1057 lines
47 KiB
C++
1057 lines
47 KiB
C++
// -*- mode: C++; c-file-style: "cc-mode" -*-
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//*************************************************************************
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// DESCRIPTION: Verilator: Code scheduling
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//
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// Code available from: https://verilator.org
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//
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//*************************************************************************
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//
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// Copyright 2003-2025 by Wilson Snyder. This program is free software; you
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// can redistribute it and/or modify it under the terms of either the GNU
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// Lesser General Public License Version 3 or the Perl Artistic License
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// Version 2.0.
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// SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0
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//
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//*************************************************************************
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//
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// V3Sched::schedule is the top level entry-point to the scheduling algorithm
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// at a high level, the process is:
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//
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// - Gather and classify all logic in the design based on what triggers its execution
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// - Schedule static, initial and final logic classes in source order
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// - Break combinational cycles by introducing hybrid logic
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// - Create 'settle' region that restores the combinational invariant
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// - Partition the clocked and combinational (including hybrid) logic into pre/act/nba.
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// All clocks (signals referenced in an AstSenTree) generated via a blocking assignment
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// (including combinationally generated signals) are computed within the act region.
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// - Replicate combinational logic
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// - Create input combinational logic loop
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// - Create the pre/act/nba triggers
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// - Create the 'act' region evaluation function
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// - Create the 'nba' region evaluation function
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// - Bolt it all together to create the '_eval' function
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//
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// Details of the algorithm are described in the internals documentation docs/internals.rst
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//
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//*************************************************************************
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#include "V3PchAstNoMT.h" // VL_MT_DISABLED_CODE_UNIT
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#include "V3Sched.h"
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#include "V3Const.h"
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#include "V3EmitCBase.h"
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#include "V3EmitV.h"
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#include "V3Order.h"
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#include "V3SenExprBuilder.h"
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#include "V3Stats.h"
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VL_DEFINE_DEBUG_FUNCTIONS;
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namespace V3Sched {
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namespace {
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//============================================================================
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// Utility functions
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std::vector<const AstSenTree*> getSenTreesUsedBy(const std::vector<const LogicByScope*>& lbsps) {
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const VNUser1InUse user1InUse;
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std::vector<const AstSenTree*> result;
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for (const LogicByScope* const lbsp : lbsps) {
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for (const auto& pair : *lbsp) {
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AstActive* const activep = pair.second;
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AstSenTree* const senTreep = activep->sentreep();
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if (senTreep->user1SetOnce()) continue;
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if (senTreep->hasClocked() || senTreep->hasHybrid()) result.push_back(senTreep);
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}
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}
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return result;
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}
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void remapSensitivities(const LogicByScope& lbs,
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const std::unordered_map<const AstSenTree*, AstSenTree*>& senTreeMap) {
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for (const auto& pair : lbs) {
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AstActive* const activep = pair.second;
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AstSenTree* const senTreep = activep->sentreep();
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if (senTreep->hasCombo()) continue;
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activep->sentreep(senTreeMap.at(senTreep));
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}
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}
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void invertAndMergeSenTreeMap(
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V3Order::TrigToSenMap& result,
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const std::unordered_map<const AstSenTree*, AstSenTree*>& senTreeMap) {
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for (const auto& pair : senTreeMap) result.emplace(pair.second, pair.first);
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}
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std::vector<AstSenTree*>
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findTriggeredIface(const AstVarScope* vscp, const VirtIfaceTriggers::IfaceSensMap& vifTrigged,
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const VirtIfaceTriggers::IfaceMemberSensMap& vifMemberTriggered) {
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UASSERT_OBJ(vscp->varp()->sensIfacep(), vscp, "Not an virtual interface trigger");
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std::vector<AstSenTree*> result;
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const auto ifaceIt = vifTrigged.find(vscp->varp()->sensIfacep());
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if (ifaceIt != vifTrigged.end()) result.push_back(ifaceIt->second);
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for (const auto& memberIt : vifMemberTriggered) {
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if (vscp->varp()->sensIfacep() == memberIt.first.m_ifacep) {
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result.push_back(memberIt.second);
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}
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}
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if (result.empty()) vscp->v3fatalSrc("Did not find virtual interface trigger");
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return result;
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}
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//============================================================================
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// Eval loop builder
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struct EvalLoop final {
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// Flag set to true during the first iteration of the loop
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AstVarScope* firstIterp;
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// The loop itself and statements around it
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AstNodeStmt* stmtsp = nullptr;
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};
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// Create an eval loop with all the trimmings.
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EvalLoop createEvalLoop(
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AstNetlist* netlistp, //
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const std::string& tag, // Tag for current phase
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const string& name, // Name of current phase
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bool slow, // Should create slow functions
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AstVarScope* trigp, // The trigger vector
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AstCFunc* dumpFuncp, // Trigger dump function for debugging only
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AstNodeStmt* innerp, // The inner loop, if any
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AstNodeStmt* phasePrepp, // Prep statements run before checking triggers
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AstNodeStmt* phaseWorkp, // The work to do if anything triggered
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// Extra statements to run after the work, even if no triggers fired. This function is
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// passed a variable, which must be set to true if we must continue and loop again,
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// and must be unmodified otherwise.
