Merge branch 'StefanSchippers:master' into master
This commit is contained in:
commit
c0f1d54d55
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@ -1357,7 +1357,7 @@ static int waves_callback(int event, int mx, int my, KeySym key, int button, int
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void draw_crosshair(int what)
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void draw_crosshair(int what)
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{
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{
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int sdw, sdp;
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int sdw, sdp;
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int xhair_size = tclgetintvar("crosshair_size");;
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int xhair_size = tclgetintvar("crosshair_size");
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dbg(1, "draw_crosshair(): what=%d\n", what);
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dbg(1, "draw_crosshair(): what=%d\n", what);
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sdw = xctx->draw_window;
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sdw = xctx->draw_window;
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sdp = xctx->draw_pixmap;
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sdp = xctx->draw_pixmap;
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@ -2598,7 +2598,7 @@ int rstate; /* (reduced state, without ShiftMask) */
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}
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}
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}
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}
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/* Select by area. Shift pressed */
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/* Select by area. Shift pressed */
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else if((state&Button1Mask) && (state & ShiftMask) &&
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else if((state&Button1Mask) && (state & ShiftMask) && !(xctx->ui_state & STARTWIRE) &&
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!(xctx->ui_state & (PLACE_SYMBOL | PLACE_TEXT)) && !xctx->shape_point_selected &&
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!(xctx->ui_state & (PLACE_SYMBOL | PLACE_TEXT)) && !xctx->shape_point_selected &&
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!xctx->drag_elements && !(xctx->ui_state & STARTPAN) ) {
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!xctx->drag_elements && !(xctx->ui_state & STARTPAN) ) {
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if(mx != xctx->mx_save || my != xctx->my_save) {
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if(mx != xctx->mx_save || my != xctx->my_save) {
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@ -2616,7 +2616,19 @@ int rstate; /* (reduced state, without ShiftMask) */
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}
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}
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}
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}
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if(draw_xhair) {
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if(draw_xhair) {
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if(/* (xctx->ui_state & STARTWIRE) && */ (state & ShiftMask) ) {
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double x, y, sx, sy;
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sx = xctx->mousex_snap;
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sy = xctx->mousey_snap;
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find_closest_net_or_symbol_pin(xctx->mousex, xctx->mousey, &x, &y);
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xctx->mousex_snap = x;
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xctx->mousey_snap = y;
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draw_crosshair(2);
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draw_crosshair(2);
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xctx->mousex_snap = sx;
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xctx->mousey_snap = sy;
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} else {
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draw_crosshair(2);
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}
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}
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}
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if(snap_cursor && wire_draw_active) draw_snap_cursor(2);
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if(snap_cursor && wire_draw_active) draw_snap_cursor(2);
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break;
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break;
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@ -182,8 +182,78 @@ static void find_closest_line(double mx,double my)
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}
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}
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}
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}
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/* 20171022 snap wire to closest pin or net endpoint */
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/* snap wire to closest pin or net endpoint (if it is inside the current screen viewport) */
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/* use spatial hash table iterators to avoid O(N) */
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void find_closest_net_or_symbol_pin(double mx, double my, double *x, double *y)
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void find_closest_net_or_symbol_pin(double mx, double my, double *x, double *y)
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{
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double x1, y1, x2, y2;
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Iterator_ctx ctx;
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Instentry *instanceptr;
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Wireentry *wireptr;
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double curr_dist = DBL_MAX;
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double xx, yy, dist, min_dist_x = xctx->mousex_snap, min_dist_y = xctx->mousey_snap;
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x1 = X_TO_XSCHEM(xctx->areax1);
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y1 = Y_TO_XSCHEM(xctx->areay1);
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x2 = X_TO_XSCHEM(xctx->areax2);
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y2 = Y_TO_XSCHEM(xctx->areay2);
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hash_instances();
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hash_wires();
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init_inst_iterator(&ctx, x1, y1, x2, y2);
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while(1) {
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int i, j, rects;
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xInstance * const inst = xctx->inst;
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if( !(instanceptr = inst_iterator_next(&ctx))) break;
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i = instanceptr->n;
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if(!((inst[i].ptr+ xctx->sym)->type)) continue;
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rects = (inst[i].ptr+ xctx->sym)->rects[PINLAYER];
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for(j = 0; j < rects; j++) {
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get_inst_pin_coord(i, j, &xx, &yy);
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if(!POINTINSIDE(xx, yy, x1, y1, x2, y2)) continue;
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dist = (mx - xx) * (mx - xx) + (my - yy) * (my - yy);
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if(dist < curr_dist) {
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curr_dist = dist;
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min_dist_x = xx;
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min_dist_y = yy;
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}
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}
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}
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init_wire_iterator(&ctx, x1, y1, x2, y2);
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while(1) {
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int i;
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xWire * const wire = xctx->wire;
