Commit Graph

22 Commits

Author SHA1 Message Date
Krzysztof Bieganski 39af5d020e
Timing support (#3363)
Adds timing support to Verilator. It makes it possible to use delays,
event controls within processes (not just at the start), wait
statements, and forks.

Building a design with those constructs requires a compiler that
supports C++20 coroutines (GCC 10, Clang 5).

The basic idea is to have processes and tasks with delays/event controls
implemented as C++20 coroutines. This allows us to suspend and resume
them at any time.

There are five main runtime classes responsible for managing suspended
coroutines:
* `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle`
  with move semantics and automatic cleanup.
* `VlDelayScheduler`, for coroutines suspended by delays. It resumes
  them at a proper simulation time.
* `VlTriggerScheduler`, for coroutines suspended by event controls. It
  resumes them if its corresponding trigger was set.
* `VlForkSync`, used for syncing `fork..join` and `fork..join_any`
  blocks.
* `VlCoroutine`, the return type of all verilated coroutines. It allows
  for suspending a stack of coroutines (normally, C++ coroutines are
  stackless).

There is a new visitor in `V3Timing.cpp` which:
  * scales delays according to the timescale,
  * simplifies intra-assignment timing controls and net delays into
    regular timing controls and assignments,
  * simplifies wait statements into loops with event controls,
  * marks processes and tasks with timing controls in them as
    suspendable,
  * creates delay, trigger scheduler, and fork sync variables,
  * transforms timing controls and fork joins into C++ awaits

There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`)
that integrate static scheduling with timing. This involves providing
external domains for variables, so that the necessary combinational
logic gets triggered after coroutine resumption, as well as statements
that need to be injected into the design eval function to perform this
resumption at the correct time.

There is also a function that transforms forked processes into separate
functions.

See the comments in `verilated_timing.h`, `verilated_timing.cpp`,
`V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals
documentation for more details.

Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
2022-08-22 13:26:32 +01:00
Wilson Snyder b9d7819faa Internals: Fix some cppcheck issues. Some dump functions fixed. 2022-07-30 10:01:39 -04:00
Arkadiusz Kozdra 542e324869
Wildcard index type support for associative arrays (#3501).
Associative arrays that specify a wildcard index type may be indexed by
integral expressions of any size, with leading zeros removed
automatically.  A natural representation for such expressions is a
string, especially that the standard explicitly specifies automatic
casts from string indices to bit vectors of equivalent size.
The automatic cast part is done implicitly by the existing type system.

A simpler way to just make this work would be to convert wildcard index
type to a string type directly in the parser code, but several new AST
classes are needed to make sure illegal method calls are detected.
The verilated data structure implementation is reused, because there is
no need for differentiating the behavior on C++ side.
2022-07-20 15:01:36 +02:00
Arkadiusz Kozdra 8377514127
Add support for $test$plusargs(expr) (#3489) 2022-07-11 06:21:35 -04:00
Geza Lore 89ec3d16dc Allow const nodes in VNRef
No functional change.
2022-05-15 13:30:07 +01:00
Geza Lore 5f0e1fae7f Simplify and clarify reporting of enclosing instance
Rename AstNodeModule::hierName -> someInstanceName and explain that this
is only used for user messages.

Rename AstNode::locationStr -> instanceStr and simplify implementation.
In particular, do not report an instance if we can't find a reasonable
guess.
2022-04-22 23:38:23 +01:00
Geza Lore 5b9806ae6d Improve V3Combine
- Always use a fast function to replace a slow one if available
- Iterate to fixed point (i.e.: if combining made more functions
identical, combine those too). This will be more useful in the future.
- Use only single, const traversal
2022-02-27 20:40:58 +00:00
Geza Lore 4b79d23d00 Replace SenTreeSet with generic collection
Introduce VNRef that can be used to wrap AstNode keys in STL
collections, resulting in equality comparisons rather than identity
comparisons. This can then replace the SenTreeSet data-structure.
2022-02-16 18:09:19 +00:00
Wilson Snyder 41a563bdc8 Internal cleanups towards recursive functions (#3267) 2022-01-04 20:19:58 -05:00
Wilson Snyder e6857df5c6 Internals: Rename Ast on non-node classes (#3262). No functional change.
This commit has the following replacements applied:

