OpenRAM/compiler/router/router.py

1000 lines
37 KiB
Python

import sys
import gdsMill
from tech import drc,GDS
import math
import debug
from router_tech import router_tech
from pin_layout import pin_layout
from pin_group import pin_group
from vector import vector
from vector3d import vector3d
from globals import OPTS
from pprint import pformat
import grid_utils
class router(router_tech):
"""
A router class to read an obstruction map from a gds and plan a
route on a given layer. This is limited to two layer routes.
It populates blockages on a grid class.
"""
def __init__(self, layers, design, gds_filename=None):
"""
This will instantiate a copy of the gds file or the module at (0,0) and
route on top of this. The blockages from the gds/module will be considered.
"""
router_tech.__init__(self, layers)
self.cell = design
# If didn't specify a gds blockage file, write it out to read the gds
# This isn't efficient, but easy for now
if not gds_filename:
gds_filename = OPTS.openram_temp+"temp.gds"
self.cell.gds_write(gds_filename)
# Load the gds file and read in all the shapes
self.layout = gdsMill.VlsiLayout(units=GDS["unit"])
self.reader = gdsMill.Gds2reader(self.layout)
self.reader.loadFromFile(gds_filename)
self.top_name = self.layout.rootStructureName
### The pin data structures
# A map of pin names to a set of pin_layout structures
self.pins = {}
# This is a set of all pins (ignoring names) so that can quickly not create blockages for pins
# (They will be blocked based on the names we are routing)
self.all_pins = set()
# A map of pin names to a list of pin groups
# A pin group is a set overlapping pin shapes on the same layer.
self.pin_groups = {}
### The blockage data structures
# A list of metal shapes (using the same pin_layout structure) that are not pins but blockages.
self.blockages=[]
# The corresponding set of blocked grids for above pin shapes
self.blocked_grids = set()
### The routed data structures
# A list of paths that have been "routed"
self.paths = []
# The boundary will determine the limits to the size of the routing grid
self.boundary = self.layout.measureBoundary(self.top_name)
# These must be un-indexed to get rid of the matrix type
self.ll = vector(self.boundary[0][0], self.boundary[0][1])
self.ur = vector(self.boundary[1][0], self.boundary[1][1])
def clear_pins(self):
"""
Convert the routed path to blockages.
Keep the other blockages unchanged.
"""
self.pins = {}
self.all_pins = set()
self.pin_groups = {}
# DO NOT clear the blockages as these don't change
self.rg.reinit()
def set_top(self,top_name):
""" If we want to route something besides the top-level cell."""
self.top_name = top_name
def is_wave(self,path):
"""
Determines if this is a multi-track width wave (True) or a normal route (False)
"""
return len(path[0])>1
def retrieve_pins(self,pin_name):
"""
Retrieve the pin shapes from the layout.
"""
shape_list=self.layout.getAllPinShapesByLabel(str(pin_name))
pin_set = set()
for shape in shape_list:
(name,layer,boundary)=shape
rect = [vector(boundary[0],boundary[1]),vector(boundary[2],boundary[3])]
pin = pin_layout(pin_name, rect, layer)
pin_set.add(pin)
debug.check(len(pin_set)>0,"Did not find any pin shapes for {0}.".format(str(pin_name)))
self.pins[pin_name] = pin_set
self.all_pins.update(pin_set)
for pin in self.pins[pin_name]:
debug.info(2,"Retrieved pin {}".format(str(pin)))
def find_pins(self,pin_name):
"""
Finds the pin shapes and converts to tracks.
Pin can either be a label or a location,layer pair: [[x,y],layer].
"""
self.retrieve_pins(pin_name)
self.analyze_pins(pin_name)
def find_blockages(self):
"""
Iterate through all the layers and write the obstacles to the routing grid.
This doesn't consider whether the obstacles will be pins or not. They get reset later
if they are not actually a blockage.
