OpenSTA/graph/DelayFloat.hh

105 lines
2.2 KiB
C++

// OpenSTA, Static Timing Analyzer
// Copyright (c) 2019, Parallax Software, Inc.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#ifndef STA_DELAY_FLOAT_H
#define STA_DELAY_FLOAT_H
#include "MinMax.hh"
#include "Fuzzy.hh"
// Delay values defined as floats.
namespace sta {
class StaState;
typedef float Delay;
const Delay delay_zero = 0.0;
void
initDelayConstants();
inline Delay
makeDelay(float delay,
float,
float)
{
return delay;
}
inline Delay
makeDelay2(float delay,
float,
float)
{
return delay;
}
inline float
delayAsFloat(const Delay &delay)
{
return delay;
}
// mean late+/early- sigma
float
delayAsFloat(const Delay &delay,
const EarlyLate *early_late,
const StaState *sta);
float
delaySigma2(const Delay &delay,
const EarlyLate *early_late);
const char *
delayAsString(const Delay &delay,
const StaState *sta);
const char *
delayAsString(const Delay &delay,
const StaState *sta,
int digits);
const char *
delayAsString(const Delay &delay,
const EarlyLate *early_late,
const StaState *sta,
int digits);
const Delay &
delayInitValue(const MinMax *min_max);
bool
delayIsInitValue(const Delay &delay,
const MinMax *min_max);
bool
fuzzyGreater(const Delay &delay1,
const Delay &delay2,
const MinMax *min_max);
bool
fuzzyGreaterEqual(const Delay &delay1,
const Delay &delay2,
const MinMax *min_max);
bool
fuzzyLess(const Delay &delay1,
const Delay &delay2,
const MinMax *min_max);
bool
fuzzyLessEqual(const Delay &delay1,
const Delay &delay2,
const MinMax *min_max);
float
delayRatio(const Delay &delay1,
const Delay &delay2);
} // namespace
#endif