2017-01-10 10:58:24 +01:00
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/**CFile****************************************************************
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FileName [acecTree.c]
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SystemName [ABC: Logic synthesis and verification system.]
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PackageName [CEC for arithmetic circuits.]
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Synopsis [Adder tree construction.]
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Author [Alan Mishchenko]
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Affiliation [UC Berkeley]
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Date [Ver. 1.0. Started - June 20, 2005.]
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Revision [$Id: acecTree.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
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***********************************************************************/
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#include "acecInt.h"
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ABC_NAMESPACE_IMPL_START
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////////////////////////////////////////////////////////////////////////
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/// DECLARATIONS ///
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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/// FUNCTION DEFINITIONS ///
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////////////////////////////////////////////////////////////////////////
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2017-01-10 13:19:02 +01:00
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/**Function*************************************************************
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Synopsis [Find internal cut points with exactly one adder fanin/fanout.]
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Description [Returns a map of point into its input/output adder.]
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SideEffects []
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SeeAlso []
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***********************************************************************/
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void Acec_TreeAddInOutPoint( Vec_Int_t * vMap, int iObj, int iAdd, int fOut )
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{
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int * pPlace = Vec_IntEntryP( vMap, Abc_Var2Lit(iObj, fOut) );
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if ( *pPlace == -1 )
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*pPlace = iAdd;
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else if ( *pPlace >= 0 )
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*pPlace = -2;
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}
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Vec_Int_t * Acec_TreeFindPoints( Gia_Man_t * p, Vec_Int_t * vAdds )
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{
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Vec_Int_t * vMap = Vec_IntStartFull( 2*Gia_ManObjNum(p) );
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int i;
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for ( i = 0; 6*i < Vec_IntSize(vAdds); i++ )
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{
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Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+0), i, 0 );
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Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+1), i, 0 );
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Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+2), i, 0 );
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Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+3), i, 1 );
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Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+4), i, 1 );
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}
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return vMap;
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}
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/**Function*************************************************************
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Synopsis [Find adder trees as groups of adders connected vis cut-points.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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int Acec_TreeWhichPoint( Vec_Int_t * vAdds, int iAdd, int iObj )
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{
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int k;
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for ( k = 0; k < 5; k++ )
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if ( Vec_IntEntry(vAdds, 6*iAdd+k) == iObj )
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return k;
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assert( 0 );
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return -1;
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}
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void Acec_TreeFindTrees2_rec( Vec_Int_t * vAdds, Vec_Int_t * vMap, int iAdd, int Rank, Vec_Int_t * vTree, Vec_Bit_t * vFound )
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{
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extern void Acec_TreeFindTrees_rec( Vec_Int_t * vAdds, Vec_Int_t * vMap, int iObj, int Rank, Vec_Int_t * vTree, Vec_Bit_t * vFound );
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int k;
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if ( Vec_BitEntry(vFound, iAdd) )
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return;
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Vec_BitWriteEntry( vFound, iAdd, 1 );
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Vec_IntPush( vTree, iAdd );
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Vec_IntPush( vTree, Rank );
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//printf( "Assigning rank %d to (%d:%d).\n", Rank, Vec_IntEntry(vAdds, 6*iAdd+3), Vec_IntEntry(vAdds, 6*iAdd+4) );
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for ( k = 0; k < 5; k++ )
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Acec_TreeFindTrees_rec( vAdds, vMap, Vec_IntEntry(vAdds, 6*iAdd+k), k == 4 ? Rank + 1 : Rank, vTree, vFound );
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}
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void Acec_TreeFindTrees_rec( Vec_Int_t * vAdds, Vec_Int_t * vMap, int iObj, int Rank, Vec_Int_t * vTree, Vec_Bit_t * vFound )
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{
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int In = Vec_IntEntry( vMap, Abc_Var2Lit(iObj, 1) );
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int Out = Vec_IntEntry( vMap, Abc_Var2Lit(iObj, 0) );
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if ( In < 0 || Out < 0 )
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return;
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Acec_TreeFindTrees2_rec( vAdds, vMap, In, Acec_TreeWhichPoint(vAdds, In, iObj) == 4 ? Rank-1 : Rank, vTree, vFound );
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Acec_TreeFindTrees2_rec( vAdds, vMap, Out, Rank, vTree, vFound );
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}
