import sys import gdsMill from tech import drc,GDS import math import debug from router_tech import router_tech from pin_layout import pin_layout from pin_group import pin_group from vector import vector from vector3d import vector3d from globals import OPTS from pprint import pformat import grid_utils class router(router_tech): """ A router class to read an obstruction map from a gds and plan a route on a given layer. This is limited to two layer routes. It populates blockages on a grid class. """ def __init__(self, layers, design, gds_filename=None): """ This will instantiate a copy of the gds file or the module at (0,0) and route on top of this. The blockages from the gds/module will be considered. """ router_tech.__init__(self, layers) self.cell = design # If didn't specify a gds blockage file, write it out to read the gds # This isn't efficient, but easy for now if not gds_filename: gds_filename = OPTS.openram_temp+"temp.gds" self.cell.gds_write(gds_filename) # Load the gds file and read in all the shapes self.layout = gdsMill.VlsiLayout(units=GDS["unit"]) self.reader = gdsMill.Gds2reader(self.layout) self.reader.loadFromFile(gds_filename) self.top_name = self.layout.rootStructureName ### The pin data structures # A map of pin names to a set of pin_layout structures self.pins = {} # This is a set of all pins (ignoring names) so that can quickly not create blockages for pins # (They will be blocked based on the names we are routing) self.all_pins = set() # A map of pin names to a list of pin groups # A pin group is a set overlapping pin shapes on the same layer. self.pin_groups = {} ### The blockage data structures # A list of metal shapes (using the same pin_layout structure) that are not pins but blockages. self.blockages=[] # The corresponding set of blocked grids for above pin shapes self.blocked_grids = set() ### The routed data structures # A list of paths that have been "routed" self.paths = [] # The boundary will determine the limits to the size of the routing grid self.boundary = self.layout.measureBoundary(self.top_name) # These must be un-indexed to get rid of the matrix type self.ll = vector(self.boundary[0][0], self.boundary[0][1]) self.ur = vector(self.boundary[1][0], self.boundary[1][1]) def clear_pins(self): """ Convert the routed path to blockages. Keep the other blockages unchanged. """ self.pins = {} self.all_pins = set() self.pin_groups = {} # DO NOT clear the blockages as these don't change self.rg.reinit() def set_top(self,top_name): """ If we want to route something besides the top-level cell.""" self.top_name = top_name def is_wave(self,path): """ Determines if this is a multi-track width wave (True) or a normal route (False) """ return len(path[0])>1 def retrieve_pins(self,pin_name): """ Retrieve the pin shapes from the layout. """ shape_list=self.layout.getAllPinShapesByLabel(str(pin_name)) pin_set = set() for shape in shape_list: (name,layer,boundary)=shape rect = [vector(boundary[0],boundary[1]),vector(boundary[2],boundary[3])] pin = pin_layout(pin_name, rect, layer) pin_set.add(pin) debug.check(len(pin_set)>0,"Did not find any pin shapes for {0}.".format(str(pin_name))) self.pins[pin_name] = pin_set self.all_pins.update(pin_set) for pin in self.pins[pin_name]: debug.info(2,"Retrieved pin {}".format(str(pin))) def find_pins(self,pin_name): """ Finds the pin shapes and converts to tracks. Pin can either be a label or a location,layer pair: [[x,y],layer]. """ self.retrieve_pins(pin_name) self.analyze_pins(pin_name) def find_blockages(self): """ Iterate through all the layers and write the obstacles to the routing grid. This doesn't consider whether the obstacles will be pins or not. They get reset later if they are not actually a blockage. """ for layer in [self.vert_layer_number,self.horiz_layer_number]: self.retrieve_blockages(layer) def find_pins_and_blockages(self, pin_list): """ Find the pins and blockages in the design """ # This finds the pin shapes and sorts them into "groups" that are connected # This must come before the blockages, so we can ignore metal shapes that are blockages. for pin in pin_list: self.find_pins(pin) # This will get all shapes as blockages and convert to grid units # This ignores shapes that were pins self.find_blockages() # Convert the blockages to grid units self.convert_blockages() # This will convert the pins to grid units # It must be done after blockages to ensure no DRCs between expanded pins and blocked grids for pin in pin_list: self.convert_pins(pin) for pin in pin_list: self.combine_adjacent_pins(pin) #self.write_debug_gds("debug_combine_pins.gds",stop_program=True) # Separate any adjacent grids of differing net names to prevent wide metal DRC violations self.separate_adjacent_pins(pin) # Enclose the continguous grid units in a metal rectangle to fix some DRCs self.enclose_pins() def combine_adjacent_pins_pass(self, pin_name): """ Find pins that have adjacent routing tracks and merge them into a single pin_group. The pins themselves may not be touching, but enclose_pis in the next step will ensure they are touching. """ # Make a copy since we are going to add to (and then reduce) this list pin_groups = self.pin_groups[pin_name].copy() # Start as None to signal the first iteration remove_indices = set() for index1,pg1 in enumerate(self.pin_groups[pin_name]): # Cannot combine more than once if index1 in remove_indices: continue for index2,pg2 in enumerate(self.pin_groups[pin_name]): # Cannot combine with yourself if index1==index2: continue # Cannot combine more than once if index2 in remove_indices: continue # Combine if at least 1 grid cell is adjacent if pg1.adjacent(pg2): combined = pin_group(pin_name, [], self) combined.pins = [*pg1.pins, *pg2.pins] # Join the two lists of pins combined.grids = pg1.grids | pg2.grids # OR the set of grid locations debug.info(2,"Combining {0}:\n {1}\n {2}".format(pin_name, pg1.pins, pg2.pins)) debug.info(2," --> {0}\n {1}\n".format(combined.pins,combined.grids)) remove_indices.update([index1,index2]) pin_groups.append(combined) # Remove them in decreasing order to not invalidate the indices debug.info(2,"Removing {}".format(sorted(remove_indices))) for i in sorted(remove_indices, reverse=True): del pin_groups[i] # Use the new pin group! self.pin_groups[pin_name] = pin_groups removed_pairs = len(remove_indices)/2 debug.info(1, "Combined {0} pin pairs for {1}".format(removed_pairs,pin_name)) return removed_pairs def combine_adjacent_pins(self, pin_name): """ Make multiple passes of the combine adjacent pins until we have no more combinations or hit an iteration limit. """ # Start as None to signal the first iteration num_removed_pairs = None # Just used in case there's a circular combination or something weird for iteration_count in range(10): num_removed_pairs = self.combine_adjacent_pins_pass(pin_name) if num_removed_pairs==0: break else: debug.warning("Did not converge combining adjacent pins in supply router.") def separate_adjacent_pins(self, pin_name, separation=1): """ This will try to separate all grid pins by the supplied number of separation tracks (default is to prevent adjacency). Go through all of the pin groups and check if any other pin group is within a separation of it. If so, reduce the pin group grid to not include the adjacent grid. Try to do this intelligently to keep th pins enclosed. """ pass def prepare_blockages(self, pin_name): """ Reset and add all of the blockages in the design. Names is a list of pins to add as a blockage. """ debug.info(3,"Preparing blockages.") # Start fresh. Not the best for run-time, but simpler. self.clear_blockages() # This adds the initial blockges of the design #print("BLOCKING:",self.blocked_grids) self.set_blockages(self.blocked_grids,True) # Block all of the supply rails (some will be unblocked if they're a target) self.set_supply_rail_blocked(True) # Block