OpenRAM/compiler/router/vector3d.py

139 lines
4.0 KiB
Python

import debug
import math
class vector3d():
"""
This is the vector3d class to represent a 3D coordinate.
It needs to override several operators to support
concise vector3d operations, output, and other more complex
data structures like lists.
"""
def __init__(self, x, y=None, z=None):
""" init function support two init method"""
# will take single input as a coordinate
if y==None:
self.x = x[0]
self.y = x[1]
self.z = x[2]
#will take two inputs as the values of a coordinate
else:
self.x = x
self.y = y
self.z = z
self.tpl=(x,y,z)
def __str__(self):
""" override print function output """
return "vector3d:["+str(self.x)+", "+str(self.y)+", "+str(self.z)+"]"
def __repr__(self):
""" override print function output """
return "["+str(self.x)+", "+str(self.y)+", "+str(self.z)+"]"
def __setitem__(self, index, value):
"""
override setitem function
can set value by vector3d[index]=value
"""
if index==0:
self.x=value
elif index==1:
self.y=value
elif index==2:
self.z=value
else:
self.x=value[0]
self.y=value[1]
self.z=value[2]
def __getitem__(self, index):
"""
override getitem function
can get value by value=vector3d[index]
"""
if index==0:
return self.x
elif index==1:
return self.y
elif index==2:
return self.z
else:
return self
def __add__(self, other):
"""
Override + function (left add)
Can add by vector3d(x1,y1,z1)+vector(x2,y2,z2)
"""
return vector3d(self.x + other[0], self.y + other[1], self.z + other[2])
def __radd__(self, other):
"""
Override + function (right add)
"""
if other == 0:
return self
else:
return self.__add__(other)
def __sub__(self, other):
"""
Override - function (left)
"""
return vector3d(self.x - other[0], self.y - other[1], self.z - other[2])
def __hash__(self):
"""
Override - function (hash)
Note: This assumes that you DON'T CHANGE THE VECTOR or it will
break things.
"""
return hash(self.tpl)
def __rsub__(self, other):
"""
Override - function (right)
"""
return vector3d(other[0]- self.x, other[1] - self.y, other[2] - self.z)
def rotate(self):
""" pass a copy of rotated vector3d, without altering the vector3d! """
return vector3d(self.y,self.x,self.z)
def scale(self, x_factor, y_factor=None,z_factor=None):
""" pass a copy of scaled vector3d, without altering the vector3d! """
if y_factor==None:
z_factor=x_factor[2]
y_factor=x_factor[1]
x_factor=x_factor[0]
return vector3d(self.x*x_factor,self.y*y_factor,self.z*z_factor)
def rotate_scale(self, x_factor, y_factor=None, z_factor=None):
""" pass a copy of scaled vector3d, without altering the vector3d! """
if y_factor==None:
z_factor=x_factor[2]
y_factor=x_factor[1]
x_factor=x_factor[0]
return vector3d(self.y*x_factor,self.x*y_factor,self.z*z_factor)
def __eq__(self, other):
"""Override the default Equals behavior"""
if isinstance(other, self.__class__):
return self.__dict__ == other.__dict__
return False
def __ne__(self, other):
"""Override the default non-equality behavior"""
return not self.__eq__(other)
def max(self, other):
""" Max of both values """
return vector3d(max(self.x,other.x),max(self.y,other.y),max(self.z,other.z))
def min(self, other):
""" Min of both values """
return vector3d(min(self.x,other.x),min(self.y,other.y),min(self.z,other.z))