Access to members in packed struct fields is internally implemented using a part select. vvp has a special syntax for passing a part select of a vector to a system function. This special syntax assumes that the part select is unsigned like it is for normal Verilog part selects. As a result passing a signed struct member to a system function will interpret it as unsigned. Add a check to make sure that the expression is actually unsigned. If it is not fall back to evaluating the expression on the vector stack and pass the value on the stack to the system function. Signed-off-by: Lars-Peter Clausen <lars@metafoo.de> |
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| .. | ||
| COPYING.lesser | ||
| Makefile.in | ||
| README.txt | ||
| cppcheck.sup | ||
| draw_class.c | ||
| draw_delay.c | ||
| draw_enum.c | ||
| draw_mux.c | ||
| draw_net_input.c | ||
| draw_substitute.c | ||
| draw_switch.c | ||
| draw_ufunc.c | ||
| draw_vpi.c | ||
| eval_condit.c | ||
| eval_expr.c | ||
| eval_object.c | ||
| eval_real.c | ||
| eval_string.c | ||
| eval_vec4.c | ||
| modpath.c | ||
| stmt_assign.c | ||
| vvp-s.conf.in | ||
| vvp.c | ||
| vvp.conf.in | ||
| vvp_config.h.in | ||
| vvp_priv.h | ||
| vvp_process.c | ||
| vvp_scope.c | ||
README.txt
THE VVP TARGET SYMBOL NAME CONVENTIONS There are some naming conventions that the vvp target uses for generating symbol names. * wires and regs Nets and variables are named V_<full-name> where <full-name> is the full hierarchical name of the signal. * Logic devices Logic devices (and, or, buf, bufz, etc.) are named L_<full_name>. In this case the symbol is attached to a functor that is the output of the logic device. GENERAL FUNCTOR WEB STRUCTURE The net of gates, signals and resolvers is formed from the input design. The basic structure is wrapped around the nexus, which is represented by the ivl_nexus_t. Each nexus represents a resolved value. The input of the nexus is fed by a single driver. If the nexus in the design has multiple drivers, the drivers are first fed into a resolver (or a tree of resolvers) to form a single output that is the nexus. The nexus, then, feeds its output to the inputs of other gates, or to the .net objects in the design.