all of the pin components (some will be unblocked if they're a source/target) for name in self.pin_groups.keys(): blockage_grids = {y for x in self.pin_groups[name] for y in x.grids} self.set_blockages(blockage_grids,True) # Don't mark the other components as targets since we want to route # directly to a rail, but unblock all the source components so we can # route over them blockage_grids = {y for x in self.pin_groups[pin_name] for y in x.grids} self.set_blockages(blockage_grids,False) # These are the paths that have already been routed. self.set_path_blockages() # def translate_coordinates(self, coord, mirr, angle, xyShift): # """ # Calculate coordinates after flip, rotate, and shift # """ # coordinate = [] # for item in coord: # x = (item[0]*math.cos(angle)-item[1]*mirr*math.sin(angle)+xyShift[0]) # y = (item[0]*math.sin(angle)+item[1]*mirr*math.cos(angle)+xyShift[1]) # coordinate += [(x, y)] # return coordinate def convert_shape_to_units(self, shape): """ Scale a shape (two vector list) to user units """ unit_factor = [GDS["unit"][0]] * 2 ll=shape[0].scale(unit_factor) ur=shape[1].scale(unit_factor) return [ll,ur] def min_max_coord(self, coord): """ Find the lowest and highest corner of a Rectangle """ coordinate = [] minx = min(coord[0][0], coord[1][0], coord[2][0], coord[3][0]) maxx = max(coord[0][0], coord[1][0], coord[2][0], coord[3][0]) miny = min(coord[0][1], coord[1][1], coord[2][1], coord[3][1]) maxy = max(coord[0][1], coord[1][1], coord[2][1], coord[3][1]) coordinate += [vector(minx, miny)] coordinate += [vector(maxx, maxy)] return coordinate def get_inertia(self,p0,p1): """ Sets the direction based on the previous direction we came from. """ # direction (index) of movement if p0.x!=p1.x: return 0 elif p0.y!=p1.y: return 1 else: # z direction return 2 def add_path_blockages(self): """ Go through all of the past paths and add them as blockages. This is so we don't have to write/reload the GDS. """ for path in self.paths: for grid in path: self.rg.set_blocked(grid) def clear_blockages(self): """ Clear all blockages on the grid. """ debug.info(3,"Clearing all blockages") self.rg.clear_blockages() def set_blockages(self, blockages, value=True): """ Flag the blockages in the grid """ self.rg.set_blocked(blockages, value) def set_path_blockages(self,value=True): """ Flag the paths as blockages """ # These are the paths that have already been routed. # This adds the initial blockges of the design for p in self.paths: p.set_blocked(value) def get_blockage_tracks(self, ll, ur, z): debug.info(4,"Converting blockage ll={0} ur={1} z={2}".format(str(ll),str(ur),z)) block_list = [] for x in range(int(ll[0]),int(ur[0])+1): for y in range(int(ll[1]),int(ur[1])+1): block_list.append(vector3d(x,y,z)) return set(block_list) def convert_blockage(self, blockage): """ Convert a pin layout blockage shape to routing grid tracks. """ # Inflate the blockage by half a spacing rule [ll,ur]=self.convert_blockage_to_tracks(blockage.inflate()) zlayer = self.get_zindex(blockage.layer_num) blockage_tracks = self.get_blockage_tracks(ll, ur, zlayer) return blockage_tracks def convert_blockages(self): """ Convert blockages to grid tracks. """ for blockage in self.blockages: debug.info(3,"Converting blockage {}".format(str(blockage))) blockage_list = self.convert_blockage(blockage) self.blocked_grids.update(blockage_list) def retrieve_blockages(self, layer_num): """ Recursive find boundaries as blockages to the routing grid. """ shapes = self.layout.getAllShapesInStructureList(layer_num) for boundary in shapes: ll = vector(boundary[0],boundary[1]) ur = vector(boundary[2],boundary[3]) rect = [ll,ur] new_pin = pin_layout("blockage{}".format(len(self.blockages)),rect,layer_num) # If there is a rectangle that is the same in the pins, it isn't a blockage! if new_pin not in self.all_pins: self.blockages.append(new_pin) def convert_point_to_units(self, p): """ Convert a path set of tracks