xschem/src/clip.c

246 lines
6.5 KiB
C

/* File: clip.c
*
* This file is part of XSCHEM,
* a schematic capture and Spice/Vhdl/Verilog netlisting tool for circuit
* simulation.
* Copyright (C) 1998-2024 Stefan Frederik Schippers
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "xschem.h"
/* Cohen-Sutherland Algorithm for line clipping */
#define UP 8
#define DOWN 4
#define RIGHT 2
#define LEFT 1
static int outcode(double x,double y, double sx1, double sy1, double sx2, double sy2)
{
register int code=0;
if(y > sy2) code = UP;
else if(y < sy1) code = DOWN;
if(x > sx2) code |= RIGHT;
else if(x < sx1) code |= LEFT;
return code;
}
/* clip a line (in screen coordinates) with screen boundaries */
int clip( double *xa,double *ya,double *xb,double *yb)
{
int outa, outb,outpoint;
double x,y;
double sx1, sy1, sx2, sy2;
sx1 = xctx->xrect[0].x;
sy1 = xctx->xrect[0].y;
sx2 = sx1 + xctx->xrect[0].width;
sy2 = sy1 + xctx->xrect[0].height;
outa=outcode(*xa, *ya, sx1, sy1, sx2, sy2);
outb=outcode(*xb, *yb, sx1, sy1, sx2, sy2);
while(1)
{
if(!(outa | outb)) return 1; /* line is all inside! */
else if(outa & outb) return 0; /* line is all outside! */
else
{
outpoint=outa? outa:outb;
if(UP & outpoint)
{x= *xa + (*xb-*xa) * (sy2 - *ya) / (*yb - *ya); y = sy2;}
else if(DOWN & outpoint)
{x= *xa + (*xb-*xa) * (sy1 - *ya) / (*yb - *ya); y = sy1;}
else if(RIGHT & outpoint)
{y= *ya + (*yb-*ya) * (sx2 - *xa) / (*xb - *xa); x = sx2;}
/* else if(LEFT & outpoint) */
else
{y= *ya + (*yb-*ya) * (sx1 - *xa) / (*xb - *xa); x = sx1;}
if(outpoint == outa)
{*xa=x; *ya=y; outa=outcode(*xa, *ya, sx1, sy1, sx2, sy2);}
else
{*xb=x; *yb=y; outb=outcode(*xb, *yb, sx1, sy1, sx2, sy2);}
}
}
}
/* clip a line (xa,ya,xb,yb) with rectangle (sx1,sy1,sx2,sy2) */
int lineclip(double *xa,double *ya,double *xb,double *yb,
double sx1,double sy1,double sx2,double sy2)
{
int outa, outb,outpoint;
double x,y;
outa=outcode(*xa, *ya, sx1, sy1, sx2, sy2);
outb=outcode(*xb, *yb, sx1, sy1, sx2, sy2);
while(1)
{
if(!(outa | outb)) return 1; /* line is all inside! */
else if(outa & outb) return 0; /* line is all outside! */
else
{
outpoint=outa? outa:outb;
if(UP & outpoint)
{x= *xa + (*xb-*xa) * (sy2 - *ya) / (*yb - *ya); y = sy2;}
else if(DOWN & outpoint)
{x= *xa + (*xb-*xa) * (sy1 - *ya) / (*yb - *ya); y = sy1;}
else if(RIGHT & outpoint)
{y= *ya + (*yb-*ya) * (sx2 - *xa) / (*xb - *xa); x = sx2;}
/* else if(LEFT & outpoint) */
else
{y= *ya + (*yb-*ya) * (sx1 - *xa) / (*xb - *xa); x = sx1;}
if(outpoint == outa)
{*xa=x; *ya=y; outa=outcode(*xa, *ya, sx1, sy1, sx2, sy2);}
else
{*xb=x; *yb=y; outb=outcode(*xb, *yb, sx1, sy1, sx2, sy2);}
}
}
}
void clip_xy_to_short(double x, double y, short *sx, short *sy)
{
double ax, ay;
double r;
ax = fabs(x);
ay = fabs(y);
if(ax > ay) {
if( x > SHRT_MAX) {
r = SHRT_MAX / x;
