Commit Graph

9 Commits

Author SHA1 Message Date
Wilson Snyder 88046c8063 Internals: Rename AstSenTree pointers to sentreep. No functional change intended except JSON. 2025-08-17 19:14:34 -04:00
Geza Lore bc892deacc
Safely support non-overlapping blocking/non-blocking assignments (#6137)
The manual for the BLKANDNBLK warning describes that it is safe to
disable that error if the updated ranges are non-overlapping. This
however was not true (see the added t_nba_mixed_update* tests).

In this patch we change V3Delayed to use a new ShadowVarMasked
scheme for variables that have mixed blocking and non-blocking 
updates (or the FlagUnique scheme for unpacked variables), which
is in fact safe to use when the updated parts are non-overlapping.

Furthermore, mixed assignments are safe as far as scheduling is
concerned if either:

- They are to independent parts (bits/members/etc) (with this patch)
- Or if the blocking assignment is in clocked (or suspendable) logic.

The risk in scheduling is a race between the Post scheduled NBA
commit, and blocking assignments in combinational logic, which might
order incorrectly.

The second point highlights that we can handle stuff like this safely,
which is sometimes used in testbenches:

```systemverilog
always @(posedge clk) begin
    if ($time == 0) a = 0;
end

always @(posedge clk) begin
    if ($time > 0) a <= 2;
end
````

The only dangerous case is:

```systemverilog
always @(posedge clk) foo[idx] <= val;
assign foo[0] = bar;
```

Whit this patch, this will still resolve fine at run-time if 'idx' is
never zero, but might resolve incorrectly if 'idx' is zero.

With the above in mind, the BLKANDNBLK warning is now only issued if:

- We can't prove that the assignments are to non-overlapping bits
- And the blocking assignment is in combinational logic

These are the cases that genuinely require user attention to resolve.

With this patch, there are no more BLKANDNBLK warnings in the RTLMeter
designs.

Fixes #6122.
2025-06-28 20:45:45 +01:00
Wilson Snyder 27d3eb5b7b Fix UNOPTFLAT warnings with `--coverage-trace` and always_comb (#5821). 2025-03-02 20:02:55 -05:00
Wilson Snyder 098ee6fa7a Internals: Cleanup some missing VL_RESTORERs. No functional change intended. 2025-02-27 21:18:27 -05:00
Wilson Snyder 8fbb725f34 Copyright year update. 2025-01-01 08:30:25 -05:00
Geza Lore 041f6603c3
Make incorrect soft ordering constraint into a hard constraint. (#5520)
An ordering constraint between NBA commit blocks ('Post' logic) and the
written variable were previously added as soft constraints (cutable
edges). However these are required for correctness, so if it ever is
cut we will have incorrect simulation results.

Change these into hard constraints instead. This necessitates adding a
flag on AstVar to ignore special variables constructed during V3Delayed
that might otherwise appear as degenerate logic loops. E.g.:

if (VdlySet) {
   VdlySet = 0;  // <- This write to VdlySet can and must be ignored
   LHS = VdlyVal;
}

No functional change, but you might get an error if this constraint was
ever violated. (Theoretically it should never be, as these variables
were inserted in a way that does not require violating these constraints
...)
2024-10-09 11:43:53 +01:00
Geza Lore 3bc09d49fb
Generate one trigger per SenItem instead of per SenTree (#5483) 2024-09-25 10:35:50 +01:00
Geza Lore 5a69321be3
Split V3Order into further part and decouple various components (#4953)
Continuing the idea of decoupling the implementations of the various algorithms.

The main points:

-Move the former "processDomain" stuff, dealing with assigning combinational logic into the relevant sensitivity domains into V3OrderProcessDomains.cpp

-Move the parallel code construction in V3OrderParallel.cpp (Could combine this with some parts of V3Partition - those not called from V3Partition::finalize - but that's not for this patch).

-Move the serial code construction into V3OrderSerial.cpp

-Factored the very small common code between the parallel and serial code construction (processMoveOneLogic) into V3OrderCFuncEmitter.cpp
2024-03-09 12:43:09 +00:00
Geza Lore acb63c929b
Split V3Order.cpp into multiple smaller files (#4950). No functional change intended.
Move OrderBuildVisitor into V3OrderGraphBuilder.cpp (and rename to
V3OrderGraphBuilder). Move ProcessMoveBuildGraph to
V3OrderMoveGraphBuilder.cpp (and rename to V3OrderGraphBuilder).

This patch is pure code movement/rename, no refactoring at all.
2024-03-07 17:12:19 -05:00