/**CFile**************************************************************** FileName [acecTree.c] SystemName [ABC: Logic synthesis and verification system.] PackageName [CEC for arithmetic circuits.] Synopsis [Adder tree construction.] Author [Alan Mishchenko] Affiliation [UC Berkeley] Date [Ver. 1.0. Started - June 20, 2005.] Revision [$Id: acecTree.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $] ***********************************************************************/ #include "acecInt.h" ABC_NAMESPACE_IMPL_START //////////////////////////////////////////////////////////////////////// /// DECLARATIONS /// //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// /// FUNCTION DEFINITIONS /// //////////////////////////////////////////////////////////////////////// /**Function************************************************************* Synopsis [Find internal cut points with exactly one adder fanin/fanout.] Description [Returns a map of point into its input/output adder.] SideEffects [] SeeAlso [] ***********************************************************************/ void Acec_TreeAddInOutPoint( Vec_Int_t * vMap, int iObj, int iAdd, int fOut ) { int * pPlace = Vec_IntEntryP( vMap, Abc_Var2Lit(iObj, fOut) ); if ( *pPlace == -1 ) *pPlace = iAdd; else if ( *pPlace >= 0 ) *pPlace = -2; } Vec_Int_t * Acec_TreeFindPoints( Gia_Man_t * p, Vec_Int_t * vAdds ) { Vec_Int_t * vMap = Vec_IntStartFull( 2*Gia_ManObjNum(p) ); int i; for ( i = 0; 6*i < Vec_IntSize(vAdds); i++ ) { Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+0), i, 0 ); Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+1), i, 0 ); Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+2), i, 0 ); Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+3), i, 1 ); Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+4), i, 1 ); } return vMap; } /**Function************************************************************* Synopsis [Find adder trees as groups of adders connected vis cut-points.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ int Acec_TreeWhichPoint( Vec_Int_t * vAdds, int iAdd, int iObj ) { int k; for ( k = 0; k < 5; k++ ) if ( Vec_IntEntry(vAdds, 6*iAdd+k) == iObj ) return k; assert( 0 ); return -1; } void Acec_TreeFindTrees2_rec( Vec_Int_t * vAdds, Vec_Int_t * vMap, int iAdd, int Rank, Vec_Int_t * vTree, Vec_Bit_t * vFound ) { extern void Acec_TreeFindTrees_rec( Vec_Int_t * vAdds, Vec_Int_t * vMap, int iObj, int Rank, Vec_Int_t * vTree, Vec_Bit_t * vFound ); int k; if ( Vec_BitEntry(vFound, iAdd) ) return; Vec_BitWriteEntry( vFound, iAdd, 1 ); Vec_IntPush( vTree, iAdd ); Vec_IntPush( vTree, Rank ); //printf( "Assigning rank %d to (%d:%d).\n", Rank, Vec_IntEntry(vAdds, 6*iAdd+3), Vec_IntEntry(vAdds, 6*iAdd+4) ); for ( k = 0; k < 5; k++ ) Acec_TreeFindTrees_rec( vAdds, vMap, Vec_IntEntry(vAdds, 6*iAdd+k), k == 4 ? Rank + 1 : Rank, vTree, vFound ); } void Acec_TreeFindTrees_rec( Vec_Int_t * vAdds, Vec_Int_t * vMap, int iObj, int Rank, Vec_Int_t * vTree, Vec_Bit_t * vFound ) { int In = Vec_IntEntry( vMap, Abc_Var2Lit(iObj, 1) ); int Out = Vec_IntEntry( vMap, Abc_Var2Lit(iObj, 0) ); if ( In < 0 || Out < 0 ) return; Acec_TreeFindTrees2_rec( vAdds, vMap, In, Acec_TreeWhichPoint(vAdds, In, iObj) == 