"""
for layer in [self.vert_layer_number,self.horiz_layer_number]:
self.retrieve_blockages(layer)
def find_pins_and_blockages(self, pin_list):
"""
Find the pins and blockages in the design
"""
# This finds the pin shapes and sorts them into "groups" that are connected
# This must come before the blockages, so we can ignore metal shapes that are blockages.
for pin in pin_list:
self.find_pins(pin)
# This will get all shapes as blockages and convert to grid units
# This ignores shapes that were pins
self.find_blockages()
# Convert the blockages to grid units
self.convert_blockages()
# This will convert the pins to grid units
# It must be done after blockages to ensure no DRCs between expanded pins and blocked grids
for pin in pin_list:
self.convert_pins(pin)
for pin in pin_list:
self.combine_adjacent_pins(pin)
#self.write_debug_gds("debug_combine_pins.gds",stop_program=True)
# Separate any adjacent grids of differing net names to prevent wide metal DRC violations
self.separate_adjacent_pins(pin)
# Enclose the continguous grid units in a metal rectangle to fix some DRCs
self.enclose_pins()
def combine_adjacent_pins_pass(self, pin_name):
"""
Find pins that have adjacent routing tracks and merge them into a
single pin_group. The pins themselves may not be touching, but
enclose_pis in the next step will ensure they are touching.
"""
# Make a copy since we are going to add to (and then reduce) this list
pin_groups = self.pin_groups[pin_name].copy()
# Start as None to signal the first iteration
remove_indices = set()
for index1,pg1 in enumerate(self.pin_groups[pin_name]):
# Cannot combine more than once
if index1 in remove_indices:
continue
for index2,pg2 in enumerate(self.pin_groups[pin_name]):
# Cannot combine with yourself
if index1==index2:
continue
# Cannot combine more than once
if index2 in remove_indices:
continue
# Combine if at least 1 grid cell is adjacent
if pg1.adjacent(pg2):
combined = pin_group(pin_name, [], self)
combined.pins = [*pg1.pins, *pg2.pins] # Join the two lists of pins
combined.grids = pg1.grids | pg2.grids # OR the set of grid locations
debug.info(2,"Combining {0}:\n {1}\n {2}".format(pin_name, pg1.pins, pg2.pins))
debug.info(2," --> {0}\n {1}\n".format(combined.pins,combined.grids))
remove_indices.update([index1,index2])
pin_groups.append(combined)
# Remove them in decreasing order to not invalidate the indices
debug.info(2,"Removing {}".format(sorted(remove_indices)))
for i in sorted(remove_indices, reverse=True):
del pin_groups[i]
# Use the new pin group!
self.pin_groups[pin_name] = pin_groups
removed_pairs = len(remove_indices)/2
debug.info(1, "Combined {0} pin pairs for {1}".format(removed_pairs,pin_name))
return removed_pairs
def combine_adjacent_pins(self, pin_name):
"""
Make multiple passes of the combine adjacent pins until we have no
more combinations or hit an iteration limit.
"""
# Start as None to signal the first iteration
num_removed_pairs = None
# Just used in case there's a circular combination or something weird
for iteration_count in range(10):
num_removed_pairs = self.combine_adjacent_pins_pass(pin_name)
if num_removed_pairs==0:
break
else:
debug.warning("Did not converge combining adjacent pins in supply router.")
def separate_adjacent_pins(self, pin_name, separation=1):
"""
This will try to separate all grid pins by the supplied number of separation
tracks (default is to prevent adjacency).
Go through all of the pin groups and check if any other pin group is
within a separation of it.
If so, reduce the pin group grid to not include the adjacent grid.
Try to do this intelligently to keep th pins enclosed.
"""
pass
def prepare_blockages(self, pin_name):
"""
Reset and add all of the blockages in the design.
Names is a list of pins to add as a blockage.
"""
debug.info(3,"Preparing blockages.")
