mirror of
https://github.com/KLayout/klayout.git
synced 2026-09-01 10:27:53 +02:00
WIP
This commit is contained in:
@@ -46,7 +46,7 @@ static inline bool is_equal (const db::DPoint &a, const db::DPoint &b)
|
||||
const double snap_to_edge_vertex = 1e-5;
|
||||
|
||||
// distance of point to edge center to be considered "on edge center" relative to edge length involved
|
||||
double snap_to_edge_center = 1e-3;
|
||||
const double snap_to_edge_center = 1e-3;
|
||||
|
||||
|
||||
Triangulation::Triangulation (Graph *graph)
|
||||
@@ -224,84 +224,86 @@ Triangulation::find_points_around (Vertex *vertex, double radius)
|
||||
}
|
||||
|
||||
Vertex *
|
||||
Triangulation::insert_point (const db::DPoint &point, std::list<tl::weak_ptr<Polygon> > *new_triangles)
|
||||
Triangulation::insert_point (const db::DPoint &point, std::list<tl::weak_ptr<Polygon> > *new_triangles, double snap)
|
||||
{
|
||||
return insert (mp_graph->create_vertex (point), new_triangles);
|
||||
return insert (mp_graph->create_vertex (point), new_triangles, snap);
|
||||
}
|
||||
|
||||
Vertex *
|
||||
Triangulation::insert_point (db::DCoord x, db::DCoord y, std::list<tl::weak_ptr<Polygon> > *new_triangles)
|
||||
Triangulation::insert_point (db::DCoord x, db::DCoord y, std::list<tl::weak_ptr<Polygon> > *new_triangles, double snap)
|
||||
{
|
||||
return insert (mp_graph->create_vertex (x, y), new_triangles);
|
||||
return insert (mp_graph->create_vertex (x, y), new_triangles, snap);
|
||||
}
|
||||
|
||||
Vertex *
|
||||
Triangulation::insert (Vertex *vertex, std::list<tl::weak_ptr<Polygon> > *new_triangles)
|
||||
Triangulation::insert (Vertex *vertex, std::list<tl::weak_ptr<Polygon> > *new_triangles, double snap)
|
||||
{
|
||||
std::vector<Polygon *> tris = find_triangle_for_point (*vertex);
|
||||
Polygon *in_triangle = 0;
|
||||
Edge *on_edge = 0;
|
||||
|
||||
// the new vertex is outside the domain
|
||||
if (tris.empty ()) {
|
||||
if (! find_triangle_for_point (*vertex, snap, in_triangle, on_edge)) {
|
||||
|
||||
// the new vertex is outside the domain
|
||||
tl_assert (! m_is_constrained);
|
||||
insert_new_vertex (vertex, new_triangles);
|
||||
return vertex;
|
||||
}
|
||||
|
||||
// check, if the new vertex is on an edge (may be edge between triangles or edge on outside)
|
||||
Edge *on_edge = 0;
|
||||
std::vector<Edge *> on_vertex;
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
|
||||
Edge *e = tris.front ()->edge (i);
|
||||
|
||||
double snap_range = snap_to_edge_vertex * e->length ();
|
||||
|
||||
if (std::abs (e->edge ().distance (*vertex)) < snap_range - db::epsilon) {
|
||||
if (vertex->distance (*e->v1 ()) < snap_range + db::epsilon || vertex->distance (*e->v2 ()) < snap_range + db::epsilon) {
|
||||
on_vertex.push_back (e);
|
||||
} else if (! on_edge) {
|
||||
on_edge = e;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (on_edge) {
|
||||
|
||||
split_triangles_on_edge (vertex, on_edge, new_triangles);
|
||||
// double snap_range = std::max (db::epsilon, snap_to_edge_vertex * e->length ()); @@@
|
||||
double snap_range = std::max (db::epsilon, snap * on_edge->length ());
|
||||
|
||||
if (snap > 0.0 ? vertex->distance (*on_edge->v1 ()) < snap_range : is_equal (*vertex, *on_edge->v1 ())) {
|
||||
return on_edge->v1 ();
|
||||
} else if (snap > 0.0 ? vertex->distance (*on_edge->v2 ()) < snap_range : is_equal (*vertex, *on_edge->v2 ())) {
|
||||
return on_edge->v2 ();
|
||||
} else {
|
||||
split_triangles_on_edge (vertex, on_edge, new_triangles);
|
||||
return vertex;
|
||||
}
|
||||
|
||||
} else if (in_triangle) {
|
||||
|
||||
split_triangle (in_triangle, vertex, new_triangles);
|
||||
return vertex;
|
||||
|
||||
} else if (! on_vertex.empty ()) {
|
||||
} else {
|
||||
|
||||
tl_assert (on_vertex.size () == size_t (2));
|
||||
return on_vertex.front ()->common_vertex (on_vertex [1]);
|
||||
|
||||
} else if (tris.size () == size_t (1)) {
|
||||
|
||||
// the new vertex is inside one triangle
|
||||
split_triangle (tris.front (), vertex, new_triangles);
|
||||
return vertex;
|
||||
tl_assert (false);
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
tl_assert (false);
|
||||
}
|
||||
|
||||
std::vector<Polygon *>
|
||||
Triangulation::find_triangle_for_point (const db::DPoint &point)
|
||||
bool Triangulation::find_triangle_for_point (const db::DPoint &point, double snap, Polygon *&in_triangle, Edge *&on_edge)
|
||||
{
|
||||
Edge *edge = find_closest_edge (point);
|
||||
|
||||
std::vector<Polygon *> res;
|
||||
