Revert all transFlags in GdsMill

This commit is contained in:
Matt Guthaus 2018-08-29 17:23:04 -07:00
parent 93a6247f26
commit 762f2d894c
1 changed files with 6 additions and 6 deletions

View File

@ -163,7 +163,7 @@ class VlsiLayout:
angle = 0 angle = 0
else: else:
# MRG: Added negative to make CCW rotate 8/29/18 # MRG: Added negative to make CCW rotate 8/29/18
angle = math.radians(-1.0*float(rotateAngle)) angle = math.radians(float(rotateAngle))
mRotate = matrix([[math.cos(angle),-math.sin(angle),0.0], mRotate = matrix([[math.cos(angle),-math.sin(angle),0.0],
[math.sin(angle),math.cos(angle),0.0], [math.sin(angle),math.cos(angle),0.0],
[0.0,0.0,1.0]]) [0.0,0.0,1.0]])
@ -314,6 +314,8 @@ class VlsiLayout:
layoutToAddSref.coordinates = offsetInLayoutUnits layoutToAddSref.coordinates = offsetInLayoutUnits
if mirror or rotate: if mirror or rotate:
layoutToAddSref.transFlags = [0,0,0]
# This is NOT the same as the order in the GDS spec! # This is NOT the same as the order in the GDS spec!
# It gets written out in gds2writer in the right order though. # It gets written out in gds2writer in the right order though.
# transFlags = (mirror around x-axis, rotation, magnification) # transFlags = (mirror around x-axis, rotation, magnification)
@ -325,8 +327,6 @@ class VlsiLayout:
rotate = 180.0 rotate = 180.0
if mirror=="R270": if mirror=="R270":
rotate = 270.0 rotate = 270.0
layoutToAddSref.transFlags = [0,0,0]
if rotate: if rotate:
#layoutToAddSref.transFlags = [0,1,0] #layoutToAddSref.transFlags = [0,1,0]
layoutToAddSref.rotateAngle = rotate layoutToAddSref.rotateAngle = rotate
@ -337,7 +337,7 @@ class VlsiLayout:
layoutToAddSref.transFlags = [1,0,0] layoutToAddSref.transFlags = [1,0,0]
layoutToAddSref.rotateAngle = 180.0 layoutToAddSref.rotateAngle = 180.0
if mirror == "xy" or mirror == "XY": #NOTE: "XY" option will override specified rotate angle if mirror == "xy" or mirror == "XY": #NOTE: "XY" option will override specified rotate angle
layoutToAddSref.transFlags = [0,1,0] #layoutToAddSref.transFlags = [0,1,0]
layoutToAddSref.transFlags = [0,0,0] layoutToAddSref.transFlags = [0,0,0]
layoutToAddSref.rotateAngle = 180.0 layoutToAddSref.rotateAngle = 180.0
@ -405,10 +405,10 @@ class VlsiLayout:
if(len(text)%2 == 1): if(len(text)%2 == 1):
text = text + '\x00' text = text + '\x00'
textToAdd.textString = text textToAdd.textString = text
textToAdd.transFlags[1] = 1 textToAdd.transFlags = [0,0,1]
textToAdd.magFactor = magnification textToAdd.magFactor = magnification
if rotate: if rotate:
textToAdd.transFlags[2] = 1 textToAdd.transFlags = [0,1,1]
textToAdd.rotateAngle = rotate textToAdd.rotateAngle = rotate
#add the sref to the root structure #add the sref to the root structure
self.structures[self.rootStructureName].texts.append(textToAdd) self.structures[self.rootStructureName].texts.append(textToAdd)