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std::function<AstNodeStmt*(AstVarScope*)> phaseExtra = [](AstVarScope*) { return nullptr; } //
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) {
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const std::string varPrefix = "__V" + tag;
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AstScope* const scopeTopp = netlistp->topScopep()->scopep();
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FileLine* const flp = netlistp->fileline();
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// We wrap the prep/cond/work in a function for readability
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AstCFunc* const phaseFuncp = util::makeTopFunction(netlistp, "_eval_phase__" + tag, slow);
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{
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// The execute flag
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AstVarScope* const executeFlagp = scopeTopp->createTemp(varPrefix + "Execute", 1);
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executeFlagp->varp()->noReset(true);
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// Add the preparatory statements
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phaseFuncp->addStmtsp(phasePrepp);
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// Check if any triggers are fired, save the result
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AstCMethodHard* const callp = new AstCMethodHard{
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flp, new AstVarRef{flp, trigp, VAccess::READ}, VCMethod::TRIGGER_ANY};
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callp->dtypeSetBit();
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phaseFuncp->addStmtsp(
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new AstAssign{flp, new AstVarRef{flp, executeFlagp, VAccess::WRITE}, callp});
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// Add the work
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AstIf* const ifp = new AstIf{flp, new AstVarRef{flp, executeFlagp, VAccess::READ}};
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ifp->addThensp(phaseWorkp);
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phaseFuncp->addStmtsp(ifp);
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// Construct the extra statements
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if (AstNodeStmt* const extrap = phaseExtra(executeFlagp)) phaseFuncp->addStmtsp(extrap);
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// The function returns ture iff it did run the work
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phaseFuncp->rtnType("bool");
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phaseFuncp->addStmtsp(
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new AstCReturn{flp, new AstVarRef{flp, executeFlagp, VAccess::READ}});
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}
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// The result statements
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AstNodeStmt* stmtps = nullptr;
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// Prof-exec section push
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if (v3Global.opt.profExec()) stmtps = util::profExecSectionPush(flp, "loop " + tag);
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const auto addVar = [&](const std::string& name, int width, uint32_t initVal) {
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AstVarScope* const vscp = scopeTopp->createTemp("__V" + tag + name, width);
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vscp->varp()->noReset(true);
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stmtps = AstNode::addNext(stmtps, util::setVar(vscp, initVal));
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return vscp;
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};
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// The iteration counter
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AstVarScope* const counterp = addVar("IterCount", 32, 0);
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// The first iteration flag
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AstVarScope* const firstIterFlagp = addVar("FirstIteration", 1, 1);
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// The continuation flag
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AstVarScope* const continueFlagp = addVar("Continue", 1, 1);
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// The loop
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{
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AstNodeExpr* const condp = new AstVarRef{flp, continueFlagp, VAccess::READ};
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AstLoop* const loopp = new AstLoop{flp};
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loopp->addStmtsp(new AstLoopTest{flp, loopp, condp});
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// Check the iteration limit (aborts if exceeded)
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loopp->addStmtsp(util::checkIterationLimit(netlistp, name, counterp, dumpFuncp));
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// Increment the iteration counter
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loopp->addStmtsp(util::incrementVar(counterp));
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// Reset continuation flag
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loopp->addStmtsp(util::setVar(continueFlagp, 0));
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// Execute the inner loop
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loopp->addStmtsp(innerp);
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// Call the phase function to execute the current work. If we did
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// work, then need to loop again, so set the continuation flag
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AstCCall* const callp = new AstCCall{flp, phaseFuncp};
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callp->dtypeSetBit();
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AstIf* const ifp = new AstIf{flp, callp};
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ifp->addThensp(util::setVar(continueFlagp, 1));
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loopp->addStmtsp(ifp);
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// Clear the first iteration flag
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loopp->addStmtsp(util::setVar(firstIterFlagp, 0));
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stmtps->addNext(loopp);
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}
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// Prof-exec section pop
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if (v3Global.opt.profExec()) stmtps->addNext(util::profExecSectionPop(flp));
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return {firstIterFlagp, stmtps};
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}
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//============================================================================
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// Collect and classify all logic in the design
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LogicClasses gatherLogicClasses(AstNetlist* netlistp) {
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LogicClasses result;
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netlistp->foreach([&](AstScope* scopep) {
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scopep->foreach([&](AstActive* activep) {
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AstSenTree* const senTreep = activep->sentreep();
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if (senTreep->hasStatic()) {
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UASSERT_OBJ(!senTreep->sensesp()->nextp(), activep,
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"static initializer with additional sensitivities");
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result.m_static.emplace_back(scopep, activep);
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} else if (senTreep->hasInitial()) {
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UASSERT_OBJ(!senTreep->sensesp()->nextp(), activep,
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"'initial' logic with additional sensitivities");
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result.m_initial.emplace_back(scopep, activep);
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} else if (senTreep->hasFinal()) {
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UASSERT_OBJ(!senTreep->sensesp()->nextp(), activep,
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"'final' logic with additional sensitivities");
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result.m_final.emplace_back(scopep, activep);
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} else if (senTreep->hasCombo()) {
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UASSERT_OBJ(!senTreep->sensesp()->nextp(), activep,
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"combinational logic with additional sensitivities");
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if (VN_IS(activep->stmtsp(), AlwaysPostponed)) {
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result.m_postponed.emplace_back(scopep, activep);
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} else {
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result.m_comb.emplace_back(scopep, activep);
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}
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} else {
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UASSERT_OBJ(senTreep->hasClocked(), activep, "What else could it be?");
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if (VN_IS(activep->stmtsp(), AlwaysObserved)) {
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result.m_observed.emplace_back(scopep, activep);
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} else if (VN_IS(activep->stmtsp(), AlwaysReactive)) {
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result.m_reactive.emplace_back(scopep, activep);
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} else {
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result.m_clocked.emplace_back(scopep, activep);
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}
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}
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});
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});
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return result;
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}
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//============================================================================
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// Simple ordering in source order
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void orderSequentially(AstCFunc* funcp, const LogicByScope& lbs) {
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// Create new subfunc for scope
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const auto createNewSubFuncp = [&](AstScope* const scopep) {
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const string subName{funcp->name() + "__" + scopep->nameDotless()};
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AstCFunc* const subFuncp = new AstCFunc{scopep->fileline(), subName, scopep};
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subFuncp->isLoose(true);
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subFuncp->isConst(false);
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subFuncp->declPrivate(true);
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subFuncp->slow(funcp->slow());
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scopep->addBlocksp(subFuncp);