# Start fresh. Not the best for run-time, but simpler.
self.clear_blockages()
# This adds the initial blockges of the design
#print("BLOCKING:",self.blocked_grids)
self.set_blockages(self.blocked_grids,True)
# Block all of the supply rails (some will be unblocked if they're a target)
self.set_supply_rail_blocked(True)
# Block all of the pin components (some will be unblocked if they're a source/target)
for name in self.pin_groups.keys():
blockage_grids = {y for x in self.pin_groups[name] for y in x.grids}
self.set_blockages(blockage_grids,True)
# Don't mark the other components as targets since we want to route
# directly to a rail, but unblock all the source components so we can
# route over them
blockage_grids = {y for x in self.pin_groups[pin_name] for y in x.grids}
self.set_blockages(blockage_grids,False)
# These are the paths that have already been routed.
self.set_path_blockages()
# def translate_coordinates(self, coord, mirr, angle, xyShift):
# """
# Calculate coordinates after flip, rotate, and shift
# """
# coordinate = []
# for item in coord:
# x = (item[0]*math.cos(angle)-item[1]*mirr*math.sin(angle)+xyShift[0])
# y = (item[0]*math.sin(angle)+item[1]*mirr*math.cos(angle)+xyShift[1])
# coordinate += [(x, y)]
# return coordinate
def convert_shape_to_units(self, shape):
"""
Scale a shape (two vector list) to user units
"""
unit_factor = [GDS["unit"][0]] * 2
ll=shape[0].scale(unit_factor)
ur=shape[1].scale(unit_factor)
return [ll,ur]
def min_max_coord(self, coord):
"""
Find the lowest and highest corner of a Rectangle
"""
coordinate = []
minx = min(coord[0][0], coord[1][0], coord[2][0], coord[3][0])
maxx = max(coord[0][0], coord[1][0], coord[2][0], coord[3][0])
miny = min(coord[0][1], coord[1][1], coord[2][1], coord[3][1])
maxy = max(coord[0][1], coord[1][1], coord[2][1], coord[3][1])
coordinate += [vector(minx, miny)]
coordinate += [vector(maxx, maxy)]
return coordinate
def get_inertia(self,p0,p1):
"""
Sets the direction based on the previous direction we came from.
"""
# direction (index) of movement
if p0.x!=p1.x:
return 0
elif p0.y!=p1.y:
return 1
else:
# z direction
return 2
def add_path_blockages(self):
"""
Go through all of the past paths and add them as blockages.
This is so we don't have to write/reload the GDS.
"""
for path in self.paths:
for grid in path:
self.rg.set_blocked(grid)
def clear_blockages(self):
"""
Clear all blockages on the grid.
"""
debug.info(3,"Clearing all blockages")
self.rg.clear_blockages()
def set_blockages(self, blockages, value=True):
""" Flag the blockages in the grid """
self.rg.set_blocked(blockages, value)
def set_path_blockages(self,value=True):
""" Flag the paths as blockages """
# These are the paths that have already been routed.
# This adds the initial blockges of the design
for p in self.paths:
p.set_blocked(value)
def get_blockage_tracks(self, ll, ur, z):
debug.info(4,"Converting blockage ll={0} ur={1} z={2}".format(str(ll),str(ur),z))
block_list = []
for x in range(int(ll[0]),int(ur[0])+1):
for y in range(int(ll[1]),int(ur[1])+1):
block_list.append(vector3d(x,y,z))
return set(block_list)
def convert_blockage(self, blockage):
"""
Convert a pin layout blockage shape to routing grid tracks.
"""
# Inflate the blockage by half a spacing rule
[ll,ur]=self.convert_blockage_to_tracks(blockage.inflate())
zlayer = self.get_zindex(blockage.layer_num)
blockage_tracks = self.get_blockage_tracks(ll, ur, zlayer)
return blockage_tracks
def convert_blockages(self):
""" Convert blockages to grid tracks. """
for blockage in self.blockages:
debug.info(3,"Converting blockage {}".format(str(blockage)))
blockage_list = self.convert_blockage(blockage)
self.blocked_grids.update(blockage_list)
def retrieve_blockages(self, layer_num):
"""
Recursive find boundaries as blockages to the routing grid.
