Combined the 3 various APIs used in EmitC* passes to handle file
opening/splitting into a single one. This removes a lot of copy paste
and makes everything consistent.
All C++ file handling goes through `EmitCBaseVisitor` using the
`openNewOutputHeaderFile`, `openNewOutputSourceFile` and
`closOutputFile` methods.
To emit a new kind of file, always derive a new class from
`EmitCBaseVisitor`, and use the above APIs, they will take care of
everything else in a consistent matter.
Subsequently also removed V3OutSCFile, and instead included
verilated_sc.h (which included the systemc header itself) in the two
files that need it (the primary model header, and the root module
header).
Functional changes:
- The PCH header did not use to have a corresponding AstCFile. Now it
does, though this makes no difference in the output
- All 'slow' sources now have '__Slow' in the name automatically (the
only one missing was for the ConstPool files)
Rest of the output is identical except for the header line now being
present in all generated C++ files.
In order to avoid long compile times of the Syms constructor due to
having a very large number of member constructor sto call, move to using
explicit ctor/dtor functions for all but the root VerilatedModule. The
root module needs a constructor as it has non-default-constructible
members. The other modules don't.
This is only part of the fix, as in order to avoid having a default
constructor call the VerilatedModule needs to be default constructible.
I think this is now true for modules that do not contain strings or
other non trivially constructible/destructible variables.
Patch 1 of 3 to fix long compile times of the Syms module in some
scenarios.
- Remove _ENUM_END, so -Wswitch does not demand it's covered. Use the
new NUM_TYPES constexpr member instead.
- Remove 'at' prefix. This seems historical and is not particularly useful.
- Fix some cppcheck warts while at it
Added cppcheck-suppressions.txt in the repo root. You can add new
patterns in there instead of having to parse the XML output.
Also configure to add the -D__GNUC__ preprocessor macro, which makes it
understand UASSERT (it understands the 'noreturn' function attribute).
Added some case by case specific suppressions and fixed up other code,
especially in V3Ast*h and V3Dfg*.h, including code generated by astgen
that had some no-ops that irks cppcheck.
One thing it does not seem to like is `const` class members with default
initializers in the class. It will assume that's always the value, even
if overridden in the constructor. We had few so removed them.
With that a lot of files in `src/` are now clean or only have a handful
of issues. Therefore, I have also deleted cppcheck_filtered, and made it
produce human readable output straight to the terminal.
Regarding cleaning up the reported nits, I kind of got bored after
V3[A-E] so pausing here. Apologies for the merge conflicts.
Tested with cppcheck 2.13.0
Since we removed --threads 0 support, the 'threads()' option always
returns a value >= 1. Remove corresponding dead code.
Some of the coverage counters appear to use atomics even if the model is
single threaded. I'm under the impression this was a bug originally so
those ones I changed to use threads() > 1 instead.