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Vec_Wec_t * Acec_TreeFindTrees( Gia_Man_t * p, Vec_Int_t * vAdds )
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{
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Vec_Wec_t * vTrees = Vec_WecAlloc( 10 );
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Vec_Int_t * vMap = Acec_TreeFindPoints( p, vAdds );
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Vec_Bit_t * vFound = Vec_BitStart( Vec_IntSize(vAdds)/6 );
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Vec_Int_t * vTree;
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int i, k, In, Out, Box, Rank, MinRank;
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// go through the cut-points
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Vec_IntForEachEntryDouble( vMap, In, Out, i )
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{
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if ( In < 0 || Out < 0 )
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continue;
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assert( Vec_BitEntry(vFound, In) == Vec_BitEntry(vFound, Out) );
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if ( Vec_BitEntry(vFound, In) )
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continue;
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vTree = Vec_WecPushLevel( vTrees );
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Acec_TreeFindTrees_rec( vAdds, vMap, i/2, 0, vTree, vFound );
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// normalize rank
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MinRank = ABC_INFINITY;
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Vec_IntForEachEntryDouble( vTree, Box, Rank, k )
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MinRank = Abc_MinInt( MinRank, Rank );
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Vec_IntForEachEntryDouble( vTree, Box, Rank, k )
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Vec_IntWriteEntry( vTree, k+1, Rank - MinRank );
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}
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Vec_BitFree( vFound );
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Vec_IntFree( vMap );
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// sort by size
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Vec_WecSort( vTrees, 1 );
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return vTrees;
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}
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void Acec_TreeFindTreesTest( Gia_Man_t * p )
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{
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Vec_Wec_t * vTrees;
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abctime clk = Abc_Clock();
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Vec_Int_t * vAdds = Ree_ManComputeCuts( p, NULL, 1 );
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int nFadds = Ree_ManCountFadds( vAdds );
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printf( "Detected %d adders (%d FAs and %d HAs). ", Vec_IntSize(vAdds)/6, nFadds, Vec_IntSize(vAdds)/6-nFadds );
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Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
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clk = Abc_Clock();
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vTrees = Acec_TreeFindTrees( p, vAdds );
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printf( "Collected %d trees with %d adders in them. ", Vec_WecSize(vTrees), Vec_WecSizeSize(vTrees)/2 );
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Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
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Vec_WecPrint( vTrees, 0 );
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Vec_WecFree( vTrees );
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Vec_IntFree( vAdds );
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}
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/**Function*************************************************************
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Synopsis [Creates leaves and roots.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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void Acec_PrintRootLits( Vec_Wec_t * vRoots )
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{
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Vec_Int_t * vLevel;
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int i, k, iObj;
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Vec_WecForEachLevel( vRoots, vLevel, i )
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{
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printf( "Rank %d : ", i );
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Vec_IntForEachEntry( vLevel, iObj, k )
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{
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int fFadd = Abc_LitIsCompl(iObj);
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int fCout = Abc_LitIsCompl(Abc_Lit2Var(iObj));
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int Node = Abc_Lit2Var(Abc_Lit2Var(iObj));
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printf( "%d%s%s ", Node, fCout ? "*" : "", (fCout && fFadd) ? "*" : "" );
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}
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printf( "\n" );
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}
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}
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int Acec_CreateBoxMaxRank( Vec_Int_t * vTree )
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{
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int k, Box, Rank, MaxRank = 0;
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Vec_IntForEachEntryDouble( vTree, Box, Rank, k )
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MaxRank = Abc_MaxInt( MaxRank, Rank );
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return MaxRank;
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}
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void Acec_BoxInsOuts( Gia_Man_t * p, Vec_Int_t * vAdds, Vec_Int_t * vTree, Vec_Wec_t * vLeaves, Vec_Wec_t * vRoots )
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{
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Vec_Bit_t * vIsLeaf = Vec_BitStart( Gia_ManObjNum(p) );
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Vec_Bit_t * vIsRoot = Vec_BitStart( Gia_ManObjNum(p) );
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Vec_Int_t * vLevel;
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int i, k, Box, Rank;
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Vec_BitWriteEntry( vIsLeaf, 0, 1 );
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Vec_BitWriteEntry( vIsRoot, 0, 1 );
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Vec_IntForEachEntryDouble( vTree, Box, Rank, i )
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{
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Vec_BitWriteEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+0), 1 );
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Vec_BitWriteEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+1), 1 );
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Vec_BitWriteEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+2), 1 );