"""
shapes = self.layout.getAllShapesInStructureList(layer_num)
for boundary in shapes:
ll = vector(boundary[0],boundary[1])
ur = vector(boundary[2],boundary[3])
rect = [ll,ur]
new_pin = pin_layout("blockage{}".format(len(self.blockages)),rect,layer_num)
# If there is a rectangle that is the same in the pins, it isn't a blockage!
if new_pin not in self.all_pins:
self.blockages.append(new_pin)
def convert_point_to_units(self, p):
"""
Convert a path set of tracks to center line path.
"""
pt = vector3d(p)
pt = pt.scale(self.track_widths[0],self.track_widths[1],1)
return pt
def convert_wave_to_units(self, wave):
"""
Convert a wave to a set of center points
"""
return [self.convert_point_to_units(i) for i in wave]
def convert_blockage_to_tracks(self, shape):
"""
Convert a rectangular blockage shape into track units.
"""
(ll,ur) = shape
ll = snap_to_grid(ll)
ur = snap_to_grid(ur)
# to scale coordinates to tracks
debug.info(3,"Converting [ {0} , {1} ]".format(ll,ur))
old_ll = ll
old_ur = ur
ll=ll.scale(self.track_factor)
ur=ur.scale(self.track_factor)
# We can round since we are using inflated shapes
# and the track points are at the center
ll = ll.round()
ur = ur.round()
# if ll[0]<45 and ll[0]>35 and ll[1]<5 and ll[1]>-5:
# debug.info(0,"Converting [ {0} , {1} ]".format(old_ll,old_ur))
# debug.info(0,"Converted [ {0} , {1} ]".format(ll,ur))
# pin=self.convert_track_to_shape(ll)
# debug.info(0,"Pin {}".format(pin))
return [ll,ur]
def convert_pin_to_tracks(self, pin_name, pin):
"""
Convert a rectangular pin shape into a list of track locations,layers.
If no pins are "on-grid" (i.e. sufficient overlap) it makes the one with most overlap if it is not blocked.
"""
(ll,ur) = pin.rect
debug.info(3,"Converting pin [ {0} , {1} ]".format(ll,ur))
# scale the size bigger to include neaby tracks
ll=ll.scale(self.track_factor).floor()
ur=ur.scale(self.track_factor).ceil()
# Keep tabs on tracks with sufficient and insufficient overlap
sufficient_list = set()
insufficient_list = set()
zindex=self.get_zindex(pin.layer_num)
for x in range(int(ll[0]),int(ur[0])+1):
for y in range(int(ll[1]),int(ur[1])+1):
debug.info(4,"Converting [ {0} , {1} ]".format(x,y))
(full_overlap,partial_overlap) = self.convert_pin_coord_to_tracks(pin, vector3d(x,y,zindex))
if full_overlap:
sufficient_list.update([full_overlap])
if partial_overlap:
insufficient_list.update([partial_overlap])
if len(sufficient_list)>0:
return sufficient_list
elif len(insufficient_list)>0:
# If there wasn't a sufficient grid, find the best and patch it to be on grid.
return self.get_best_offgrid_pin(pin, insufficient_list)
else:
debug.error("Unable to find any overlapping grids.", -1)
def get_best_offgrid_pin(self, pin, insufficient_list):
"""
Given a pin and a list of partial overlap grids:
1) Find the unblocked grids.
2) If one, use it.
3) If not, find the greatest overlap.
4) Add a pin with the most overlap to make it "on grid"
that is not blocked.
