dont process Motion / ButtonPress events if done in wrong window without first focusing it
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3443e9aff5
commit
9e4b26b027
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@ -2470,9 +2470,10 @@ static void handle_enter_notify(int draw_xhair, int crosshair_size)
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static void handle_motion_notify(int event, KeySym key, int state, int rstate, int button,
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int mx, int my, int aux, int draw_xhair, int enable_stretch,
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int snap_cursor, int wire_draw_active)
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const char *win_path, int snap_cursor, int wire_draw_active)
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{
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char str[PATH_MAX + 100];
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if(strcmp(win_path, xctx->current_win_path)) return;
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if( waves_selected(event, key, state, button)) {
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waves_callback(event, mx, my, key, button, aux, state);
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return;
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@ -4130,11 +4131,12 @@ static void handle_key_press(int event, KeySym key, int state, int rstate, int m
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}
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static void handle_button_press(int event, int state, int rstate, KeySym key, int button, int mx, int my,
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double c_snap, int draw_xhair, int crosshair_size,
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int enable_stretch, int cadence_compat, int aux)
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double c_snap, int draw_xhair, int crosshair_size, int enable_stretch,
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const char *win_path, int cadence_compat, int aux)
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{
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int use_cursor_for_sel = tclgetintvar("use_cursor_for_selection");
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int excl = xctx->ui_state & (STARTWIRE | STARTRECT | STARTLINE | STARTPOLYGON | STARTARC);
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if(strcmp(win_path, xctx->current_win_path)) return;
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dbg(1, "callback(): ButtonPress ui_state=%d state=%d\n",xctx->ui_state,state);
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if(waves_selected(event, key, state, button)) {
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waves_callback(event, mx, my, key, button, aux, state);
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@ -4747,7 +4749,7 @@ int callback(const char *win_path, int event, int mx, int my, KeySym key, int bu
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case MotionNotify:
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handle_motion_notify(event, key, state, rstate, button, mx, my,
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aux, draw_xhair, enable_stretch,
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aux, draw_xhair, enable_stretch, win_path,
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snap_cursor, wire_draw_active);
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break;
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@ -4764,7 +4766,7 @@ int callback(const char *win_path, int event, int mx, int my, KeySym key, int bu
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case ButtonPress:
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handle_button_press(event, state, rstate, key, button, mx, my,
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c_snap, draw_xhair, crosshair_size, enable_stretch, cadence_compat, aux);
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c_snap, draw_xhair, crosshair_size, enable_stretch, win_path, cadence_compat, aux);
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break;
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case ButtonRelease:
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