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// Call it from the top function
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funcp->addStmtsp(util::callVoidFunc(subFuncp));
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return subFuncp;
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};
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const VNUser1InUse user1InUse; // AstScope -> AstCFunc: the sub-function for the scope
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const VNUser2InUse user2InUse; // AstScope -> int: sub-function counter used for names
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for (const auto& pair : lbs) {
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AstScope* const scopep = pair.first;
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AstActive* const activep = pair.second;
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// Create a sub-function per scope so we can V3Combine them later
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if (!scopep->user1p()) scopep->user1p(createNewSubFuncp(scopep));
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// Add statements to sub-function
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for (AstNode *logicp = activep->stmtsp(), *nextp; logicp; logicp = nextp) {
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auto* subFuncp = VN_AS(scopep->user1p(), CFunc);
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nextp = logicp->nextp();
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if (AstNodeProcedure* const procp = VN_CAST(logicp, NodeProcedure)) {
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if (AstNode* bodyp = procp->stmtsp()) {
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bodyp->unlinkFrBackWithNext();
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// If the process is suspendable, we need a separate function (a coroutine)
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if (procp->isSuspendable()) {
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funcp->slow(false);
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subFuncp = createNewSubFuncp(scopep);
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subFuncp->name(subFuncp->name() + "__Vtiming__"
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+ cvtToStr(scopep->user2Inc()));
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subFuncp->rtnType("VlCoroutine");
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if (VN_IS(procp, Always)) {
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subFuncp->slow(false);
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FileLine* const flp = procp->fileline();
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AstNodeExpr* const condp = new AstCExpr{
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flp, "VL_LIKELY(!vlSymsp->_vm_contextp__->gotFinish())", 1};
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AstLoop* const loopp = new AstLoop{flp};
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loopp->addStmtsp(new AstLoopTest{flp, loopp, condp});
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loopp->addStmtsp(bodyp);
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bodyp = loopp;
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}
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}
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subFuncp->addStmtsp(bodyp);
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if (procp->needProcess()) subFuncp->setNeedProcess();
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util::splitCheck(subFuncp);
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}
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} else {
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logicp->unlinkFrBack();
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subFuncp->addStmtsp(logicp);
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}
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}
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if (activep->backp()) activep->unlinkFrBack();
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VL_DO_DANGLING(activep->deleteTree(), activep);
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}
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}
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//============================================================================
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// Create simply ordered functions
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AstCFunc* createStatic(AstNetlist* netlistp, const LogicClasses& logicClasses) {
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AstCFunc* const funcp = util::makeTopFunction(netlistp, "_eval_static", /* slow: */ true);
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orderSequentially(funcp, logicClasses.m_static);
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return funcp; // Not splitting yet as it is not final
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}
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void createInitial(AstNetlist* netlistp, const LogicClasses& logicClasses) {
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AstCFunc* const funcp = util::makeTopFunction(netlistp, "_eval_initial", /* slow: */ true);
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orderSequentially(funcp, logicClasses.m_initial);
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util::splitCheck(funcp);
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}
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AstCFunc* createPostponed(AstNetlist* netlistp, const LogicClasses& logicClasses) {
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if (logicClasses.m_postponed.empty()) return nullptr;
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AstCFunc* const funcp = util::makeTopFunction(netlistp, "_eval_postponed", /* slow: */ true);
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orderSequentially(funcp, logicClasses.m_postponed);
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util::splitCheck(funcp);
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return funcp;
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}
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void createFinal(AstNetlist* netlistp, const LogicClasses& logicClasses) {
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AstCFunc* const funcp = util::makeTopFunction(netlistp, "_eval_final", /* slow: */ true);
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orderSequentially(funcp, logicClasses.m_final);
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util::splitCheck(funcp);
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}
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//============================================================================
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// EvalKit groups items that have to be passed to createEval() for a given eval region
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struct EvalKit final {
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// The TRIGGERVEC AstVarScope representing the region's trigger flags
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AstVarScope* const m_vscp = nullptr;
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// The AstCFunc that computes the region's active triggers
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AstCFunc* const m_triggerComputep = nullptr;
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// The AstCFunc that dumps the region's active triggers
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AstCFunc* const m_dumpp = nullptr;
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// The AstCFunc that evaluates the region's logic
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AstCFunc* const m_funcp = nullptr;
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// Is this kit used/required?
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bool empty() const { return !m_funcp; }
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};
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// Create an AstSenTree that is sensitive to the given trigger index. Must not exist yet!
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AstSenTree* createTriggerSenTree(AstNetlist* netlistp, AstVarScope* const vscp, uint32_t index) {
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UASSERT_OBJ(index != std::numeric_limits<unsigned>::max(), netlistp, "Invalid trigger index");
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AstTopScope* const topScopep = netlistp->topScopep();
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FileLine* const flp = topScopep->fileline();
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AstVarRef* const vrefp = new AstVarRef{flp, vscp, VAccess::READ};
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const uint32_t wordIndex = index / 64;
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const uint32_t bitIndex = index % 64;
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AstCMethodHard* const callp
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= new AstCMethodHard{flp, vrefp, VCMethod::TRIGGER_WORD, new AstConst{flp, wordIndex}};
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callp->dtypeSetUInt64();
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AstNodeExpr* const termp
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= new AstAnd{flp, new AstConst{flp, AstConst::Unsized64{}, 1ULL << bitIndex}, callp};
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AstSenItem* const senItemp = new AstSenItem{flp, VEdgeType::ET_TRUE, termp};
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AstSenTree* const resultp = new AstSenTree{flp, senItemp};
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topScopep->addSenTreesp(resultp);
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return resultp;
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}
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//============================================================================
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// Helper that creates virtual interface trigger resets
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void addVirtIfaceTriggerAssignments(const VirtIfaceTriggers& virtIfaceTriggers,
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size_t vifTriggerIndex, const TriggerKit& actTrig) {
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for (const auto& p : virtIfaceTriggers) {
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actTrig.addExtraTriggerAssignment(p.second, vifTriggerIndex);
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++vifTriggerIndex;
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}
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}
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// Order the combinational logic to create the settle loop
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void createSettle(AstNetlist* netlistp, AstCFunc* const initFuncp, SenExprBuilder& senExprBulider,
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LogicClasses& logicClasses) {
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AstCFunc* const funcp = util::makeTopFunction(netlistp, "_eval_settle", true);
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// Clone, because ordering is destructive, but we still need them for "_eval"
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LogicByScope comb = logicClasses.m_comb.clone();
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LogicByScope hybrid = logicClasses.m_hybrid.clone();
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// Nothing to do if there is no logic.
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// While this is rare in real designs, it reduces noise in small tests.