"""
#print("INSUFFICIENT LIST",insufficient_list)
# Find the coordinate with the most overlap
best_coord = None
best_overlap = -math.inf
for coord in insufficient_list:
full_pin = self.convert_track_to_pin(coord)
# Compute the overlap with that rectangle
overlap_rect=pin.compute_overlap(full_pin)
# Determine the min x or y overlap
min_overlap = min(overlap_rect)
if min_overlap>best_overlap:
best_overlap=min_overlap
best_coord=coord
return set([best_coord])
def convert_pin_coord_to_tracks(self, pin, coord):
"""
Given a pin and a track coordinate, determine if the pin overlaps enough.
If it does, add additional metal to make the pin "on grid".
If it doesn't, add it to the blocked grid list.
"""
(width, spacing) = self.get_layer_width_space(coord.z)
# This is the rectangle if we put a pin in the center of the track
track_pin = self.convert_track_to_pin(coord)
overlap_length = pin.overlap_length(track_pin)
debug.info(3,"Check overlap: {0} {1} . {2} = {3}".format(coord, pin.rect, track_pin, overlap_length))
# If it overlaps by more than the min width DRC, we can just use the track
if overlap_length==math.inf or snap_val_to_grid(overlap_length) >= snap_val_to_grid(width):
debug.info(3," Overlap: {0} >? {1}".format(overlap_length,spacing))
return (coord, None)
# Otherwise, keep track of the partial overlap grids in case we need to patch it later.
else:
debug.info(3," Partial/no overlap: {0} >? {1}".format(overlap_length,spacing))
return (None, coord)
def convert_track_to_pin(self, track):
"""
Convert a grid point into a rectangle shape that is centered
track in the track and leaves half a DRC space in each direction.
"""
# space depends on which layer it is
if self.get_layer(track[2])==self.horiz_layer_name:
space = 0.5*self.horiz_layer_spacing
else:
space = 0.5*self.vert_layer_spacing
# calculate lower left
x = track.x*self.track_width - 0.5*self.track_width + space
y = track.y*self.track_width - 0.5*self.track_width + space
ll = snap_to_grid(vector(x,y))
# calculate upper right
x = track.x*self.track_width + 0.5*self.track_width - space
y = track.y*self.track_width + 0.5*self.track_width - space
ur = snap_to_grid(vector(x,y))
p = pin_layout("", [ll, ur], self.get_layer(track[2]))
return p
def convert_track_to_shape(self, track):
"""
Convert a grid point into a rectangle shape that occupies the entire centered
track.
"""
# to scale coordinates to tracks
x = track[0]*self.track_width - 0.5*self.track_width
y = track[1]*self.track_width - 0.5*self.track_width
# offset lowest corner object to to (-track halo,-track halo)
ll = snap_to_grid(vector(x,y))
ur = snap_to_grid(ll + vector(self.track_width,self.track_width))
return [ll,ur]
def analyze_pins(self, pin_name):
"""
Analyze the shapes of a pin and combine them into groups which are connected.
"""
pin_set = self.pins[pin_name]
local_debug = False
# Put each pin in an equivalence class of it's own
equiv_classes = [set([x]) for x in pin_set]
if local_debug:
debug.info(0,"INITIAL\n",equiv_classes)
def compare_classes(class1, class2):
"""
Determine if two classes should be combined and if so return
the combined set. Otherwise, return None.
"""
if local_debug:
debug.info(0,"CLASS1:\n",class1)
debug.info(0,"CLASS2:\n",class2)
# Compare each pin in each class,
# and if any overlap, return the combined the class
for p1 in class1:
for p2 in class2:
if p1.overlaps(p2):
combined_class = class1 | class2
if local_debug:
debug.info(0,"COMBINE:",pformat(combined_class))
return combined_class
if local_debug:
debug.info(0,"NO COMBINE")
return None
def combine_classes(equiv_classes):
""" Recursive function to combine classes. """
local_debug = False
if local_debug:
debug.info(0,"\nRECURSE:\n",pformat(equiv_classes))
if len(equiv_classes)==1:
return(equiv_classes)
for class1 in equiv_classes:
for class2 in equiv_classes:
if class1 == class2:
continue
class3 = compare_classes(class1, class2)
if class3:
new_classes = equiv_classes
new_classes.remove(class1)
new_classes.remove(class2)
new_classes.append(class3)
return(combine_classes(new_classes))
else:
return(equiv_classes)
reduced_classes = combine_classes(equiv_classes)
if local_debug:
debug.info(0,"FINAL ",reduced_classes)
self.pin_groups[pin_name] = [pin_group(name=pin_name, pin_shapes=x, router=self) for x in reduced_classes]
def convert_pins(self, pin_name):
"""
Convert the pin groups into pin tracks and blockage tracks.
