OpenRAM/compiler/router/grid.py

135 lines
4.0 KiB
Python

import numpy as np
import string
import debug
from vector3d import vector3d
from grid_cell import grid_cell
class grid:
"""
A two layer routing map. Each cell can be blocked in the vertical
or horizontal layer.
"""
# costs are relative to a unit grid
# non-preferred cost allows an off-direction jog of 1 grid
# rather than 2 vias + preferred direction (cost 5)
VIA_COST = 2
NONPREFERRED_COST = 4
PREFERRED_COST = 1
def __init__(self, ll, ur, track_width):
""" Initialize the map and define the costs. """
# list of the source/target grid coordinates
self.source = []
self.target = []
self.track_width = track_width
self.track_widths = [self.track_width, self.track_width, 1.0]
self.track_factor = [1/self.track_width, 1/self.track_width, 1.0]
# The bounds are in grids for this
# This is really lower left bottom layer and upper right top layer in 3D.
self.ll = vector3d(ll.x,ll.y,0).scale(self.track_factor).round()
self.ur = vector3d(ur.x,ur.y,1).scale(self.track_factor).round()
# let's leave the map sparse, cells are created on demand to reduce memory
self.map={}
def set_blocked(self,n,value=True):
if isinstance(n, (list,tuple,set,frozenset)):
for item in n:
self.set_blocked(item,value)
else:
self.add_map(n)
self.map[n].blocked=value
def is_blocked(self,n):
if isinstance(n, (list,tuple,set,frozenset)):
for item in n:
if self.is_blocked(item):
return True
else:
return False
else:
self.add_map(n)
return self.map[n].blocked
def set_path(self,n,value=True):
if isinstance(n, (list,tuple,set,frozenset)):
for item in n:
self.set_path(item,value)
else:
self.add_map(n)
self.map[n].path=value
def clear_blockages(self):
debug.info(2,"Clearing all blockages")
self.set_blocked(set(self.map.keys()),False)
def set_source(self,n,value=True):
if isinstance(n, (list,tuple,set,frozenset)):
for item in n:
self.set_source(item,value)
else:
self.add_map(n)
self.map[n].source=value
self.source.append(n)
def set_target(self,n,value=True):
if isinstance(n, (list,tuple,set,frozenset)):
for item in n:
self.set_target(item,value)
else:
self.add_map(n)
self.map[n].target=value
self.target.append(n)
def add_source(self,track_list):
debug.info(3,"Adding source list={0}".format(str(track_list)))
for n in track_list:
debug.info(4,"Adding source ={0}".format(str(n)))
self.set_source(n)
self.set_blocked(n,False)
def set_target(self,track_list,value=True):
debug.info(3,"Adding target list={0}".format(str(track_list)))
for n in track_list:
debug.info(4,"Adding target ={0}".format(str(n)))
self.set_target(n,value)
self.set_blocked(n,False)
def is_target(self,point):
"""
Point is in the target set, so we are done.
"""
return point in self.target
def add_map(self,n):
"""
Add a point to the map if it doesn't exist.
"""
if isinstance(n, (list,tuple,set,frozenset)):
for item in n:
self.add_map(item)
else:
if n not in self.map.keys():
self.map[n]=grid_cell()
def block_path(self,path):
"""
Mark the path in the routing grid as blocked.
Also unsets the path flag.
"""
path.set_path(False)
path.set_blocked(True)