OpenRAM/compiler/router/grid.py

185 lines
5.6 KiB
Python

# See LICENSE for licensing information.
#
# Copyright (c) 2016-2021 Regents of the University of California and The Board
# of Regents for the Oklahoma Agricultural and Mechanical College
# (acting for and on behalf of Oklahoma State University)
# All rights reserved.
#
import debug
from vector3d import vector3d
from grid_cell import grid_cell
class grid:
"""
A two layer routing map. Each cell can be blocked in the vertical
or horizontal layer.
"""
# costs are relative to a unit grid
# non-preferred cost allows an off-direction jog of 1 grid
# rather than 2 vias + preferred direction (cost 5)
VIA_COST = 2
NONPREFERRED_COST = 4
PREFERRED_COST = 1
def __init__(self, ll, ur, track_width):
""" Initialize the map and define the costs. """
# list of the source/target grid coordinates
self.source = set()
self.target = set()
self.track_width = track_width
self.track_widths = [self.track_width, self.track_width, 1.0]
self.track_factor = [1 / self.track_width, 1 / self.track_width, 1.0]
# The bounds are in grids for this
# This is really lower left bottom layer and upper right top layer in 3D.
self.ll = vector3d(ll.x, ll.y, 0).scale(self.track_factor).round()
self.ur = vector3d(ur.x, ur.y, 0).scale(self.track_factor).round()
# let's leave the map sparse, cells are created on demand to reduce memory
self.map={}
def add_all_grids(self):
for x in range(self.ll.x, self.ur.x, 1):
for y in range(self.ll.y, self.ur.y, 1):
self.add_map(vector3d(x, y, 0))
self.add_map(vector3d(x, y, 1))
def set_blocked(self, n, value=True):
if not isinstance(n, vector3d):
for item in n:
self.set_blocked(item, value)
else:
self.add_map(n)
self.map[n].blocked=value
def is_blocked(self, n):
if not isinstance(n, vector3d):
for item in n:
if self.is_blocked(item):
return True
else:
return False
else:
self.add_map(n)
return self.map[n].blocked
def set_path(self, n, value=True):
if isinstance(n, (list, tuple, set, frozenset)):
for item in n:
self.set_path(item, value)
else:
self.add_map(n)
self.map[n].path=value
def clear_blockages(self):
for k in self.map:
self.map[k].blocked=False
def clear_source(self):
for k in self.map:
self.map[k].source=False
self.source = set()
def set_source(self, n):
if not isinstance(n, vector3d):
for item in n:
self.set_source(item)
else:
self.add_map(n)
self.map[n].source=True
self.map[n].blocked=False
self.source.add(n)
def clear_target(self):
for k in self.map:
self.map[k].target=False
self.target = set()
def set_target(self, n):
if not isinstance(n, vector3d):
for item in n:
self.set_target(item)
else:
self.add_map(n)
self.map[n].target=True
self.map[n].blocked=False
self.target.add(n)
def add_source(self, track_list):
debug.info(3, "Adding source list={0}".format(str(track_list)))
for n in track_list:
debug.info(4, "Adding source ={0}".format(str(n)))
self.set_source(n)
# self.set_blocked(n, False)
def add_target(self, track_list):
debug.info(3, "Adding target list={0}".format(str(track_list)))
for n in track_list:
debug.info(4, "Adding target ={0}".format(str(n)))
self.set_target(n)
# self.set_blocked(n, False)
def add_perimeter_target(self, side="all"):
debug.info(3, "Adding perimeter target")
perimeter_list = []
# Add the left/right columns
if side=="all" or side=="left":
x = self.ll.x
for y in range(self.ll.y, self.ur.y, 1):
perimeter_list.append(vector3d(x, y, 0))
perimeter_list.append(vector3d(x, y, 1))
if side=="all" or side=="right":
x = self.ur.x
for y in range(self.ll.y, self.ur.y, 1):
perimeter_list.append(vector3d(x, y, 0))
perimeter_list.append(vector3d(x, y, 1))
if side=="all" or side=="bottom":
y = self.ll.y
for x in range(self.ll.x, self.ur.x, 1):
perimeter_list.append(vector3d(x, y, 0))
perimeter_list.append(vector3d(x, y, 1))
if side=="all" or side=="top":
y = self.ur.y
for x in range(self.ll.x, self.ur.x, 1):
perimeter_list.append(vector3d(x, y, 0))
perimeter_list.append(vector3d(x, y, 1))
self.set_target(perimeter_list)
def is_target(self, point):
"""
Point is in the target set, so we are done.
"""
return point in self.target
def add_map(self, n):
"""
Add a point to the map if it doesn't exist.
"""
if not isinstance(n, vector3d):
for item in n:
self.add_map(item)
else:
if n not in self.map:
self.map[n]=grid_cell()
def block_path(self, path):
"""
Mark the path in the routing grid as blocked.
Also unsets the path flag.
"""
path.set_path(False)
path.set_blocked(True)