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if (comb.empty() && hybrid.empty()) return;
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// We have an extra trigger denoting this is the first iteration of the settle loop
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ExtraTriggers extraTriggers;
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const size_t firstIterationTrigger = extraTriggers.allocate("first iteration");
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// Gather the relevant sensitivity expressions and create the trigger kit
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const auto& senTreeps = getSenTreesUsedBy({&comb, &hybrid});
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const TriggerKit trig = TriggerKit::create(netlistp, initFuncp, senExprBulider, senTreeps,
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"stl", extraTriggers, true);
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// Remap sensitivities (comb has none, so only do the hybrid)
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remapSensitivities(hybrid, trig.m_map);
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// Create the inverse map from trigger ref AstSenTree to original AstSenTree
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V3Order::TrigToSenMap trigToSen;
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invertAndMergeSenTreeMap(trigToSen, trig.m_map);
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// First trigger is for pure combinational triggers (first iteration)
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AstSenTree* const inputChanged
|
|
= createTriggerSenTree(netlistp, trig.m_vscp, firstIterationTrigger);
|
|
|
|
// Create and the body function
|
|
AstCFunc* const stlFuncp = V3Order::order(
|
|
netlistp, {&comb, &hybrid}, trigToSen, "stl", false, true,
|
|
[=](const AstVarScope*, std::vector<AstSenTree*>& out) { out.push_back(inputChanged); });
|
|
util::splitCheck(stlFuncp);
|
|
|
|
// Create the eval loop
|
|
const EvalLoop stlLoop = createEvalLoop( //
|
|
netlistp, "stl", "Settle", /* slow: */ true, trig.m_vscp, trig.m_dumpp,
|
|
// Inner loop statements
|
|
nullptr,
|
|
// Prep statements: Compute the current 'stl' triggers
|
|
util::callVoidFunc(trig.m_funcp),
|
|
// Work statements: Invoke the 'stl' function
|
|
util::callVoidFunc(stlFuncp));
|
|
|
|
// Add the first iteration trigger to the trigger computation function
|
|
trig.addFirstIterationTriggerAssignment(stlLoop.firstIterp, firstIterationTrigger);
|
|
|
|
// Add the eval loop to the top function
|
|
funcp->addStmtsp(stlLoop.stmtsp);
|
|
}
|
|
|
|
//============================================================================
|
|
// Order the replicated combinational logic to create the 'ico' region
|
|
|
|
AstNode* createInputCombLoop(AstNetlist* netlistp, AstCFunc* const initFuncp,
|
|
SenExprBuilder& senExprBuilder, LogicByScope& logic,
|
|
const VirtIfaceTriggers& virtIfaceTriggers) {
|
|
// Nothing to do if no combinational logic is sensitive to top level inputs
|
|
if (logic.empty()) return nullptr;
|
|
|
|
// SystemC only: Any top level inputs feeding a combinational logic must be marked,
|
|
// so we can make them sc_sensitive
|
|
if (v3Global.opt.systemC()) {
|
|
logic.foreachLogic([](AstNode* logicp) {
|
|
logicp->foreach([](AstVarRef* refp) {
|
|
if (refp->access().isWriteOnly()) return;
|
|
AstVarScope* const vscp = refp->varScopep();
|
|
if (vscp->scopep()->isTop() && vscp->varp()->isNonOutput()) {
|
|
vscp->varp()->scSensitive(true);
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
// We have some extra trigger denoting external conditions
|
|
AstVarScope* const dpiExportTriggerVscp = netlistp->dpiExportTriggerp();
|
|
|
|
ExtraTriggers extraTriggers;
|
|
const size_t firstIterationTrigger = extraTriggers.allocate("first iteration");
|
|
const size_t dpiExportTriggerIndex = dpiExportTriggerVscp
|
|
? extraTriggers.allocate("DPI export trigger")
|
|
: std::numeric_limits<unsigned>::max();
|
|
const size_t firstVifTriggerIndex = extraTriggers.size();
|
|
for (const auto& p : virtIfaceTriggers) {
|
|
extraTriggers.allocate("virtual interface: " + p.first->name());
|
|
}
|
|
|
|
// Gather the relevant sensitivity expressions and create the trigger kit
|
|
const auto& senTreeps = getSenTreesUsedBy({&logic});
|
|
const TriggerKit trig = TriggerKit::create(netlistp, initFuncp, senExprBuilder, senTreeps,
|
|
"ico", extraTriggers, false);
|
|
|
|
if (dpiExportTriggerVscp) {
|
|
trig.addExtraTriggerAssignment(dpiExportTriggerVscp, dpiExportTriggerIndex);
|
|
}
|
|
addVirtIfaceTriggerAssignments(virtIfaceTriggers, firstVifTriggerIndex, trig);
|
|
|
|
// Remap sensitivities
|
|
remapSensitivities(logic, trig.m_map);
|
|
|
|
// Create the inverse map from trigger ref AstSenTree to original AstSenTree
|
|
V3Order::TrigToSenMap trigToSen;
|
|
invertAndMergeSenTreeMap(trigToSen, trig.m_map);
|
|
|
|
// The trigger top level inputs (first iteration)
|
|
AstSenTree* const inputChanged
|
|
= createTriggerSenTree(netlistp, trig.m_vscp, firstIterationTrigger);
|
|
|
|
// The DPI Export trigger
|
|
AstSenTree* const dpiExportTriggered
|
|
= dpiExportTriggerVscp ? createTriggerSenTree(netlistp, trig.m_vscp, dpiExportTriggerIndex)
|
|
: nullptr;
|
|
const auto& vifTriggeredIco
|
|
= virtIfaceTriggers.makeIfaceToSensMap(netlistp, firstVifTriggerIndex, trig.m_vscp);
|
|
const auto& vifMemberTriggeredIco
|
|
= virtIfaceTriggers.makeMemberToSensMap(netlistp, firstVifTriggerIndex, trig.m_vscp);
|
|
|
|
// Create and Order the body function
|
|
AstCFunc* const icoFuncp = V3Order::order(
|
|
netlistp, {&logic}, trigToSen, "ico", false, false,
|
|
[=](const AstVarScope* vscp, std::vector<AstSenTree*>& out) {
|
|
AstVar* const varp = vscp->varp();
|
|
if (varp->isPrimaryInish() || varp->isSigUserRWPublic()) {
|
|
out.push_back(inputChanged);
|
|
}
|
|
if (varp->isWrittenByDpi()) out.push_back(dpiExportTriggered);
|
|
if (vscp->varp()->sensIfacep()) {
|
|
std::vector<AstSenTree*> ifaceTriggered
|
|
= findTriggeredIface(vscp, vifTriggeredIco, vifMemberTriggeredIco);
|
|
out.insert(out.end(), ifaceTriggered.begin(), ifaceTriggered.end());
|
|
}
|
|
});
|
|
util::splitCheck(icoFuncp);
|
|
|
|
// Create the eval loop
|
|
const EvalLoop icoLoop = createEvalLoop( //
|
|
netlistp, "ico", "Input combinational", /* slow: */ false, trig.m_vscp, trig.m_dumpp,
|
|
// Inner loop statements