to center line path. """ pt = vector3d(p) pt = pt.scale(self.track_widths[0],self.track_widths[1],1) return pt def convert_wave_to_units(self, wave): """ Convert a wave to a set of center points """ return [self.convert_point_to_units(i) for i in wave] def convert_blockage_to_tracks(self, shape): """ Convert a rectangular blockage shape into track units. """ (ll,ur) = shape ll = snap_to_grid(ll) ur = snap_to_grid(ur) # to scale coordinates to tracks debug.info(3,"Converting [ {0} , {1} ]".format(ll,ur)) old_ll = ll old_ur = ur ll=ll.scale(self.track_factor) ur=ur.scale(self.track_factor) # We can round since we are using inflated shapes # and the track points are at the center ll = ll.round() ur = ur.round() # if ll[0]<45 and ll[0]>35 and ll[1]<5 and ll[1]>-5: # debug.info(0,"Converting [ {0} , {1} ]".format(old_ll,old_ur)) # debug.info(0,"Converted [ {0} , {1} ]".format(ll,ur)) # pin=self.convert_track_to_shape(ll) # debug.info(0,"Pin {}".format(pin)) return [ll,ur] def convert_pin_to_tracks(self, pin_name, pin): """ Convert a rectangular pin shape into a list of track locations,layers. If no pins are "on-grid" (i.e. sufficient overlap) it makes the one with most overlap if it is not blocked. """ (ll,ur) = pin.rect debug.info(3,"Converting pin [ {0} , {1} ]".format(ll,ur)) # scale the size bigger to include neaby tracks ll=ll.scale(self.track_factor).floor() ur=ur.scale(self.track_factor).ceil() # Keep tabs on tracks with sufficient and insufficient overlap sufficient_list = set() insufficient_list = set() zindex=self.get_zindex(pin.layer_num) for x in range(int(ll[0]),int(ur[0])+1): for y in range(int(ll[1]),int(ur[1])+1): debug.info(4,"Converting [ {0} , {1} ]".format(x,y)) (full_overlap,partial_overlap) = self.convert_pin_coord_to_tracks(pin, vector3d(x,y,zindex)) if full_overlap: sufficient_list.update([full_overlap]) if partial_overlap: insufficient_list.update([partial_overlap]) if len(sufficient_list)>0: return sufficient_list elif len(insufficient_list)>0: # If there wasn't a sufficient grid, find the best and patch it to be on grid. return self.get_best_offgrid_pin(pin, insufficient_list) else: debug.error("Unable to find any overlapping grids.", -1) def get_best_offgrid_pin(self, pin, insufficient_list): """ Given a pin and a list of partial overlap grids: 1) Find the unblocked grids. 2) If one, use it. 3) If not, find the greatest overlap. 4) Add a pin with the most overlap to make it "on grid" that is not blocked. """ #print("INSUFFICIENT LIST",insufficient_list) # Find the coordinate with the most overlap best_coord = None best_overlap = -math.inf for coord in insufficient_list: full_pin = self.convert_track_to_pin(coord) # Compute the overlap with that rectangle overlap_rect=pin.compute_overlap(full_pin) # Determine the min x or y overlap min_overlap = min(overlap_rect) if min_overlap>best_overlap: best_overlap=min_overlap best_coord=coord return set([best_coord]) def convert_pin_coord_to_tracks(self, pin, coord): """ Given a pin and a track coordinate, determine if the pin overlaps enough. If it does, add additional metal to make the pin "on grid". If it doesn't, add it to the blocked grid list. """ (width, spacing) = self.get_layer_width_space(coord.z) # This is the rectangle if we put a pin in the center of the track track_pin = self.convert_track_to_pin(coord) overlap_length = pin.overlap_length(track_pin) debug.info(3,"Check overlap: {0} {1} . {2} = {3}".format(coord, pin.rect, track_pin, overlap_length)) # If it overlaps by more than the min width DRC, we can just use the track if overlap_length==math.inf or snap_val_to_grid(overlap_length) >= snap_val_to_grid(width): debug.info(3," Overlap: {0} >? {1}".format(overlap_length,spacing)) return (coord, None) # Otherwise, keep track of the partial overlap grids in case we need to patch it later. else: debug.info(3," Partial/no overlap: {0} >? {1}".format(overlap_length,spacing)) return (None, coord) def convert_track_to_pin(self, track): """ Convert a grid point into a rectangle shape that is centered track in the track and leaves half a DRC space in each direction. """ # space depends on which layer it is if self.get_layer(track[2])==self.horiz_layer_name: space = 0.5*self.horiz_layer_spacing else: space = 0.5*self.vert_layer_spacing # calculate lower left x = track.x*self.track_width - 0.5*self.track_width + space y = track.y*self.track_width - 0.5*self.track_width + space ll = snap_to_grid(vector(x,y)) # calculate upper right x = track.x*self.track_width + 0.5*self.track_width - space y = track.y*self.track_width + 0.5*self.track_width - space ur = snap_to_grid(vector(x,y)) p = pin_layout("", [ll, ur], self.get_layer(track[2])) return p def convert_track_to_shape(self, track): """ Convert a grid point into a rectangle shape that occupies the entire centered track. """ # to scale coordinates to tracks x = track[0]*self.track_width - 0.5*self.track_width y = track[1]*self.track_width - 0.5*self.track_width # offset lowest corner object to to (-track halo,-track halo) ll = snap_to_grid(vector(x,y)) ur = snap_to_grid(ll + vector(self.track_width,self.track_width)) return [ll,ur] def analyze_pins(self, pin_name): """ Analyze the shapes of a pin and combine them into groups which are connected. """ pin_set = self.pins[pin_name] local_debug = False # Put each pin in an equivalence class of it's own equiv_classes = [set([x]) for x in pin_set] if local_debug: debug.info(0,"INITIAL\n",equiv_classes) def compare_classes(class1, class2): """ Determine if two classes should be combined and if so return the combined set. Otherwise, return None. """ if local_debug: debug.info(0,"CLASS1:\n",class1) debug.info(0,"CLASS2:\n",class2) # Compare each pin in each class, # and if any overlap, return the combined the class for p1 in class1: for p2 in class2: if p1.overlaps(p2): combined_class = class1 | class2 if local_debug: debug.info(0,"COMBINE:",pformat(combined_class)) return combined_class if local_debug: debug.info(0,"NO COMBINE") return None def combine_classes(equiv_classes): """ Recursive function to combine classes. """ local_debug = False if local_debug: debug.info(0,"\nRECURSE:\n",pformat(equiv_classes)) if len(equiv_classes)==1: return(equiv_classes) for class1 in equiv_classes: for class2 in equiv_classes: if class1 == class2: continue class3 = compare_classes(class1, class2) if class3: new_classes = equiv_classes new_classes.remove(class1) new_classes.remove(class2) new_classes.append(class3) return(combine_classes(new_classes)) else: return(equiv_classes) reduced_classes = combine_classes(equiv_classes) if local_debug: debug.info(0,"FINAL ",reduced_classes) self.pin_groups[pin_name] = [pin_group(name=pin_name, pin_shapes=x, router=self) for x in reduced_classes] def convert_pins(self, pin_name): """ Convert the pin groups into pin tracks and blockage tracks. """ for pg in self.pin_groups[pin_name]: pg.convert_pin(self) def enclose_pins(self): """ This will find the biggest rectangle enclosing some grid squares and put a rectangle over it. It does not enclose grid squares that are blocked by other shapes. """ for pin_name in self.pin_groups.keys(): debug.info(1,"Enclosing pins for {}".format(pin_name)) for pg in self.pin_groups[pin_name]: pg.enclose_pin() pg.add_enclosure(self.cell) #self.write_debug_gds("pin_debug.gds", True) def add_source(self, pin_name): """ This will mark the grids for all pin components as a source. Marking as source or target also clears blockage status. """ for i in range(self.num_pin_components(pin_name)): self.add_pin_component_source(pin_name, i) def add_target(self, pin_name): """ This will mark the grids for all pin components as a target. Marking as source or target also clears blockage status. """ for i in range(self.num_pin_components(pin_name)): self.add_pin_component_target(pin_name, i) def num_pin_components(self, pin_name): """ This returns how many disconnected pin components there are. """ return len(self.pin_groups[pin_name]) def add_pin_component_source(self, pin_name, index): """ This will mark only the pin tracks from the indexed pin component as a source. It also unsets it as a blockage. """ debug.check(index1: newpath.append(path[-1]) return newpath def add_path_blockages(self): """ Go through all of the past paths and add them as blockages. This is so we don't have to write/reload the GDS. """ for path in self.paths: self.rg.block_path(path) def run_router(self, detour_scale): """ This assumes the blockages, source, and target are all set up. """ # returns the path in tracks (path,cost) = self.rg.route(detour_scale) if path: debug.info(2,"Found path: cost={0} ".format(cost)) debug.info(3,str(path)) self.paths.append(path) self.add_route(path) else: self.write_debug_gds("failed_route.gds") # clean up so we can try a reroute self.rg.reinit() return False return True def annotate_pin_and_tracks(self, pin, tracks): """" Annotate some shapes for debug purposes """ debug.info(0,"Annotating\n pin {0}\n tracks {1}".format(pin,tracks)) for coord in tracks: (ll,ur) = self.convert_track_to_shape(coord) self.cell.add_rect(layer="text", offset=ll, width=ur[0]-ll[0], height=ur[1]-ll[1]) (ll,ur) = self.convert_track_to_pin(coord).rect self.cell.add_rect(layer="boundary", offset=ll, width=ur[0]-ll[0], height=ur[1]-ll[1]) (ll,ur) = pin.rect self.cell.add_rect(layer="text", offset=ll, width=ur[0]-ll[0], height=ur[1]-ll[1]) def write_debug_gds(self, gds_name="debug_route.gds", stop_program=True): """ Write out a GDS file with the routing grid and search information annotated on it. """ self.add_router_info() self.cell.gds_write(gds_name) if stop_program: import sys sys.exit(1) def annotate_grid(self, g): """ Display grid information in the GDS file for a single grid cell. """ shape = self.convert_track_to_shape(g) partial_track=vector(0,self.track_width/6.0) self.cell.add_rect(layer="text", offset=shape[0], width=shape[1].x-shape[0].x, height=shape[1].y-shape[0].y) t=self.rg.map[g].get_type() # midpoint offset off=vector((shape[1].x+shape[0].x)/2, (shape[1].y+shape[0].y)/2) if g[2]==1: # Upper layer is upper right label type_off=off+partial_track else: # Lower layer is lower left label type_off=off-partial_track if t!=None: self.cell.add_label(text=str(t), layer="text", offset=type_off) self.cell.add_label(text="{0},{1}".format(g[0],g[1]), layer="text", offset=shape[0], zoom=0.05) def add_router_info(self): """ Write the routing grid and router cost, blockage, pins on the boundary layer for debugging purposes. This can only be called once or the labels will overlap. """ debug.info(0,"Adding router info") show_blockages = True show_blockage_grids = True show_enclosures = True show_all_grids = True if show_all_grids: self.rg.add_all_grids() for g in self.rg.map.keys(): self.annotate_grid(g) if show_blockages: # Display the inflated blockage for blockage in self.blockages: debug.info(1,"Adding {}".format(blockage)) (ll,ur) = blockage.inflate() self.cell.add_rect(layer="text", offset=ll, width=ur.x-ll.x, height=ur.y-ll.y) if show_blockage_grids: self.set_blockages(self.blocked_grids,True) grid_keys=self.rg.map.keys() for g in grid_keys: self.annotate_grid(g) if show_enclosures: for key in self.pin_groups.keys(): for pg in self.pin_groups[key]: for pin in pg.enclosures: #print("enclosure: ",pin.name,pin.ll(),pin.width(),pin.height()) self.cell.add_rect(layer="text", offset=pin.ll(), width=pin.width(), height=pin.height()) # FIXME: This should be replaced with vector.snap_to_grid at some point def snap_to_grid(offset): """ Changes the coodrinate to match the grid settings """ xoff = snap_val_to_grid(offset[0]) yoff = snap_val_to_grid(offset[1]) return vector(xoff, yoff) def snap_val_to_grid(x): grid = drc("grid") xgrid = int(round(round((x / grid), 2), 0)) xoff = xgrid * grid return xoff