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Implemented fix from @Kazzz-S. Thank you!
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@@ -972,7 +972,7 @@ D25ViewWidget::do_initialize_gl ()
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static const char *shapes_fragment_shader_source =
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"#version 120\n"
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"\n"
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"in float dp;\n"
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"varying float dp;\n"
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"uniform highp float mist_factor;\n"
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"uniform highp float mist_add;\n"
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"uniform vec4 color;\n"
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