"""
for pg in self.pin_groups[pin_name]:
pg.convert_pin(self)
def enclose_pins(self):
"""
This will find the biggest rectangle enclosing some grid squares and
put a rectangle over it. It does not enclose grid squares that are blocked
by other shapes.
"""
for pin_name in self.pin_groups.keys():
debug.info(1,"Enclosing pins for {}".format(pin_name))
for pg in self.pin_groups[pin_name]:
pg.enclose_pin()
pg.add_enclosure(self.cell)
#self.write_debug_gds("pin_debug.gds", True)
def add_source(self, pin_name):
"""
This will mark the grids for all pin components as a source.
Marking as source or target also clears blockage status.
"""
for i in range(self.num_pin_components(pin_name)):
self.add_pin_component_source(pin_name, i)
def add_target(self, pin_name):
"""
This will mark the grids for all pin components as a target.
Marking as source or target also clears blockage status.
"""
for i in range(self.num_pin_components(pin_name)):
self.add_pin_component_target(pin_name, i)
def num_pin_components(self, pin_name):
"""
This returns how many disconnected pin components there are.
"""
return len(self.pin_groups[pin_name])
def add_pin_component_source(self, pin_name, index):
"""
This will mark only the pin tracks from the indexed pin component as a source.
It also unsets it as a blockage.
"""
debug.check(index<self.num_pin_components(pin_name),"Pin component index too large.")
pin_in_tracks = self.pin_groups[pin_name][index].grids
debug.info(1,"Set source: " + str(pin_name) + " " + str(pin_in_tracks))
self.rg.add_source(pin_in_tracks)
def add_path_target(self, paths):
"""
Set all of the paths as a target too.
"""
for p in paths:
self.rg.set_target(p)
self.rg.set_blocked(p,False)
def add_pin_component_target(self, pin_name, index):
"""
This will mark only the pin tracks from the indexed pin component as a target.
It also unsets it as a blockage.
"""
debug.check(index<self.num_pin_grids(pin_name),"Pin component index too large.")
pin_in_tracks = self.pin_groups[pin_name][index].grids
debug.info(1,"Set target: " + str(pin_name) + " " + str(pin_in_tracks))
self.rg.add_target(pin_in_tracks)
def set_component_blockages(self, pin_name, value=True):
"""
Block all of the pin components.
"""
debug.info(2,"Setting blockages {0} {1}".format(pin_name,value))
for pg in self.pin_groups[pin_name]:
self.set_blockages(pg.grids, value)
def prepare_path(self,path):
"""
Prepare a path or wave for routing ebedding.
This tracks the path, simplifies the path and marks it as a path for debug output.
"""
debug.info(4,"Set path: " + str(path))
# Keep track of path for future blockages
#path.set_blocked()
# This is marked for debug
path.set_path()
# For debugging... if the path failed to route.
if False or path==None:
self.write_debug_gds()
# First, simplify the path for
#debug.info(1,str(self.path))
contracted_path = self.contract_path(path)
debug.info(3,"Contracted path: " + str(contracted_path))
return contracted_path
def add_route(self,path):
"""
Add the current wire route to the given design instance.
