mirror of https://github.com/VLSIDA/OpenRAM.git
118 lines
4.7 KiB
Python
118 lines
4.7 KiB
Python
from tech import drc
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import debug
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from contact import contact
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from path import path
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class wire(path):
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"""
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Object metal wire; given the layer type
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Add a wire of minimium metal width between a set of points.
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The points should be rectilinear to control the bend points. If
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not, it will always go down first.
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The points are the center of the wire.
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The layer stack is the vertical, contact/via, and horizontal layers, respectively.
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"""
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unique_id = 1
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def __init__(self, obj, layer_stack, position_list):
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self.obj = obj
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self.layer_stack = layer_stack
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self.position_list = position_list
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self.pins = [] # used for matching parm lengths
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self.switch_pos_list = []
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self.create_layout()
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def create_layout(self):
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self.setup_layers()
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self.create_rectilinear()
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self.create_vias()
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self.create_rectangles()
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# wires and paths should not be offset to (0,0)
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def setup_layers(self):
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(horiz_layer, via_layer, vert_layer) = self.layer_stack
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self.via_layer_name = via_layer
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self.vert_layer_name = vert_layer
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self.vert_layer_width = drc["minwidth_{0}".format(vert_layer)]
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self.horiz_layer_name = horiz_layer
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self.horiz_layer_width = drc["minwidth_{0}".format(horiz_layer)]
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via_connect = contact(self.layer_stack,
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(1, 1))
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self.node_to_node = [drc["minwidth_" + str(self.horiz_layer_name)] + via_connect.width,
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drc["minwidth_" + str(self.horiz_layer_name)] + via_connect.height]
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# create a 1x1 contact
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def create_vias(self):
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""" Add a via and corner square at every corner of the path."""
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self.c=contact(self.layer_stack, (1, 1))
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c_width = self.c.width
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c_height = self.c.height
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from itertools import tee,islice
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nwise = lambda g,n=2: zip(*(islice(g,i,None) for i,g in enumerate(tee(g,n))))
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threewise=nwise(self.position_list,3)
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for (a, offset, c) in list(threewise):
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# add a exceptions to prevent a via when we don't change directions
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if a[0] == c[0]:
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continue
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if a[1] == c[1]:
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continue
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via_offset = [offset[0] + 0.5*c_height,
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offset[1] - 0.5*c_width]
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self.obj.add_via(layers=self.layer_stack,
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offset=via_offset,
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rotate=90)
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corner_offset = [offset[0] - 0.5*(c_height + self.vert_layer_width),
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offset[1] + 0.5*(c_width - self.horiz_layer_width)]
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def create_rectangles(self):
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""" Create the actual rectangles on teh appropriate layers
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using the position list of the corners. """
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pl = self.position_list # position list
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for index in range(len(pl) - 1):
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if pl[index][0] != pl[index + 1][0]:
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line_length = pl[index + 1][0] - pl[index][0]
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temp_offset = [pl[index][0],
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pl[index][1] - 0.5*self.horiz_layer_width]
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if line_length < 0:
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temp_offset = [temp_offset[0] + line_length,
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temp_offset[1]]
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self.add_line(layer_name=self.horiz_layer_name,
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length=abs(line_length),
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offset=temp_offset,
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orientation="horizontal")
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elif pl[index][1] != pl[index + 1][1]:
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line_length = pl[index + 1][1] - pl[index][1]
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temp_offset = [pl[index][0] - 0.5 * self.vert_layer_width,
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pl[index][1]]
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if line_length < 0:
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temp_offset = [temp_offset[0],
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temp_offset[1] + line_length]
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self.add_line(layer_name=self.vert_layer_name,
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length=abs(line_length),
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offset=temp_offset,
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orientation="vertical")
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def assert_node(self, A, B):
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""" Check if the node movements are not big enough for the
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technology sizes."""
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X_diff = abs(A[0] - B[0])
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Y_diff = abs(A[1] - B[1])
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[minX, minY] = self.node_to_node
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if X_diff == 0 and Y_diff == 0:
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pass
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else:
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if X_diff == 0:
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assert Y_diff >= minY, "node" + \
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str(A) + " and node" + str(B) + \
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" are too close in Y. Minmum is " + str(minX)
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if Y_diff == 0:
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assert X_diff >= minX, "node" + \
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str(A) + " and node" + str(B) + \
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" are too close in X. Minmum is " + str(minY)
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