	s/\bAstUserInUseBase\b/VNUserInUseBase/g;
        s/\bAstAttrType\b/VAttrType/g;
        s/\bAstBasicDTypeKwd\b/VBasicDTypeKwd/g;
        s/\bAstDisplayType\b/VDisplayType/g;
        s/\bAstNDeleter\b/VNDeleter/g;
        s/\bAstNRelinker\b/VNRelinker/g;
        s/\bAstNVisitor\b/VNVisitor/g;
        s/\bAstPragmaType\b/VPragmaType/g;
        s/\bAstType\b/VNType/g;
        s/\bAstUser1InUse\b/VNUser1InUse/g;
        s/\bAstUser2InUse\b/VNUser2InUse/g;
        s/\bAstUser3InUse\b/VNUser3InUse/g;
        s/\bAstUser4InUse\b/VNUser4InUse/g;
        s/\bAstUser5InUse\b/VNUser5InUse/g;
        s/\bAstVarType\b/VVarType/g;
2022-01-02 14:03:20 -05:00
Wilson Snyder ca42be982c Copyright year update. 2022-01-01 08:26:40 -05:00
Wilson Snyder 59d170c6f8 Support up to 64 bit enums for .next/.prev/.name (#3244). 2021-12-11 11:29:01 -05:00
Wilson Snyder cd737065f2 Internals: More const. No functional change intended. 2021-11-26 17:55:36 -05:00
Wilson Snyder 2742a8c813 Internals: No need for variable name on immediate visitors. No functional change intended. 2021-11-26 10:52:45 -05:00
Wilson Snyder 37e3c6da70 Internals: Add more const. No functional change intended. 2021-11-13 13:50:44 -05:00
Wilson Snyder 9029da5ab8 Add profile-guided optmization of mtasks (#3150). 2021-09-26 22:51:11 -04:00
Wilson Snyder 741bb5328e verilator_gantt: Fix argument report omitting last digits 2021-09-24 21:11:15 -04:00
Wilson Snyder 8ecdc85cf7 Internals: C++11 style cleanups. No functional change. 2021-07-11 18:42:01 -04:00
Geza Lore c207e98306
Implement a distinct constant pool (#3013)
What previously used to be per module static constants created in
V3Table and V3Prelim are now merged globally within the whole model and
emitted as part of a separate constant pool. Members of the constant
pool are global variables which are declared lazily when used (similar to
loose methods).
2021-06-13 15:05:55 +01:00
Geza Lore 60d5f0e86b
Emit model implementation as loose methods. (#3006)
This patch introduces the concept of 'loose' methods, which semantically
are methods, but are declared as global functions, and are passed an
explicit 'self' pointer. This enables these methods to be declared
outside the class, only when they are needed, therefore removing the
header dependency. The bulk of the emitted model implementation now uses
loose methods.
2021-06-13 14:33:11 +01:00
Geza Lore 8814111724
Rework Ast hashing to be stable (#2974)
Rework Ast hashing to be stable

Eliminated reliance on pointer values in AstNode hashes in order to make
them stable. This requires moving the sameHash functions into a visitor,
as nodes pointed to via members (and not child nodes) need to be hashed
themselves.

The hashes are now stable (as far as I could test them), and the impact
on verilation time is small enough not to be reliably measurable.
2021-05-21 14:34:27 +01:00
Geza Lore fd35492226
Split V3Hashed to V3Hasher and V3DupFinder (#2967)
V3Hasher is responsible for computing AstNode hashes, while V3DupFinder
can be used to find duplicate trees based on hashes. Interface of
V3DupFinder simplified somewhat. No functional change intended at this
point, but hash computation might differ in minor details, this however
should have no perceivable effect on output/runtime.

Implements (#2964)
2021-05-21 01:41:46 +01:00