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Vec_BitWriteEntry( vIsRoot, Vec_IntEntry(vAdds, 6*Box+3), 1 );
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Vec_BitWriteEntry( vIsRoot, Vec_IntEntry(vAdds, 6*Box+4), 1 );
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}
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Vec_IntForEachEntryDouble( vTree, Box, Rank, i )
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{
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for ( k = 0; k < 3; k++ )
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{
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if ( Vec_BitEntry( vIsRoot, Vec_IntEntry(vAdds, 6*Box+k) ) )
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continue;
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Vec_BitWriteEntry( vIsRoot, Vec_IntEntry(vAdds, 6*Box+k), 1 );
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Vec_WecPush( vLeaves, Rank, Vec_IntEntry(vAdds, 6*Box+k) );
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}
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for ( k = 3; k < 5; k++ )
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{
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if ( Vec_BitEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+k) ) )
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continue;
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Vec_BitWriteEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+k), 1 );
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Vec_WecPush( vRoots, k == 4 ? Rank + 1 : Rank, Abc_Var2Lit(Abc_Var2Lit(Vec_IntEntry(vAdds, 6*Box+k), k==4), Vec_IntEntry(vAdds, 6*Box+2)!=0) );
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}
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}
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Vec_BitFree( vIsLeaf );
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Vec_BitFree( vIsRoot );
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// sort each level
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Vec_WecForEachLevel( vLeaves, vLevel, i )
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Vec_IntSort( vLevel, 0 );
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Vec_WecForEachLevel( vRoots, vLevel, i )
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Vec_IntSort( vLevel, 0 );
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}
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/**Function*************************************************************
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Synopsis [Creates polarity.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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void Acec_BoxPhases( Gia_Man_t * p, Vec_Int_t * vAdds, Vec_Int_t * vTree, Vec_Wec_t * vLeaves, Vec_Wec_t * vRoots, Vec_Wec_t * vLeafLits, Vec_Wec_t * vRootLits )
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{
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}
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/**Function*************************************************************
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Synopsis [Derives one adder tree.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Acec_Box_t * Acec_CreateBox( Gia_Man_t * p, Vec_Int_t * vAdds, Vec_Int_t * vTree )
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{
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Acec_Box_t * pBox = ABC_CALLOC( Acec_Box_t, 1 );
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pBox->pGia = p;
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pBox->vLeafs = Vec_WecStart( Acec_CreateBoxMaxRank(vTree) + 1 );
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pBox->vRoots = Vec_WecStart( Vec_WecSize(pBox->vLeafs) + 1 );
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Acec_BoxInsOuts( p, vAdds, vTree, pBox->vLeafs, pBox->vRoots );
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pBox->vLeafLits = Vec_WecStart( Vec_WecSize(pBox->vLeafs) );
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pBox->vRootLits = Vec_WecStart( Vec_WecSize(pBox->vRoots) );
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Acec_BoxPhases( p, vAdds, vTree, pBox->vLeafs, pBox->vRoots, pBox->vLeafLits, pBox->vRootLits );
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return pBox;
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}
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void Acec_CreateBoxTest( Gia_Man_t * p )
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{
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extern void Acec_BoxFree( Acec_Box_t * pBox );
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Acec_Box_t * pBox;
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Vec_Wec_t * vTrees;
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abctime clk = Abc_Clock();
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Vec_Int_t * vAdds = Ree_ManComputeCuts( p, NULL, 1 );
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int nFadds = Ree_ManCountFadds( vAdds );
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printf( "Detected %d adders (%d FAs and %d HAs). ", Vec_IntSize(vAdds)/6, nFadds, Vec_IntSize(vAdds)/6-nFadds );
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Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
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clk = Abc_Clock();
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vTrees = Acec_TreeFindTrees( p, vAdds );
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printf( "Collected %d trees with %d adders in them. ", Vec_WecSize(vTrees), Vec_WecSizeSize(vTrees)/2 );
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Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
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Vec_WecPrint( vTrees, 0 );
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pBox = Acec_CreateBox( p, vAdds, Vec_WecEntry(vTrees, 0) );
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Vec_WecPrint( pBox->vLeafs, 0 );
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Vec_WecPrint( pBox->vRoots, 0 );
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Acec_PrintRootLits( pBox->vRoots );
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Acec_BoxFree( pBox );
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Vec_WecFree( vTrees );
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Vec_IntFree( vAdds );
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}
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2017-01-10 10:58:24 +01:00
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/**Function*************************************************************
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Synopsis []
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Acec_Box_t * Acec_DeriveBox( Gia_Man_t * p )
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{
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return NULL;
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}
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////////////////////////////////////////////////////////////////////////
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/// END OF FILE ///
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////////////////////////////////////////////////////////////////////////
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ABC_NAMESPACE_IMPL_END
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