if (edge) {
|
||||
for (auto t = edge->begin_polygons (); t != edge->end_polygons (); ++t) {
|
||||
if (t->contains (point) >= 0) {
|
||||
res.push_back (t.operator-> ());
|
||||
|
||||
double snap_range = std::max (db::epsilon, snap * edge->length ());
|
||||
|
||||
if (snap > 0.0 ? std::abs (edge->edge ().distance (point)) < snap_range : edge->side_of (point) == 0) {
|
||||
|
||||
on_edge = edge;
|
||||
return true;
|
||||
|
||||
} else {
|
||||
|
||||
for (auto t = edge->begin_polygons (); t != edge->end_polygons (); ++t) {
|
||||
if (t->contains (point) >= 0) {
|
||||
in_triangle = t.operator-> ();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return res;
|
||||
return false;
|
||||
}
|
||||
|
||||
Edge *
|
||||
@@ -1378,8 +1380,14 @@ void
|
||||
Triangulation::make_contours (const Poly &poly, const Trans &trans, std::vector<std::vector<Vertex *> > &edge_contours)
|
||||
{
|
||||
edge_contours.push_back (std::vector<Vertex *> ());
|
||||
// @@@int id = 0; // @@@
|
||||
for (auto pt = poly.begin_hull (); pt != poly.end_hull (); ++pt) {
|
||||
// @@@if (id == 27) { // @@@
|
||||
// @@@tl::info << "@@@ BANG!"; // @@@
|
||||
// @@@} // @@@
|
||||
// @@@ edge_contours.back ().push_back (insert_point (trans * *pt, 0, snap_to_edge_vertex));
|
||||
edge_contours.back ().push_back (insert_point (trans * *pt));
|
||||
// @@@++id; mp_graph->dump ("xxx" + tl::to_string(id) + ".gds"); tl::info << "@@@ xxx" << id; // @@@
|
||||
}
|
||||
|
||||
for (unsigned int h = 0; h < poly.holes (); ++h) {
|
||||
|
||||
@@ -163,7 +163,7 @@ public:
|
||||
* This method can be called after "triangulate" to add new points and adjust the triangulation.
|
||||
* Inserting new points will maintain the (constrained) Delaunay condition.
|
||||
*/
|
||||
Vertex *insert_point (const db::DPoint &point, std::list<tl::weak_ptr<Polygon> > *new_triangles = 0);
|
||||
Vertex *insert_point (const db::DPoint &point, std::list<tl::weak_ptr<Polygon> > *new_triangles = 0, double snap = 0.0);
|
||||
|
||||
/**
|
||||
* @brief Finds the edge for two given points
|
||||
@@ -286,7 +286,7 @@ protected:
|
||||
* If "new_triangles" is not null, it will receive the list of new triangles created during
|
||||
* the remove step.
|
||||
*/
|
||||
Vertex *insert_point (db::DCoord x, db::DCoord y, std::list<tl::weak_ptr<Polygon> > *new_triangles = 0);
|
||||
Vertex *insert_point (db::DCoord x, db::DCoord y, std::list<tl::weak_ptr<Polygon> > *new_triangles = 0, double snap = 0.0);
|
||||
|
||||
/**
|
||||
* @brief Removes the given vertex
|
||||
@@ -335,9 +335,9 @@ private:
|
||||
void remove_inside_vertex (Vertex *vertex, std::list<tl::weak_ptr<Polygon> > *new_triangles_out = 0);
|
||||
std::vector<Polygon *> fill_concave_corners (const std::vector<Edge *> &edges);
|
||||
void fix_triangles (const std::vector<Polygon *> &tris, const std::vector<Edge *> &fixed_edges, std::list<tl::weak_ptr<Polygon> > *new_triangles);
|
||||
std::vector<Polygon *> find_triangle_for_point (const db::DPoint &point);
|
||||
bool find_triangle_for_point (const db::DPoint &point, double snap, Polygon *&in_triangle, Edge *&on_edge);
|
||||
Edge *find_closest_edge (const db::DPoint &p, Vertex *vstart = 0, bool inside_only = false) const;
|
||||
Vertex *insert (Vertex *vertex, std::list<tl::weak_ptr<Polygon> > *new_triangles = 0);
|
||||
Vertex *insert (Vertex *vertex, std::list<tl::weak_ptr<Polygon> > *new_triangles = 0, double snap = 0.0);
|
||||
void split_triangle (Polygon *t, Vertex *vertex, std::list<tl::weak_ptr<Polygon> > *new_triangles_out);
|
||||
void split_triangles_on_edge (Vertex *vertex, Edge *split_edge, std::list<tl::weak_ptr<Polygon> > *new_triangles_out);
|
||||
void add_more_triangles (std::vector<Polygon *> &new_triangles,
|
||||
|
||||
@@ -1078,7 +1078,7 @@ TEST(triangulate_issue1996)
|
||||
EXPECT_LT (plc.num_polygons (), size_t (132000));
|
||||
}
|
||||
|
||||
TEST(triangulate_discussion_2883)
|
||||
TEST(triangulate_issue_2429)
|
||||
{
|
||||
db::DPoint contour[] = {
|
||||
db::DPoint (-13025.428, -33338.541),
|
||||
@@ -1114,10 +1114,11 @@ TEST(triangulate_discussion_2883)
|
||||
db::DPolygon poly;
|
||||
poly.assign_hull (contour + 0, contour + sizeof (contour) / sizeof (contour[0]));
|
||||
|
||||
double dbu = 0.001;
|
||||
double dbu = 1.0;
|
||||
|
||||
db::plc::TriangulationParameters param;
|
||||
param.min_b = 0.3;
|
||||
param.max_area = 500.0; // @@@
|
||||
|
||||
db::plc::Graph plc;
|
||||
TestableTriangulation tri (&plc);
|
||||
|
||||
Reference in New Issue
Block a user