|
|
nullptr,
|
|
// Prep statements: Compute the current 'ico' triggers
|
|
util::callVoidFunc(trig.m_funcp),
|
|
// Work statements: Invoke the 'ico' function
|
|
util::callVoidFunc(icoFuncp));
|
|
|
|
// Add the first iteration trigger to the trigger computation function
|
|
trig.addFirstIterationTriggerAssignment(icoLoop.firstIterp, firstIterationTrigger);
|
|
|
|
return icoLoop.stmtsp;
|
|
}
|
|
|
|
//============================================================================
|
|
// Helpers for 'createEval'
|
|
|
|
AstStmtExpr* createTriggerClearCall(FileLine* const flp, AstVarScope* const vscp) { // Trigger
|
|
AstVarRef* const refp = new AstVarRef{flp, vscp, VAccess::WRITE};
|
|
AstCMethodHard* const callp = new AstCMethodHard{flp, refp, VCMethod::TRIGGER_CLEAR};
|
|
callp->dtypeSetVoid();
|
|
return callp->makeStmt();
|
|
}
|
|
|
|
AstStmtExpr* createTriggerSetCall(FileLine* const flp, AstVarScope* const toVscp,
|
|
AstVarScope* const fromVscp) {
|
|
AstVarRef* const lhsp = new AstVarRef{flp, toVscp, VAccess::WRITE};
|
|
AstVarRef* const argp = new AstVarRef{flp, fromVscp, VAccess::READ};
|
|
AstCMethodHard* const callp = new AstCMethodHard{flp, lhsp, VCMethod::TRIGGER_THIS_OR, argp};
|
|
callp->dtypeSetVoid();
|
|
return callp->makeStmt();
|
|
}
|
|
|
|
AstStmtExpr* createTriggerAndNotCall(FileLine* const flp, AstVarScope* const lhsVscp,
|
|
AstVarScope* const aVscp, AstVarScope* const bVscp) {
|
|
AstVarRef* const lhsp = new AstVarRef{flp, lhsVscp, VAccess::WRITE};
|
|
AstVarRef* const opap = new AstVarRef{flp, aVscp, VAccess::READ};
|
|
AstVarRef* const opbp = new AstVarRef{flp, bVscp, VAccess::READ};
|
|
opap->addNext(opbp);
|
|
AstCMethodHard* const callp = new AstCMethodHard{flp, lhsp, VCMethod::TRIGGER_AND_NOT, opap};
|
|
callp->dtypeSetVoid();
|
|
return callp->makeStmt();
|
|
}
|
|
|
|
//============================================================================
|
|
// Bolt together parts to create the top level _eval function
|
|
|
|
void createEval(AstNetlist* netlistp, //
|
|
AstNode* icoLoop, //
|
|
const EvalKit& actKit, //
|
|
AstVarScope* preTrigsp, //
|
|
const EvalKit& nbaKit, //
|
|
const EvalKit& obsKit, //
|
|
const EvalKit& reactKit, //
|
|
AstCFunc* postponedFuncp, //
|
|
TimingKit& timingKit //
|
|
) {
|
|
FileLine* const flp = netlistp->fileline();
|
|
|
|
// 'createResume' consumes the contents that 'createCommit' needs, so do the right order
|
|
AstCCall* const timingCommitp = timingKit.createCommit(netlistp);
|
|
AstCCall* const timingResumep = timingKit.createResume(netlistp);
|
|
|
|
// Create the active eval loop
|
|
const EvalLoop actLoop = createEvalLoop( //
|
|
netlistp, "act", "Active", /* slow: */ false, actKit.m_vscp, actKit.m_dumpp,
|
|
// Inner loop statements
|
|
nullptr,
|
|
// Prep statements
|
|
[&]() {
|
|
// Compute the current 'act' triggers
|
|
AstNodeStmt* const stmtsp = util::callVoidFunc(actKit.m_triggerComputep);
|
|
// Commit trigger awaits from the previous iteration
|
|
if (timingCommitp) stmtsp->addNext(timingCommitp->makeStmt());
|
|
//
|
|
return stmtsp;
|
|
}(),
|
|
// Work statements
|
|
[&]() {
|
|
// Compute the 'pre' triggers
|
|
AstNodeStmt* const workp
|
|
= createTriggerAndNotCall(flp, preTrigsp, actKit.m_vscp, nbaKit.m_vscp);
|
|
// Latch the 'act' triggers under the 'nba' triggers
|
|
workp->addNext(createTriggerSetCall(flp, nbaKit.m_vscp, actKit.m_vscp));
|
|
// Resume triggered timing schedulers
|
|
if (timingResumep) workp->addNext(timingResumep->makeStmt());
|
|
// Invoke the 'act' function
|
|
workp->addNext(util::callVoidFunc(actKit.m_funcp));
|
|
//
|
|
return workp;
|
|
}());
|
|
|
|
// Create the NBA eval loop, which is the default top level loop.
|
|
EvalLoop topLoop = createEvalLoop( //
|
|
netlistp, "nba", "NBA", /* slow: */ false, nbaKit.m_vscp, nbaKit.m_dumpp,
|
|
// Inner loop statements
|
|
actLoop.stmtsp,
|
|
// Prep statements
|
|
nullptr,
|
|
// Work statements
|
|
[&]() {
|
|
AstNodeStmt* workp = nullptr;
|
|
// Latch the 'nba' trigger flags under the following region's trigger flags
|
|
if (!obsKit.empty()) {
|
|
workp = createTriggerSetCall(flp, obsKit.m_vscp, nbaKit.m_vscp);
|
|
} else if (!reactKit.empty()) {
|
|
workp = createTriggerSetCall(flp, reactKit.m_vscp, nbaKit.m_vscp);
|
|
}
|
|
// Invoke the 'nba' function
|
|
workp = AstNode::addNext(workp, util::callVoidFunc(nbaKit.m_funcp));
|
|
// Clear the 'nba' triggers
|
|
workp->addNext(createTriggerClearCall(flp, nbaKit.m_vscp));
|
|
//
|
|
return workp;
|
|
}(),
|
|
// Extra work (not conditional on having had a fired trigger)
|
|
[&](AstVarScope* continuep) -> AstNodeStmt* {
|
|
// Check if any dynamic NBAs are pending, if there are any in the design
|
|
if (!netlistp->nbaEventp()) return nullptr;
|
|
AstVarScope* const nbaEventp = netlistp->nbaEventp();
|
|
AstVarScope* const nbaEventTriggerp = netlistp->nbaEventTriggerp();
|
|
UASSERT(nbaEventTriggerp, "NBA event trigger var should exist");
|
|
netlistp->nbaEventp(nullptr);
|
|
netlistp->nbaEventTriggerp(nullptr);
|
|
|
|
// If a dynamic NBA is pending, clear the pending flag and fire the commit event
|
|
AstIf* const ifp = new AstIf{flp, new AstVarRef{flp, nbaEventTriggerp, VAccess::READ}};
|
|
ifp->addThensp(util::setVar(continuep, 1));
|
|
ifp->addThensp(util::setVar(nbaEventTriggerp, 0));
|
|
AstCMethodHard* const firep = new AstCMethodHard{
|
|
flp, new AstVarRef{flp, nbaEventp, VAccess::WRITE}, VCMethod::EVENT_FIRE};
|
|
firep->dtypeSetVoid();
|
|
ifp->addThensp(firep->makeStmt());
|
|
return ifp;
|
|
});
|
|
|
|
if (!obsKit.empty()) {
|
|
// Create the Observed eval loop, which becomes the top level loop.
|
|
topLoop = createEvalLoop( //
|
|
netlistp, "obs", "Observed", /* slow: */ false, obsKit.m_vscp, obsKit.m_dumpp,
|
|
// Inner loop statements
|
|
topLoop.stmtsp,
|
|
// Prep statements
|
|
nullptr,
|
|
// Work statements
|
|
[&]() {
|
|
AstNodeStmt* workp = nullptr;
|
|
// Latch the Observed trigger flags under the Reactive trigger flags
|
|
if (!reactKit.empty()) {
|
|
workp = createTriggerSetCall(flp, reactKit.m_vscp, obsKit.m_vscp);
|
|
}
|
|
// Invoke the 'obs' function
|
|
workp = AstNode::addNext(workp, util::callVoidFunc(obsKit.m_funcp));
|
|
// Clear the 'obs' triggers
|
|
workp->addNext(createTriggerClearCall(flp, obsKit.m_vscp));
|
|
//
|
|
return workp;
|
|
}());
|
|
}
|
|
|
|
if (!reactKit.empty()) {
|
|
// Create the Reactive eval loop, which becomes the top level loop.
