, std::list<tl::weak_ptr<Polygon> > *new_triangles = 0, double snap = 0.0);
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Vertex *insert_point (db::DCoord x, db::DCoord y, std::list<tl::weak_ptr<Polygon> > *new_triangles = 0);
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/**
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* @brief Removes the given vertex
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@@ -335,9 +335,9 @@ private:
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void remove_inside_vertex (Vertex *vertex, std::list<tl::weak_ptr<Polygon> > *new_triangles_out = 0);
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std::vector<Polygon *> fill_concave_corners (const std::vector<Edge *> &edges);
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void fix_triangles (const std::vector<Polygon *> &tris, const std::vector<Edge *> &fixed_edges, std::list<tl::weak_ptr<Polygon> > *new_triangles);
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bool find_triangle_for_point (const db::DPoint &point, double snap, Polygon *&in_triangle, Edge *&on_edge);
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bool find_triangle_for_point (const db::DPoint &point, Polygon *&in_triangle, Edge *&on_edge);
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Edge *find_closest_edge (const db::DPoint &p, Vertex *vstart = 0, bool inside_only = false) const;
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Vertex *insert (Vertex *vertex, std::list<tl::weak_ptr<Polygon> > *new_triangles = 0, double snap = 0.0);
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Vertex *insert (Vertex *vertex, std::list<tl::weak_ptr<Polygon> > *new_triangles = 0);
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void split_triangle (Polygon *t, Vertex *vertex, std::list<tl::weak_ptr<Polygon> > *new_triangles_out);
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void split_triangles_on_edge (Vertex *vertex, Edge *split_edge, std::list<tl::weak_ptr<Polygon> > *new_triangles_out);
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void add_more_triangles (std::vector<Polygon *> &new_triangles,
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