These utility classes can be used to hang advanced data structures off
AstNode user*u() pointers, and they take care of memory management for
the client. Use via the call operator().
V3Localize can now localize variable references that reference variables
located in scopes different from the referencing function. This also
means V3Descope has now moved after V3Localize.
The goal of this patch is to move functionality related to constructing
the thread entry points and then invoking them out of V3EmitC (and into
V3Partition). The long term goal being enabling V3EmitC to emit
functions partitioned based on header dependencies. V3EmitC having to
deal with only AstCFunc instances and no other magic will facilitate
this.
In this patch:
- We construct AstCFuncs for each thread entry point in
V3Partition::finalize and move AstMTaskBody nodes under these functions.
- Add the invocation of the threads as text statements within the
AstExecGraph, so they are still invoked where the exec graph is located.
(the entry point functions are still referenced via AstCCall or
AstAddOrCFunc, so lazy declarations of referenced functions are created
automatically).
- Explicitly handle MTask state variables (VlMTaskVertex in
verilated_threads.h) within Verilator, so no need to text bash a lot of
these any more (some text refs still remain but they are all created
next to each other within V3Partition.cpp).
The effect of all this on the emitted code should be nothing but some
identifier/ordering changes. No functional change intended.
This patch introduces the concept of 'loose' methods, which semantically
are methods, but are declared as global functions, and are passed an
explicit 'self' pointer. This enables these methods to be declared
outside the class, only when they are needed, therefore removing the
header dependency. The bulk of the emitted model implementation now uses
loose methods.
astgen now generates ASTGEN_SUPER_* macros, instead of expanding the
ASTGEN_SUPER itself. This means that V3AstNodes.h itself can be included
in V3Ast.h, which helps IDEs (namely CLion) find definitions in
V3AstNodes.h a lot better. Albeit this is a little bit more boilerplate,
writing constructors of Ast nodes should be a lot rarer than trying to
find their definitions, so hopefully this is an improvement overall.
astgen will error if the developer calls the wrong superclass
constructor.
Rework Ast hashing to be stable
Eliminated reliance on pointer values in AstNode hashes in order to make
them stable. This requires moving the sameHash functions into a visitor,
as nodes pointed to via members (and not child nodes) need to be hashed
themselves.
The hashes are now stable (as far as I could test them), and the impact
on verilation time is small enough not to be reliably measurable.
V3Hasher is responsible for computing AstNode hashes, while V3DupFinder
can be used to find duplicate trees based on hashes. Interface of
V3DupFinder simplified somewhat. No functional change intended at this
point, but hash computation might differ in minor details, this however
should have no perceivable effect on output/runtime.
Implements (#2964)
- Remove dead code
- Simplify what is left
- Minor improvements using C++11
- Remove special case AstNode constructors used only in one place in
V3Combine (inlined instead).
No functional changes intended. Boring patch in the hope of being
helpful to new contributors. Although AstNode* base classes needing to
be abstract is described in the internals manual, this might provide a
bit of extra safety.