|
|
topLoop = createEvalLoop( //
|
|
netlistp, "react", "Reactive", /* slow: */ false, reactKit.m_vscp, reactKit.m_dumpp,
|
|
// Inner loop statements
|
|
topLoop.stmtsp,
|
|
// Prep statements
|
|
nullptr,
|
|
// Work statements
|
|
[&]() {
|
|
// Invoke the 'react' function
|
|
AstNodeStmt* const workp = util::callVoidFunc(reactKit.m_funcp);
|
|
// Clear the 'react' triggers
|
|
workp->addNext(createTriggerClearCall(flp, reactKit.m_vscp));
|
|
return workp;
|
|
}());
|
|
}
|
|
|
|
// Now that we have build the loops, create the main 'eval' function
|
|
AstCFunc* const funcp = util::makeTopFunction(netlistp, "_eval", false);
|
|
netlistp->evalp(funcp);
|
|
|
|
if (v3Global.opt.profExec()) funcp->addStmtsp(util::profExecSectionPush(flp, "eval"));
|
|
|
|
// Start with the ico loop, if any
|
|
if (icoLoop) funcp->addStmtsp(icoLoop);
|
|
|
|
// Execute the top level eval loop
|
|
funcp->addStmtsp(topLoop.stmtsp);
|
|
|
|
// Add the Postponed eval call
|
|
if (postponedFuncp) funcp->addStmtsp(util::callVoidFunc(postponedFuncp));
|
|
|
|
if (v3Global.opt.profExec()) funcp->addStmtsp(util::profExecSectionPop(flp));
|
|
}
|
|
|
|
} // namespace
|
|
|
|
//============================================================================
|
|
// Helper that builds virtual interface trigger sentrees
|
|
|
|
VirtIfaceTriggers::IfaceSensMap
|
|
VirtIfaceTriggers::makeIfaceToSensMap(AstNetlist* const netlistp, size_t vifTriggerIndex,
|
|
AstVarScope* trigVscp) const {
|
|
std::map<const AstIface*, AstSenTree*> ifaceToSensMap;
|
|
for (const auto& p : *this) {
|
|
ifaceToSensMap.emplace(
|
|
std::make_pair(p.first, createTriggerSenTree(netlistp, trigVscp, vifTriggerIndex)));
|
|
++vifTriggerIndex;
|
|
}
|
|
return ifaceToSensMap;
|
|
}
|
|
|
|
VirtIfaceTriggers::IfaceMemberSensMap
|
|
VirtIfaceTriggers::makeMemberToSensMap(AstNetlist* const netlistp, size_t vifTriggerIndex,
|
|
AstVarScope* trigVscp) const {
|
|
IfaceMemberSensMap memberToSensMap;
|
|
for (const auto& p : m_memberTriggers) {
|
|
memberToSensMap.emplace(
|
|
std::make_pair(p.first, createTriggerSenTree(netlistp, trigVscp, vifTriggerIndex)));
|
|
++vifTriggerIndex;
|
|
}
|
|
return memberToSensMap;
|
|
}
|
|
|
|
//============================================================================
|
|
// Top level entry-point to scheduling
|
|
|
|
void schedule(AstNetlist* netlistp) {
|
|
const auto addSizeStat = [](const string& name, const LogicByScope& lbs) {
|
|
uint64_t size = 0;
|
|
lbs.foreachLogic([&](AstNode* nodep) { size += nodep->nodeCount(); });
|
|
V3Stats::addStat("Scheduling, " + name, size);
|
|
};
|
|
|
|
// Step 0. Prepare external domains for timing and virtual interfaces
|
|
// Create extra triggers for virtual interfaces
|
|
const auto& virtIfaceTriggers = makeVirtIfaceTriggers(netlistp);
|
|
// Prepare timing-related logic and external domains
|
|
TimingKit timingKit = prepareTiming(netlistp);
|
|
|
|
// Step 1. Gather and classify all logic in the design
|
|
LogicClasses logicClasses = gatherLogicClasses(netlistp);
|
|
|
|
if (v3Global.opt.stats()) {
|
|
V3Stats::statsStage("sched-gather");
|
|
addSizeStat("size of class: static", logicClasses.m_static);
|
|
addSizeStat("size of class: initial", logicClasses.m_initial);
|
|
addSizeStat("size of class: final", logicClasses.m_final);
|
|
}
|
|
|
|
// Step 2. Schedule static, initial and final logic classes in source order
|
|
AstCFunc* const staticp = createStatic(netlistp, logicClasses);
|
|
if (v3Global.opt.stats()) V3Stats::statsStage("sched-static");
|
|
|
|
createInitial(netlistp, logicClasses);
|
|
if (v3Global.opt.stats()) V3Stats::statsStage("sched-initial");
|
|
|
|
createFinal(netlistp, logicClasses);
|
|
if (v3Global.opt.stats()) V3Stats::statsStage("sched-final");
|
|
|
|
// Step 3: Break combinational cycles by introducing hybrid logic
|
|
// Note: breakCycles also removes corresponding logic from logicClasses.m_comb;
|
|
logicClasses.m_hybrid = breakCycles(netlistp, logicClasses.m_comb);
|
|
if (v3Global.opt.stats()) {
|
|
addSizeStat("size of class: clocked", logicClasses.m_clocked);
|
|
addSizeStat("size of class: combinational", logicClasses.m_comb);
|
|
addSizeStat("size of class: hybrid", logicClasses.m_hybrid);
|
|
V3Stats::statsStage("sched-break-cycles");
|
|
}
|
|
|
|
// We pass around a single SenExprBuilder instance, as we only need one set of 'prev' variables
|
|
// for edge/change detection in sensitivity expressions, which this keeps track of.
|
|
AstTopScope* const topScopep = netlistp->topScopep();
|
|
AstScope* const scopeTopp = topScopep->scopep();
|
|
SenExprBuilder senExprBuilder{scopeTopp};
|
|
|
|
// Step 4: Create 'settle' region that restores the combinational invariant
|
|
createSettle(netlistp, staticp, senExprBuilder, logicClasses);
|
|
if (v3Global.opt.stats()) V3Stats::statsStage("sched-settle");
|
|
|
|
// Step 5: Partition the clocked and combinational (including hybrid) logic into pre/act/nba.
|
|
// All clocks (signals referenced in an AstSenTree) generated via a blocking assignment
|
|
// (including combinationally generated signals) are computed within the act region.
