Maybe fixing shader programs for 2.5d view

This commit is contained in:
Matthias Koefferlein 2024-05-02 23:58:05 +02:00
parent ebbd8708db
commit b2b9c221b4
1 changed files with 2 additions and 2 deletions

View File

@ -990,7 +990,7 @@ D25ViewWidget::do_initialize_gl ()
" f = (z - (d - dd)) / (2.0 * dd);\n"
" }\n"
" return (1.0 - f) * mist_color + f * c;\n"
"};\n"
"}\n"
"\n"
"void main() {\n"
" lowp vec4 vertex_color = color * (dp * 0.5 + 0.5) - (min(0.0, dp) * ambient);\n"
@ -1038,7 +1038,7 @@ D25ViewWidget::do_initialize_gl ()
" f = (z - (d - dd)) / (2.0 * dd);\n"
" }\n"
" return (1.0 - f) * mist_color + f * c;\n"
"};\n"
"}\n"
"\n"
"void main() {\n"
" gl_FragColor = color_by_z(color, gl_FragCoord.w);\n"