"""
path=self.prepare_path(path)
debug.info(1,"Adding route: {}".format(str(path)))
# If it is only a square, add an enclosure to the track
if len(path)==1:
self.add_single_enclosure(path[0][0])
else:
# convert the path back to absolute units from tracks
# This assumes 1-track wide again
abs_path = [self.convert_point_to_units(x[0]) for x in path]
# Otherwise, add the route which includes enclosures
self.cell.add_route(layers=self.layers,
coordinates=abs_path,
layer_widths=self.layer_widths)
def add_single_enclosure(self, track):
"""
Add a metal enclosure that is the size of the routing grid minus a spacing on each side.
"""
pin = self.convert_track_to_pin(track)
(ll,ur) = pin.rect
self.cell.add_rect(layer=self.get_layer(track.z),
offset=ll,
width=ur.x-ll.x,
height=ur.y-ll.y)
def add_via(self,loc,size=1):
"""
Add a via centered at the current location
"""
loc = self.convert_point_to_units(vector3d(loc[0],loc[1],0))
self.cell.add_via_center(layers=self.layers,
offset=vector(loc.x,loc.y),
size=(size,size))
def compute_pin_enclosure(self, ll, ur, zindex, name=""):
"""
Enclose the tracks from ll to ur in a single rectangle that meets
the track DRC rules.
"""
# Get the layer information
(width, space) = self.get_layer_width_space(zindex)
layer = self.get_layer(zindex)
# This finds the pin shape enclosed by the track with DRC spacing on the sides
pin = self.convert_track_to_pin(ll)
(abs_ll,unused) = pin.rect
pin = self.convert_track_to_pin(ur)
(unused,abs_ur) = pin.rect
#print("enclose ll={0} ur={1}".format(ll,ur))
#print("enclose ll={0} ur={1}".format(abs_ll,abs_ur))
pin = pin_layout(name, [abs_ll, abs_ur], layer)
return pin
def compute_wide_enclosure(self, ll, ur, zindex, name=""):
"""
Enclose the tracks from ll to ur in a single rectangle that meets the track DRC rules.
"""
# Find the pin enclosure of the whole track shape (ignoring DRCs)
(abs_ll,unused) = self.convert_track_to_shape(ll)
(unused,abs_ur) = self.convert_track_to_shape(ur)
# Get the layer information
x_distance = abs(abs_ll.x-abs_ur.x)
y_distance = abs(abs_ll.y-abs_ur.y)
shape_width = min(x_distance, y_distance)
shape_length = max(x_distance, y_distance)
# Get the DRC rule for the grid dimensions
(width, space) = self.get_layer_width_space(zindex, shape_width, shape_length)
layer = self.get_layer(zindex)
if zindex==0:
spacing = vector(0.5*self.track_width, 0.5*space)
else:
spacing = vector(0.5*space, 0.5*self.track_width)
# Compute the shape offsets with correct spacing
new_ll = abs_ll + spacing
new_ur = abs_ur - spacing
pin = pin_layout(name, [new_ll, new_ur], layer)
return pin
def contract_path(self,path):
"""
Remove intermediate points in a rectilinear path or a wave.
"""
# Waves are always linear, so just return the first and last.
if self.is_wave(path):
return [path[0],path[-1]]
# Make a list only of points that change inertia of the path
newpath = [path[0]]
for i in range(1,len(path)-1):
prev_inertia=self.get_inertia(path[i-1][0],path[i][0])
next_inertia=self.get_inertia(path[i][0],path[i+1][0])
# if we switch directions, add the point, otherwise don't
if prev_inertia!=next_inertia:
newpath.append(path[i])
# always add the last path unless it was a single point
if len(path)>1:
newpath.append(path[-1])
return newpath
def add_path_blockages(self):
"""
Go through all of the past paths and add them as blockages.
This is so we don't have to write/reload the GDS.
"""
for path in self.paths:
self.rg.block_path(path)
def run_router(self, detour_scale):
"""
This assumes the blockages, source, and target are all set up.