|
|
LogicRegions logicRegions
|
|
= partition(logicClasses.m_clocked, logicClasses.m_comb, logicClasses.m_hybrid);
|
|
logicRegions.m_obs = logicClasses.m_observed;
|
|
logicRegions.m_react = logicClasses.m_reactive;
|
|
if (v3Global.opt.stats()) {
|
|
addSizeStat("size of region: Active Pre", logicRegions.m_pre);
|
|
addSizeStat("size of region: Active", logicRegions.m_act);
|
|
addSizeStat("size of region: NBA", logicRegions.m_nba);
|
|
addSizeStat("size of region: Observed", logicRegions.m_obs);
|
|
addSizeStat("size of region: Reactive", logicRegions.m_react);
|
|
V3Stats::statsStage("sched-partition");
|
|
}
|
|
|
|
// Step 6: Replicate combinational logic
|
|
LogicReplicas logicReplicas = replicateLogic(logicRegions);
|
|
if (v3Global.opt.stats()) {
|
|
addSizeStat("size of replicated logic: Input", logicReplicas.m_ico);
|
|
addSizeStat("size of replicated logic: Active", logicReplicas.m_act);
|
|
addSizeStat("size of replicated logic: NBA", logicReplicas.m_nba);
|
|
addSizeStat("size of replicated logic: Observed", logicReplicas.m_obs);
|
|
addSizeStat("size of replicated logic: Reactive", logicReplicas.m_react);
|
|
V3Stats::statsStage("sched-replicate");
|
|
}
|
|
|
|
// Step 7: Create input combinational logic loop
|
|
AstNode* const icoLoopp = createInputCombLoop(netlistp, staticp, senExprBuilder,
|
|
logicReplicas.m_ico, virtIfaceTriggers);
|
|
if (v3Global.opt.stats()) V3Stats::statsStage("sched-create-ico");
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|
|
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// Step 8: Create the pre/act/nba triggers
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|
AstVarScope* const dpiExportTriggerVscp = netlistp->dpiExportTriggerp();
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|
netlistp->dpiExportTriggerp(nullptr); // Finished with this here
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|
|
|
// We may have an extra trigger for variable updated in DPI exports
|
|
ExtraTriggers extraTriggers;
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|
const size_t dpiExportTriggerIndex = dpiExportTriggerVscp
|
|
? extraTriggers.allocate("DPI export trigger")
|
|
: std::numeric_limits<unsigned>::max();
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|
const size_t firstVifTriggerIndex = extraTriggers.size();
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|
for (const auto& p : virtIfaceTriggers) {
|
|
extraTriggers.allocate("virtual interface: " + p.first->name());
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|
}
|
|
|
|
const auto& senTreeps = getSenTreesUsedBy({&logicRegions.m_pre, //
|
|
&logicRegions.m_act, //
|
|
&logicRegions.m_nba, //
|
|
&logicRegions.m_obs, //
|
|
&logicRegions.m_react, //
|
|
&timingKit.m_lbs});
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|
const TriggerKit actTrig = TriggerKit::create(netlistp, staticp, senExprBuilder, senTreeps,
|
|
"act", extraTriggers, false);
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|
|
|
// Add post updates from the timing kit
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|
if (timingKit.m_postUpdates) actTrig.m_funcp->addStmtsp(timingKit.m_postUpdates);
|
|
|
|
if (dpiExportTriggerVscp) {
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|
actTrig.addExtraTriggerAssignment(dpiExportTriggerVscp, dpiExportTriggerIndex);
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|
}
|
|
addVirtIfaceTriggerAssignments(virtIfaceTriggers, firstVifTriggerIndex, actTrig);
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|
|
|
AstVarScope* const actTrigVscp = actTrig.m_vscp;
|
|
AstVarScope* const preTrigVscp = scopeTopp->createTempLike("__VpreTriggered", actTrigVscp);
|
|
|
|
const auto cloneMapWithNewTriggerReferences
|
|
= [=](const std::unordered_map<const AstSenTree*, AstSenTree*>& map, AstVarScope* vscp) {
|
|
// Copy map
|
|
auto newMap{map};
|
|
// Replace references in each mapped value with a reference to the given vscp
|
|
for (auto& pair : newMap) {
|
|
pair.second = pair.second->cloneTree(false);
|
|
pair.second->foreach([&](AstVarRef* refp) {
|
|
UASSERT_OBJ(refp->varScopep() == actTrigVscp, refp, "Unexpected reference");
|
|
UASSERT_OBJ(refp->access() == VAccess::READ, refp, "Should be read ref");
|
|
refp->replaceWith(new AstVarRef{refp->fileline(), vscp, VAccess::READ});
|
|
VL_DO_DANGLING(refp->deleteTree(), refp);
|
|
});
|
|
topScopep->addSenTreesp(pair.second);
|
|
}
|
|
return newMap;
|
|
};
|
|
|
|
const auto& actTrigMap = actTrig.m_map;
|
|
const auto preTrigMap = cloneMapWithNewTriggerReferences(actTrigMap, preTrigVscp);
|
|
if (v3Global.opt.stats()) V3Stats::statsStage("sched-create-triggers");
|
|
|
|
// Note: Experiments so far show that running the Act (or Ico) regions on
|
|
// multiple threads is always a net loss, so only use multi-threading for
|
|
// NBA for now. This can be revised if evidence is available that it would
|
|
// be beneficial
|
|
|
|
// Step 9: Create the 'act' region evaluation function
|
|
|
|
// Remap sensitivities of the input logic to the triggers
|
|
remapSensitivities(logicRegions.m_pre, preTrigMap);
|
|
remapSensitivities(logicRegions.m_act, actTrigMap);
|
|
remapSensitivities(logicReplicas.m_act, actTrigMap);
|
|
remapSensitivities(timingKit.m_lbs, actTrigMap);
|
|
const auto& actTimingDomains = timingKit.remapDomains(actTrigMap);
|
|
|
|
// Create the inverse map from trigger ref AstSenTree to original AstSenTree
|
|
V3Order::TrigToSenMap trigToSenAct;
|
|
invertAndMergeSenTreeMap(trigToSenAct, preTrigMap);
|
|
invertAndMergeSenTreeMap(trigToSenAct, actTrigMap);
|
|