4 ? Rank-1 : Rank, vTree, vFound ); Acec_TreeFindTrees2_rec( vAdds, vMap, Out, Rank, vTree, vFound ); } Vec_Wec_t * Acec_TreeFindTrees( Gia_Man_t * p, Vec_Int_t * vAdds ) { Vec_Wec_t * vTrees = Vec_WecAlloc( 10 ); Vec_Int_t * vMap = Acec_TreeFindPoints( p, vAdds ); Vec_Bit_t * vFound = Vec_BitStart( Vec_IntSize(vAdds)/6 ); Vec_Int_t * vTree; int i, k, In, Out, Box, Rank, MinRank; // go through the cut-points Vec_IntForEachEntryDouble( vMap, In, Out, i ) { if ( In < 0 || Out < 0 ) continue; assert( Vec_BitEntry(vFound, In) == Vec_BitEntry(vFound, Out) ); if ( Vec_BitEntry(vFound, In) ) continue; vTree = Vec_WecPushLevel( vTrees ); Acec_TreeFindTrees_rec( vAdds, vMap, i/2, 0, vTree, vFound ); // normalize rank MinRank = ABC_INFINITY; Vec_IntForEachEntryDouble( vTree, Box, Rank, k ) MinRank = Abc_MinInt( MinRank, Rank ); Vec_IntForEachEntryDouble( vTree, Box, Rank, k ) Vec_IntWriteEntry( vTree, k+1, Rank - MinRank ); } Vec_BitFree( vFound ); Vec_IntFree( vMap ); // sort by size Vec_WecSort( vTrees, 1 ); return vTrees; } void Acec_TreeFindTreesTest( Gia_Man_t * p ) { Vec_Wec_t * vTrees; abctime clk = Abc_Clock(); Vec_Int_t * vAdds = Ree_ManComputeCuts( p, NULL, 1 ); int nFadds = Ree_ManCountFadds( vAdds ); printf( "Detected %d adders (%d FAs and %d HAs). ", Vec_IntSize(vAdds)/6, nFadds, Vec_IntSize(vAdds)/6-nFadds ); Abc_PrintTime( 1, "Time", Abc_Clock() - clk ); clk = Abc_Clock(); vTrees = Acec_TreeFindTrees( p, vAdds ); printf( "Collected %d trees with %d adders in them. ", Vec_WecSize(vTrees), Vec_WecSizeSize(vTrees)/2 ); Abc_PrintTime( 1, "Time", Abc_Clock() - clk ); Vec_WecPrint( vTrees, 0 ); Vec_WecFree( vTrees ); Vec_IntFree( vAdds ); } /**Function************************************************************* Synopsis [Creates leaves and roots.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Acec_PrintRootLits( Vec_Wec_t * vRoots ) { Vec_Int_t * vLevel; int i, k, iObj; Vec_WecForEachLevel( vRoots, vLevel, i ) { printf( "Rank %d : ", i ); Vec_IntForEachEntry( vLevel, iObj, k ) { int fFadd = Abc_LitIsCompl(iObj); int fCout = Abc_LitIsCompl(Abc_Lit2Var(iObj)); int Node = Abc_Lit2Var(Abc_Lit2Var(iObj)); printf( "%d%s%s ", Node, fCout ? "*" : "", (fCout && fFadd) ? "*" : "" ); } printf( "\n" ); } } int Acec_CreateBoxMaxRank( Vec_Int_t * vTree ) { int k, Box, Rank, MaxRank = 0; Vec_IntForEachEntryDouble( vTree, Box, Rank, k ) MaxRank = Abc_MaxInt( MaxRank, Rank ); return MaxRank; } void Acec_BoxInsOuts( Gia_Man_t * p, Vec_Int_t * vAdds, Vec_Int_t * vTree, Vec_Wec_t * vLeaves, Vec_Wec_t * vRoots ) { Vec_Bit_t * vIsLeaf = Vec_BitStart( Gia_ManObjNum(p) ); Vec_Bit_t * vIsRoot = Vec_BitStart( Gia_ManObjNum(p) ); Vec_Int_t * vLevel; int i, k, Box, Rank; Vec_BitWriteEntry( vIsLeaf, 0, 1 ); Vec_BitWriteEntry( vIsRoot, 0, 1 ); Vec_IntForEachEntryDouble( vTree, Box, Rank, i ) { Vec_BitWriteEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+0), 1 ); Vec_BitWriteEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+1), 1 ); Vec_BitWriteEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+2), 1 ); Vec_BitWriteEntry( vIsRoot, Vec_IntEntry(vAdds, 6*Box+3), 1 ); Vec_BitWriteEntry( vIsRoot, Vec_IntEntry(vAdds, 6*Box+4), 1 ); } Vec_IntForEachEntryDouble( vTree, Box, Rank, i ) { for ( k = 0; k < 3; k++ ) { if ( Vec_BitEntry( vIsRoot, Vec_IntEntry(vAdds, 6*Box+k) ) ) continue; Vec_BitWriteEntry( vIsRoot, Vec_IntEntry(vAdds, 6*Box+k), 1 ); Vec_WecPush( vLeaves, Rank, Vec_IntEntry(vAdds, 6*Box+k) ); } for ( k = 3; k < 5; k++ ) { if ( Vec_BitEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+k) ) ) continue; Vec_BitWriteEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+k), 1 ); Vec_WecPush( vRoots, k == 4 ? Rank + 1 : Rank, Abc_Var2Lit(Abc_Var2Lit(Vec_IntEntry(vAdds, 6*Box+k), k==4), Vec_IntEntry(vAdds, 6*Box+2)!=0) ); } } Vec_BitFree( vIsLeaf ); Vec_BitFree( vIsRoot ); // sort each level Vec_WecForEachLevel( vLeaves, vLevel, i ) Vec_IntSort( vLevel, 0 ); Vec_WecForEachLevel( vRoots, vLevel, i ) Vec_IntSort( vLevel, 0 ); } /**Function************************************************************* Synopsis [Creates polarity.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ void Acec_BoxPhases( Gia_Man_t * p, Vec_Int_t * vAdds, Vec_Int_t * vTree, Vec_Wec_t * vLeaves, Vec_Wec_t * vRoots, Vec_Wec_t * vLeafLits, Vec_Wec_t * vRootLits ) { } /**Function************************************************************* Synopsis [Derives one adder tree.] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Acec_Box_t * Acec_CreateBox( Gia_Man_t * p, Vec_Int_t * vAdds, Vec_Int_t * vTree ) { Acec_Box_t * pBox = ABC_CALLOC( Acec_Box_t, 1 ); pBox->pGia = p; pBox->vLeafs = Vec_WecStart( Acec_CreateBoxMaxRank(vTree) + 1 ); pBox->vRoots = Vec_WecStart( Vec_WecSize(pBox->vLeafs) + 1 ); Acec_BoxInsOuts( p, vAdds, vTree, pBox->vLeafs, pBox->vRoots ); pBox->vLeafLits = Vec_WecStart( Vec_WecSize(pBox->vLeafs) ); pBox->vRootLits = Vec_WecStart( Vec_WecSize(pBox->vRoots) ); Acec_BoxPhases( p, vAdds, vTree, pBox->vLeafs, pBox->vRoots, pBox->vLeafLits, pBox->vRootLits ); return pBox; } void Acec_CreateBoxTest( Gia_Man_t * p ) { extern void Acec_BoxFree( Acec_Box_t * pBox ); Acec_Box_t * pBox; Vec_Wec_t * vTrees; abctime clk = Abc_Clock(); Vec_Int_t * vAdds = Ree_ManComputeCuts( p, NULL, 1 ); int nFadds = Ree_ManCountFadds( vAdds ); printf( "Detected %d adders (%d FAs and %d HAs). ", Vec_IntSize(vAdds)/6, nFadds, Vec_IntSize(vAdds)/6-nFadds ); Abc_PrintTime( 1, "Time", Abc_Clock() - clk ); clk = Abc_Clock(); vTrees = Acec_TreeFindTrees( p, vAdds ); printf( "Collected %d trees with %d adders in them. ", Vec_WecSize(vTrees), Vec_WecSizeSize(vTrees)/2 ); Abc_PrintTime( 1, "Time", Abc_Clock() - clk ); Vec_WecPrint( vTrees, 0 ); pBox = Acec_CreateBox( p, vAdds, Vec_WecEntry(vTrees, 0) ); Vec_WecPrint( pBox->vLeafs, 0 ); Vec_WecPrint( pBox->vRoots, 0 ); Acec_PrintRootLits( pBox->vRoots ); Acec_BoxFree( pBox ); Vec_WecFree( vTrees ); Vec_IntFree( vAdds ); } /**Function************************************************************* Synopsis [] Description [] SideEffects [] SeeAlso [] ***********************************************************************/ Acec_Box_t * Acec_DeriveBox( Gia_Man_t * p ) { return NULL; } //////////////////////////////////////////////////////////////////////// /// END OF FILE /// //////////////////////////////////////////////////////////////////////// ABC_NAMESPACE_IMPL_END