"""
# returns the path in tracks
(path,cost) = self.rg.route(detour_scale)
if path:
debug.info(2,"Found path: cost={0} ".format(cost))
debug.info(3,str(path))
self.paths.append(path)
self.add_route(path)
else:
self.write_debug_gds("failed_route.gds")
# clean up so we can try a reroute
self.rg.reinit()
return False
return True
def annotate_pin_and_tracks(self, pin, tracks):
""""
Annotate some shapes for debug purposes
"""
debug.info(0,"Annotating\n pin {0}\n tracks {1}".format(pin,tracks))
for coord in tracks:
(ll,ur) = self.convert_track_to_shape(coord)
self.cell.add_rect(layer="text",
offset=ll,
width=ur[0]-ll[0],
height=ur[1]-ll[1])
(ll,ur) = self.convert_track_to_pin(coord).rect
self.cell.add_rect(layer="boundary",
offset=ll,
width=ur[0]-ll[0],
height=ur[1]-ll[1])
(ll,ur) = pin.rect
self.cell.add_rect(layer="text",
offset=ll,
width=ur[0]-ll[0],
height=ur[1]-ll[1])
def write_debug_gds(self, gds_name="debug_route.gds", stop_program=True):
"""
Write out a GDS file with the routing grid and search information annotated on it.
"""
self.add_router_info()
self.cell.gds_write(gds_name)
if stop_program:
import sys
sys.exit(1)
def annotate_grid(self, g):
"""
Display grid information in the GDS file for a single grid cell.
"""
shape = self.convert_track_to_shape(g)
partial_track=vector(0,self.track_width/6.0)
self.cell.add_rect(layer="text",
offset=shape[0],
width=shape[1].x-shape[0].x,
height=shape[1].y-shape[0].y)
t=self.rg.map[g].get_type()
# midpoint offset
off=vector((shape[1].x+shape[0].x)/2,
(shape[1].y+shape[0].y)/2)
if g[2]==1:
# Upper layer is upper right label
type_off=off+partial_track
else:
# Lower layer is lower left label
type_off=off-partial_track
if t!=None:
self.cell.add_label(text=str(t),
layer="text",
offset=type_off)
self.cell.add_label(text="{0},{1}".format(g[0],g[1]),
layer="text",
offset=shape[0],
zoom=0.05)
def add_router_info(self):
"""
Write the routing grid and router cost, blockage, pins on
the boundary layer for debugging purposes. This can only be
called once or the labels will overlap.
"""
debug.info(0,"Adding router info")
show_blockages = True
show_blockage_grids = True
show_enclosures = True
show_all_grids = True
if show_all_grids:
self.rg.add_all_grids()
for g in self.rg.map.keys():
self.annotate_grid(g)
if show_blockages:
# Display the inflated blockage
for blockage in self.blockages:
debug.info(1,"Adding {}".format(blockage))
(ll,ur) = blockage.inflate()
self.cell.add_rect(layer="text",
offset=ll,
width=ur.x-ll.x,
height=ur.y-ll.y)
if show_blockage_grids:
self.set_blockages(self.blocked_grids,True)
grid_keys=self.rg.map.keys()
for g in grid_keys:
self.annotate_grid(g)
if show_enclosures:
for key in self.pin_groups.keys():
for pg in self.pin_groups[key]:
for pin in pg.enclosures:
#print("enclosure: ",pin.name,pin.ll(),pin.width(),pin.height())
self.cell.add_rect(layer="text",
offset=pin.ll(),
width=pin.width(),
height=pin.height())
# FIXME: This should be replaced with vector.snap_to_grid at some point
def snap_to_grid(offset):
"""
Changes the coodrinate to match the grid settings
"""
xoff = snap_val_to_grid(offset[0])
yoff = snap_val_to_grid(offset[1])
return vector(xoff, yoff)
def snap_val_to_grid(x):
grid = drc("grid")
xgrid = int(round(round((x / grid), 2), 0))
xoff = xgrid * grid
return xoff