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if( !(wireptr = wire_iterator_next(&ctx))) break;
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i = wireptr->n;
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xx = wire[i].x1;
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yy = wire[i].y1;
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if(!POINTINSIDE(xx, yy, x1, y1, x2, y2)) continue;
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dist = (mx - xx) * (mx - xx) + (my - yy) * (my - yy);
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if(dist < curr_dist) {
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curr_dist = dist;
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min_dist_x = xx;
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min_dist_y = yy;
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}
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xx = wire[i].x2;
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yy = wire[i].y2;
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if(!POINTINSIDE(xx, yy, x1, y1, x2, y2)) continue;
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dist = (mx - xx) * (mx - xx) + (my - yy) * (my - yy);
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if(dist < curr_dist) {
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curr_dist = dist;
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min_dist_x = xx;
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min_dist_y = yy;
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}
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}
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*x = min_dist_x;
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*y = min_dist_y;
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}
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#if 0
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void xfind_closest_net_or_symbol_pin(double mx, double my, double *x, double *y)
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{
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{
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int i, j, no_of_pin_rects;
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int i, j, no_of_pin_rects;
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double x0, x1, x2, y0, y1, y2, xx, yy, dist, min_dist_x = 0, min_dist_y = 0;
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double x0, x1, x2, y0, y1, y2, xx, yy, dist, min_dist_x = 0, min_dist_y = 0;
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@ -243,6 +313,7 @@ void find_closest_net_or_symbol_pin(double mx,double my, double *x, double *y)
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*y = min_dist_y;
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*y = min_dist_y;
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my_free(_ALLOC_ID_, &type);
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my_free(_ALLOC_ID_, &type);
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}
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}
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#endif
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static void find_closest_arc(double mx, double my)
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static void find_closest_arc(double mx, double my)
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{
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{
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@ -773,9 +773,6 @@ struct hilight_hashentry
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int time; /*delta-time for sims */
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int time; /*delta-time for sims */
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};
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};
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typedef struct {
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typedef struct {
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/* spice raw file specific data */
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/* spice raw file specific data */
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char **names;
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char **names;
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@ -801,9 +798,6 @@ typedef struct {
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double sweep1, sweep2;
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double sweep1, sweep2;
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} Raw;
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} Raw;
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/* for netlist.c */
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/* for netlist.c */
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typedef struct instpinentry Instpinentry;
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typedef struct instpinentry Instpinentry;
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struct instpinentry
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struct instpinentry
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@ -9103,7 +9103,8 @@ set_ne flat_netlist 0
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set_ne netlist_show 0
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set_ne netlist_show 0
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set_ne color_ps 1
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set_ne color_ps 1
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set_ne ps_page_title 1 ;# add a title in the top left page corner
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set_ne ps_page_title 1 ;# add a title in the top left page corner
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set_ne crosshair_layer 3 ;# TEXTLAYER
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set_ne draw_crosshair 0
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set_ne crosshair_layer 8 ;# Yellow
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set_ne crosshair_size 0
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set_ne crosshair_size 0
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set_ne ps_paper_size {a4 842 595}
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set_ne ps_paper_size {a4 842 595}
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set_ne transparent_svg 0
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set_ne transparent_svg 0
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@ -9128,7 +9129,6 @@ set_ne load_file_dialog_fullpath 1
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set_ne incremental_select 1
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set_ne incremental_select 1
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set_ne select_touch 1
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set_ne select_touch 1
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set_ne draw_crosshair 0
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set_ne draw_grid 1
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set_ne draw_grid 1
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set_ne big_grid_points 0
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set_ne big_grid_points 0
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set_ne draw_grid_axes 1
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set_ne draw_grid_axes 1
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@ -279,8 +279,8 @@
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#### enable drawing crosshairs at mouse coordinates. Default: disabled (0)
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#### enable drawing crosshairs at mouse coordinates. Default: disabled (0)
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# set draw_crosshair 1
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# set draw_crosshair 1
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#### set crosshair layer; Default 3 (TEXTLAYER)
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#### set crosshair layer; Default 8 (Yellow)
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# set crosshair_layer 3
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# set crosshair_layer 8
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#### set crosshair size; Default: 0 (full screen spanning crosshair)
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#### set crosshair size; Default: 0 (full screen spanning crosshair)
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# set crosshair_size 5
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# set crosshair_size 5
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