} else if(x < SHRT_MIN) {
r = SHRT_MIN / x;
} else {
r = 1.0;
}
} else {
if( y > SHRT_MAX) {
r = SHRT_MAX / y;
} else if(y < SHRT_MIN) {
r = SHRT_MIN / y;
} else {
r = 1.0;
}
}
*sx = (short) (x * r);
*sy = (short) (y * r);
}
/*
*static short clip_to_short(double n)
*{
* return n > SHRT_MAX ? SHRT_MAX : n < SHRT_MIN ? SHRT_MIN : n;
*}
*/
int rectclip(int x1,int y1,int x2,int y2,
double *xa,double *ya,double *xb,double *yb)
/* coordinates should be ordered, x1<x2,ya<yb and so on... */
{
if(*xa>x2) return 0;
if(*xb<x1) return 0;
if(*ya>y2) return 0;
if(*yb<y1) return 0;
*xa=CLIP(*xa,x1,x2);
*xb=CLIP(*xb,x1,x2);
*ya=CLIP(*ya,y1,y2);
*yb=CLIP(*yb,y1,y2);
return 1;
}
double dist_from_rect(double mx, double my, double x1, double y1, double x2, double y2)
{/* return square of dist... */
double dist, tmp;
dist=fabs(mx-x1);
tmp=fabs(x2-mx);
if(tmp < dist) dist=tmp;
tmp=fabs(my-y1);
if(tmp < dist) dist=tmp;
tmp=fabs(y2-my);
if(tmp < dist) dist=tmp;
dbg(1, "dist_from_rect(): x1,y1,x2,y2=%.16g,%.16g,%.16g,%.16g\n",x1,y1,x2,y2);
dbg(1, "dist_from_rect(): mx,my==%.16g,%.16g\n",xctx->mousex,xctx->mousey);
dbg(1, "dist_from_rect(): dist=%.16g\n",dist);
return dist*dist;
}
double dist(double x1,double y1,double x2,double y2,double xa,double ya)
/* works if segments are given from left to right, i.e. x1<=x2 */
/* or y1<y2 for vert. lines . */
{/* return square of dist... */
double distance1,distance2,distance3,denom,a,b,c,ab,xb,yb,tmp;
double xa1,ya1,xa2,ya2;
if( (x1==x2) && (y1==y2) )
return (x1-xa)*(x1-xa)+(y1-ya)*(y1-ya);
xa1 = xa - x1; xa1*=xa1;
ya1 = ya - y1; ya1*=ya1;
xa2 = xa - x2; xa2*=xa2;
ya2 = ya - y2; ya2*=ya2;
distance1 = xa1 + ya1;
distance2 = xa2 + ya2;
a=(y1-y2);b=(x2-x1);c=-a*x1-b*y1;
ab = a*b;
denom = a*a + b*b;
xb = (b*b*xa - ab*ya - c*a) / denom;
yb = (a*a*ya - ab*xa - c*b) / denom;
/* debug ... */
dbg(1, "dist(): dist1 = %.16g dist2 = %.16g\n",distance1,distance2);
if(x1<x2)
{
if(xb >x1 && xb < x2)
{
tmp = a*xa + b*ya + c;
distance3 = tmp*tmp / denom;
/* debug ... */
dbg(1, "dist(); dist3 = %.16g\n",distance3);
return distance3;
}
else
{
return MINOR(distance1,distance2);
}
}
else /* vert. lines */
{
if(yb >y1 && yb < y2)
{
tmp = a*xa + b*ya + c;
distance3 = tmp*tmp / denom;
/* debug ... */
dbg(1, "dist(): dist3 = %.16g\n",distance3);
return distance3;
}
else
{
return MINOR(distance1,distance2);
}
}
/* debug ... */
if(debug_var>=0) {fprintf(errfp, "dist(): Internal error, \n");exit(1);}
}
int touch(double x1,double y1,double x2,double y2,double xa,double ya)
/* improved touch check routine, */
/* works if segments are given from left to right, i.e. x1<=x2 */
/* or y1<y2 for vert. lines . */
{
if( ((x2-x1)*(ya-y1) == (y2-y1)*(xa-x1)) )
{
if( x1<x2 && xa>=x1 &&xa<=x2) return 1;
if(x1==x2 && ya >=y1 && ya<=y2) return 1;
}
return 0;
}