allow rotate/flip objects while moving in intuitive interface (Button1 pressed)
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@ -1822,6 +1822,7 @@ int rstate; /* (reduced state, without ShiftMask) */
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state &= ~LockMask; /* filter out Caps Lock */
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rstate = state; /* rstate does not have ShiftMask bit, so easier to test for KeyPress events */
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rstate &= ~ShiftMask; /* don't use ShiftMask, identifying characters is sifficient */
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rstate &= ~Button1Mask; /* ignore button-1 */
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if(xctx->semaphore >= 2)
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{
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if(debug_var>=2)
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