|
|
// The DPI Export trigger AstSenTree
|
|
AstSenTree* const dpiExportTriggeredAct
|
|
= dpiExportTriggerVscp
|
|
? createTriggerSenTree(netlistp, actTrig.m_vscp, dpiExportTriggerIndex)
|
|
: nullptr;
|
|
|
|
const auto& vifTriggeredAct
|
|
= virtIfaceTriggers.makeIfaceToSensMap(netlistp, firstVifTriggerIndex, actTrig.m_vscp);
|
|
const auto& vifMemberTriggeredAct
|
|
= virtIfaceTriggers.makeMemberToSensMap(netlistp, firstVifTriggerIndex, actTrig.m_vscp);
|
|
|
|
AstCFunc* const actFuncp = V3Order::order(
|
|
netlistp, {&logicRegions.m_pre, &logicRegions.m_act, &logicReplicas.m_act}, trigToSenAct,
|
|
"act", false, false, [&](const AstVarScope* vscp, std::vector<AstSenTree*>& out) {
|
|
auto it = actTimingDomains.find(vscp);
|
|
if (it != actTimingDomains.end()) out = it->second;
|
|
if (vscp->varp()->isWrittenByDpi()) out.push_back(dpiExportTriggeredAct);
|
|
if (vscp->varp()->sensIfacep()) {
|
|
std::vector<AstSenTree*> ifaceTriggered
|
|
= findTriggeredIface(vscp, vifTriggeredAct, vifMemberTriggeredAct);
|
|
out.insert(out.end(), ifaceTriggered.begin(), ifaceTriggered.end());
|
|
}
|
|
});
|
|
util::splitCheck(actFuncp);
|
|
if (v3Global.opt.stats()) V3Stats::statsStage("sched-create-act");
|
|
|
|
const EvalKit& actKit = {actTrig.m_vscp, actTrig.m_funcp, actTrig.m_dumpp, actFuncp};
|
|
|
|
// Orders a region's logic and creates the region eval function
|
|
const auto order = [&](const std::string& name,
|
|
const std::vector<V3Sched::LogicByScope*>& logic) -> EvalKit {
|
|
UINFO(2, "Scheduling " << name << " #logic = " << logic.size());
|
|
AstVarScope* const trigVscp
|
|
= scopeTopp->createTempLike("__V" + name + "Triggered", actTrigVscp);
|
|
const auto trigMap = cloneMapWithNewTriggerReferences(actTrigMap, trigVscp);
|
|
// Remap sensitivities of the input logic to the triggers
|
|
for (LogicByScope* lbs : logic) remapSensitivities(*lbs, trigMap);
|
|
|
|
// Create the inverse map from trigger ref AstSenTree to original AstSenTree
|
|
V3Order::TrigToSenMap trigToSen;
|
|
invertAndMergeSenTreeMap(trigToSen, trigMap);
|
|
|
|
AstSenTree* const dpiExportTriggered
|
|
= dpiExportTriggerVscp
|
|
? createTriggerSenTree(netlistp, trigVscp, dpiExportTriggerIndex)
|
|
: nullptr;
|
|
const auto& vifTriggered
|
|
= virtIfaceTriggers.makeIfaceToSensMap(netlistp, firstVifTriggerIndex, trigVscp);
|
|
const auto& vifMemberTriggered
|
|
= virtIfaceTriggers.makeMemberToSensMap(netlistp, firstVifTriggerIndex, trigVscp);
|
|
|
|
const auto& timingDomains = timingKit.remapDomains(trigMap);
|
|
AstCFunc* const funcp = V3Order::order(
|
|
netlistp, logic, trigToSen, name, name == "nba" && v3Global.opt.mtasks(), false,
|
|
[&](const AstVarScope* vscp, std::vector<AstSenTree*>& out) {
|
|
auto it = timingDomains.find(vscp);
|
|
if (it != timingDomains.end()) out = it->second;
|
|
if (vscp->varp()->isWrittenByDpi()) out.push_back(dpiExportTriggered);
|
|
if (vscp->varp()->sensIfacep()) {
|
|
std::vector<AstSenTree*> ifaceTriggered
|
|
= findTriggeredIface(vscp, vifTriggered, vifMemberTriggered);
|
|
out.insert(out.end(), ifaceTriggered.begin(), ifaceTriggered.end());
|
|
}
|
|
});
|
|
|
|
// Create the trigger dumping function, which is the same as act trigger
|
|
// dumping function, but referencing this region's trigger vector.
|
|
AstCFunc* const dumpp = actTrig.m_dumpp->cloneTree(false);
|
|
actTrig.m_dumpp->addNextHere(dumpp);
|
|
dumpp->name("_dump_triggers__" + name);
|
|
dumpp->foreach([&](AstVarRef* refp) {
|
|
UASSERT_OBJ(refp->access().isReadOnly(), refp, "Should only read state");
|
|
if (refp->varScopep() == actTrig.m_vscp) {
|
|
refp->replaceWith(new AstVarRef{refp->fileline(), trigVscp, VAccess::READ});
|
|
VL_DO_DANGLING(refp->deleteTree(), refp);
|
|
}
|
|
});
|
|
dumpp->foreach([&](AstText* textp) { //
|
|
textp->text(VString::replaceWord(textp->text(), "act", name));
|
|
});
|
|
|
|
return {trigVscp, nullptr, dumpp, funcp};
|
|
};
|
|
|
|
// Step 10: Create the 'nba' region evaluation function
|
|
const EvalKit& nbaKit = order("nba", {&logicRegions.m_nba, &logicReplicas.m_nba});
|
|
util::splitCheck(nbaKit.m_funcp);
|
|
netlistp->evalNbap(nbaKit.m_funcp); // Remember for V3LifePost
|
|
if (v3Global.opt.stats()) V3Stats::statsStage("sched-create-nba");
|
|
|
|
// Orders a region's logic and creates the region eval function (only if there is any logic in
|
|
// the region)
|
|
const auto orderIfNonEmpty
|
|
= [&](const std::string& name, const std::vector<LogicByScope*>& logic) -> EvalKit {
|
|
if (logic[0]->empty())
|
|
return {}; // if region is empty, replica is supposed to be empty as well
|
|
const auto& kit = order(name, logic);
|
|
if (v3Global.opt.stats()) V3Stats::statsStage("sched-create-" + name);
|
|
return kit;
|
|
};
|
|
|
|
// Step 11: Create the 'obs' region evaluation function
|
|
const EvalKit& obsKit = orderIfNonEmpty("obs", {&logicRegions.m_obs, &logicReplicas.m_obs});
|
|
|
|
// Step 12: Create the 're' region evaluation function
|
|
const EvalKit& reactKit
|
|
= orderIfNonEmpty("react", {&logicRegions.m_react, &logicReplicas.m_react});
|
|
|
|
// Step 13: Create the 'postponed' region evaluation function
|
|
auto* const postponedFuncp = createPostponed(netlistp, logicClasses);
|
|
|
|
// Step 14: Bolt it all together to create the '_eval' function
|
|
createEval(netlistp, icoLoopp, actKit, preTrigVscp, nbaKit, obsKit, reactKit, postponedFuncp,
|
|
timingKit);
|
|
|
|
// Haven't split static initializer yet
|
|
util::splitCheck(staticp);
|
|
|
|
// Dump
|
|
V3Global::dumpCheckGlobalTree("sched", 0, dumpTreeEitherLevel() >= 3);
|
|
}
|
|
|
|
} // namespace V3Sched
|